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NKAI: fix crash for specific map
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@ -156,11 +156,10 @@ void DangerHitMapAnalyzer::calculateTileOwners()
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CRandomGenerator rng;
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CRandomGenerator rng;
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auto visitablePos = town->visitablePos();
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auto visitablePos = town->visitablePos();
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townHero->pos = visitablePos;
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townHero->setOwner(ai->playerID); // lets avoid having multiple colors
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townHero->setOwner(ai->playerID); // lets avoid having multiple colors
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townHero->initHero(rng, static_cast<HeroTypeID>(0));
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townHero->initHero(rng, static_cast<HeroTypeID>(0));
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townHero->initObj(rng);
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townHero->pos = townHero->convertFromVisitablePos(visitablePos);
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townHero->pos = townHero->convertFromVisitablePos(visitablePos);
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townHero->initObj(rng);
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heroTownMap[townHero] = town;
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heroTownMap[townHero] = town;
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townHeroes[townHero] = HeroRole::MAIN;
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townHeroes[townHero] = HeroRole::MAIN;
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