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Random map generator refactoring (#762)

random map generator refactoring and improvements
This commit is contained in:
Nordsoft91
2022-08-09 09:54:32 +04:00
committed by Andrii Danylchenko
parent 804f1bf3f2
commit 4bd0ff680a
60 changed files with 6721 additions and 4552 deletions

View File

@@ -16,36 +16,15 @@
#include "../int3.h"
#include "CRmgTemplate.h"
class CMap;
class CRmgTemplate;
class CRmgTemplateZone;
class CMapGenOptions;
class CTerrainViewPatternConfig;
class CMapEditManager;
class JsonNode;
class CMapGenerator;
class CTileInfo;
class RmgMap;
class CMap;
class Zone;
typedef std::vector<JsonNode> JsonVector;
class rmgException : public std::exception
{
std::string msg;
public:
explicit rmgException(const std::string& _Message) : msg(_Message)
{
}
virtual ~rmgException() throw ()
{
};
const char *what() const throw () override
{
return msg.c_str();
}
};
/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator
{
@@ -57,7 +36,6 @@ public:
std::vector<CTreasureInfo> waterTreasure;
int shipyardGuard;
int mineExtraResources;
std::map<Res::ERes, int> mineValues;
int minGuardStrength;
std::string defaultRoadType;
int treasureValueLimit;
@@ -68,84 +46,44 @@ public:
std::vector<int> questValues, questRewardValues;
};
using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>>;
explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
~CMapGenerator(); // required due to std::unique_ptr
const Config & getConfig() const;
mutable std::unique_ptr<CMap> map;
CRandomGenerator rand;
CMapEditManager* getEditManager() const;
const CMapGenOptions& getMapGenOptions() const;
std::unique_ptr<CMap> generate();
Zones & getZones();
void createDirectConnections();
void createConnections2();
void findZonesForQuestArts();
void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
void foreachDiagonalNeighbour(const int3& pos, std::function<void(int3& pos)> foo);
bool isBlocked(const int3 &tile) const;
bool shouldBeBlocked(const int3 &tile) const;
bool isPossible(const int3 &tile) const;
bool isFree(const int3 &tile) const;
bool isUsed(const int3 &tile) const;
bool isRoad(const int3 &tile) const;
void setOccupied(const int3 &tile, ETileType::ETileType state);
void setRoad(const int3 &tile, const std::string & roadType);
CTileInfo getTile(const int3 & tile) const;
bool isAllowedSpell(SpellID sid) const;
float getNearestObjectDistance(const int3 &tile) const;
void setNearestObjectDistance(int3 &tile, float value);
int getNextMonlithIndex();
int getPrisonsRemaning() const;
void decreasePrisonsRemaining();
std::vector<ArtifactID> getQuestArtsRemaning() const;
const std::vector<ArtifactID> & getQuestArtsRemaning() const;
void banQuestArt(ArtifactID id);
void registerZone (TFaction faction);
ui32 getZoneCount(TFaction faction);
ui32 getTotalZoneCount() const;
Zones::value_type getZoneWater() const;
Zone * getZoneWater() const;
void createWaterTreasures();
void prepareWaterTiles();
TRmgTemplateZoneId getZoneID(const int3& tile) const;
void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
int getRandomSeed() const;
void dump(bool zoneId);
private:
int randomSeed;
CMapGenOptions& mapGenOptions;
Config config;
std::unique_ptr<RmgMap> map;
std::vector<rmg::ZoneConnection> connectionsLeft;
Zones zones;
std::map<TFaction, ui32> zonesPerFaction;
ui32 zonesTotal; //zones that have their main town only
std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
CTileInfo*** tiles;
boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
//std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
int prisonsRemaining;
//int questArtsRemaining;
int monolithIndex;
std::vector<ArtifactID> questArtifacts;
void checkIsOnMap(const int3 &tile) const; //throws
/// Generation methods
void loadConfig();
@@ -156,10 +94,7 @@ private:
void initQuestArtsRemaining();
void addPlayerInfo();
void addHeaderInfo();
void initTiles();
void genZones();
void fillZones();
void createObstaclesCommon1();
void createObstaclesCommon2();
};