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implement luck and morale cheats from OH3

This commit is contained in:
Laserlicht 2023-12-08 19:20:53 +01:00 committed by GitHub
parent 13673335a0
commit 4bad88f141
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4 changed files with 95 additions and 55 deletions

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@ -93,6 +93,16 @@ int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
{
int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
{
if(bonusList && !bonusList->empty())
bonusList = std::make_shared<const BonusList>();
return maxGoodMorale;
}
static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::UNDEAD))
.Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
@ -109,14 +119,21 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
static const std::string cachingStrMor = "type_MORALE";
bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
}
int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
{
int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
{
if(bonusList && !bonusList->empty())
bonusList = std::make_shared<const BonusList>();
return maxGoodLuck;
}
if(getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
{
if(bonusList && !bonusList->empty())
@ -128,9 +145,6 @@ int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
static const std::string cachingStrLuck = "type_LUCK";
bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
}

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@ -20,6 +20,8 @@ class JsonNode;
BONUS_NAME(MOVEMENT) /*Subtype is 1 - land, 0 - sea*/ \
BONUS_NAME(MORALE) \
BONUS_NAME(LUCK) \
BONUS_NAME(MAX_MORALE) /*cheat bonus*/ \
BONUS_NAME(MAX_LUCK) /*cheat bonus*/ \
BONUS_NAME(PRIMARY_SKILL) /*uses subtype to pick skill; additional info if set: 1 - only melee, 2 - only distance*/ \
BONUS_NAME(SIGHT_RADIUS) \
BONUS_NAME(MANA_REGENERATION) /*points per turn*/ \

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@ -383,6 +383,24 @@ void PlayerMessageProcessor::cheatPuzzleReveal(PlayerColor player)
}
}
void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero)
{
GiveBonus gb;
gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
gb.id = hero->id;
gameHandler->giveHeroBonus(&gb);
}
void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
{
GiveBonus gb;
gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_MORALE, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
gb.id = hero->id;
gameHandler->giveHeroBonus(&gb);
}
bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerColor player, ObjectInstanceID currObj)
{
std::vector<std::string> words;
@ -415,6 +433,8 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
"vcminahar", "vcmimove", "nwcnebuchadnezzar",
"vcmiforgeofnoldorking", "vcmiartifacts",
"vcmiolorin", "vcmiexp",
"nwcfollowthewhiterabbit",
"nwcmorpheus"
};
if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
@ -489,60 +509,62 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
const auto & doCheatMapReveal = [&]() { cheatMapReveal(player, true); };
const auto & doCheatMapHide = [&]() { cheatMapReveal(player, false); };
const auto & doCheatRevealPuzzle = [&]() { cheatPuzzleReveal(player); };
const auto & doCheatMaxLuck = [&]() { cheatMaxLuck(player, hero); };
const auto & doCheatMaxMorale = [&]() { cheatMaxMorale(player, hero); };
// Unimplemented H3 cheats:
// nwcfollowthewhiterabbit - The currently selected hero permanently gains maximum luck.
// nwcmorpheus - The currently selected hero permanently gains maximum morale.
// nwcphisherprice - Changes and brightens the game colors.
std::map<std::string, std::function<void()>> callbacks = {
{"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
{"nwctrinity", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
{"vcmiangband", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
{"vcmiglaurung", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
{"vcmiarchangel", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
{"nwcagents", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
{"vcmiblackknight", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
{"vcmicrystal", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
{"vcmiazure", [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
{"vcmifaerie", [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
{"vcmiarmy", doCheatGiveArmyCustom },
{"vcminissi", doCheatGiveArmyCustom },
{"vcmiistari", doCheatGiveSpells },
{"vcmispells", doCheatGiveSpells },
{"nwcthereisnospoon", doCheatGiveSpells },
{"vcmiarmenelos", doCheatBuildTown },
{"vcmibuild", doCheatBuildTown },
{"nwczion", doCheatBuildTown },
{"vcminoldor", doCheatGiveMachines },
{"vcmimachines", doCheatGiveMachines },
{"nwclotsofguns", doCheatGiveMachines },
{"vcmiforgeofnoldorking", doCheatGiveArtifacts },
{"vcmiartifacts", doCheatGiveArtifacts },
{"vcmiglorfindel", doCheatLevelup },
{"vcmilevel", doCheatLevelup },
{"nwcneo", doCheatLevelup },
{"vcmiolorin", doCheatExperience },
{"vcmiexp", doCheatExperience },
{"vcminahar", doCheatMovement },
{"vcmimove", doCheatMovement },
{"nwcnebuchadnezzar", doCheatMovement },
{"vcmiformenos", doCheatResources },
{"vcmiresources", doCheatResources },
{"nwctheconstruct", doCheatResources },
{"nwcbluepill", doCheatDefeat },
{"vcmimelkor", doCheatDefeat },
{"vcmilose", doCheatDefeat },
{"nwcredpill", doCheatVictory },
{"vcmisilmaril", doCheatVictory },
{"vcmiwin", doCheatVictory },
{"nwcwhatisthematrix", doCheatMapReveal },
{"vcmieagles", doCheatMapReveal },
{"vcmimap", doCheatMapReveal },
{"vcmiungoliant", doCheatMapHide },
{"vcmihidemap", doCheatMapHide },
{"nwcignoranceisbliss", doCheatMapHide },
{"nwcoracle", doCheatRevealPuzzle },
{"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
{"nwctrinity", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
{"vcmiangband", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
{"vcmiglaurung", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
{"vcmiarchangel", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
{"nwcagents", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
{"vcmiblackknight", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
{"vcmicrystal", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
{"vcmiazure", [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
{"vcmifaerie", [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
{"vcmiarmy", doCheatGiveArmyCustom },
{"vcminissi", doCheatGiveArmyCustom },
{"vcmiistari", doCheatGiveSpells },
{"vcmispells", doCheatGiveSpells },
{"nwcthereisnospoon", doCheatGiveSpells },
{"vcmiarmenelos", doCheatBuildTown },
{"vcmibuild", doCheatBuildTown },
{"nwczion", doCheatBuildTown },
{"vcminoldor", doCheatGiveMachines },
{"vcmimachines", doCheatGiveMachines },
{"nwclotsofguns", doCheatGiveMachines },
{"vcmiforgeofnoldorking", doCheatGiveArtifacts },
{"vcmiartifacts", doCheatGiveArtifacts },
{"vcmiglorfindel", doCheatLevelup },
{"vcmilevel", doCheatLevelup },
{"nwcneo", doCheatLevelup },
{"vcmiolorin", doCheatExperience },
{"vcmiexp", doCheatExperience },
{"vcminahar", doCheatMovement },
{"vcmimove", doCheatMovement },
{"nwcnebuchadnezzar", doCheatMovement },
{"vcmiformenos", doCheatResources },
{"vcmiresources", doCheatResources },
{"nwctheconstruct", doCheatResources },
{"nwcbluepill", doCheatDefeat },
{"vcmimelkor", doCheatDefeat },
{"vcmilose", doCheatDefeat },
{"nwcredpill", doCheatVictory },
{"vcmisilmaril", doCheatVictory },
{"vcmiwin", doCheatVictory },
{"nwcwhatisthematrix", doCheatMapReveal },
{"vcmieagles", doCheatMapReveal },
{"vcmimap", doCheatMapReveal },
{"vcmiungoliant", doCheatMapHide },
{"vcmihidemap", doCheatMapHide },
{"nwcignoranceisbliss", doCheatMapHide },
{"nwcoracle", doCheatRevealPuzzle },
{"nwcfollowthewhiterabbit", doCheatMaxLuck },
{"nwcmorpheus", doCheatMaxMorale },
};
assert(callbacks.count(cheatName));

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@ -38,6 +38,8 @@ class PlayerMessageProcessor
void cheatDefeat(PlayerColor player);
void cheatMapReveal(PlayerColor player, bool reveal);
void cheatPuzzleReveal(PlayerColor player);
void cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero);
void cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero);
public:
CGameHandler * gameHandler;