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vcmi: add artifact component to second grail msg
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@ -6057,6 +6057,7 @@ bool CGameHandler::dig(const CGHeroInstance *h)
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sendAndApply(&iw);
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iw.soundID = soundBase::invalid;
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iw.components.emplace_back(Component::EComponentType::ARTIFACT, ArtifactID::GRAIL, 0, 0);
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iw.text.clear();
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iw.text.addTxt(MetaString::ART_DESCR, ArtifactID::GRAIL);
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sendAndApply(&iw);
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