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- AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
- Fixed #1030
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@ -3530,7 +3530,7 @@ void CGVisitableOPW::newTurn() const
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}
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bool CGVisitableOPW::wasVisited(ui8 player) const
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{
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return !visited; //TODO: other players should see object as unvisited
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return visited; //TODO: other players should see object as unvisited
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}
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void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
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