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NKAI: improve neutral town priority handling, reduce priority of objects like star axis
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@@ -549,7 +549,7 @@ int32_t RewardEvaluator::getGoldReward(const CGObjectInstance * target, const CG
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case Obj::SEA_CHEST:
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return 1500;
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case Obj::PANDORAS_BOX:
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return 5000;
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return 2500;
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case Obj::PRISON:
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//Objectively saves us 2500 to hire hero
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return GameConstants::HERO_GOLD_COST;
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