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Use async_write to prevent locks if receiver is too slow
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@ -105,17 +105,44 @@ void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, u
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void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
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void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
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{
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{
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std::lock_guard<std::mutex> lock(writeMutex);
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std::lock_guard<std::mutex> lock(writeMutex);
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std::vector<std::byte> headerVector(sizeof(uint32_t));
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uint32_t messageSize = message.size();
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std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
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boost::system::error_code ec;
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bool messageQueueEmpty = dataToSend.empty();
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dataToSend.push_back(headerVector);
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// create array with single element - boost::asio::buffer can be constructed from containers, but not from plain integer
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std::array<uint32_t, 1> messageSize{static_cast<uint32_t>(message.size())};
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boost::asio::write(*socket, boost::asio::buffer(messageSize), ec );
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if (message.size() > 0)
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if (message.size() > 0)
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boost::asio::write(*socket, boost::asio::buffer(message), ec );
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dataToSend.push_back(message);
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//Note: ignoring error code, intended
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if (messageQueueEmpty)
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doSendData();
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//else - data sending loop is still active and still sending previous messages
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}
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void NetworkConnection::doSendData()
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{
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if (dataToSend.empty())
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throw std::runtime_error("Attempting to sent data but there is no data to send!");
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boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
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{
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self->onDataSent(error);
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});
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}
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void NetworkConnection::onDataSent(const boost::system::error_code & ec)
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{
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std::lock_guard<std::mutex> lock(writeMutex);
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dataToSend.pop_front();
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if (ec)
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{
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logNetwork->error("Failed to send package: %s", ec.message());
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// TODO: Throw?
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return;
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}
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if (!dataToSend.empty())
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doSendData();
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}
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}
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void NetworkConnection::close()
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void NetworkConnection::close()
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@ -18,6 +18,7 @@ class NetworkConnection : public INetworkConnection, public std::enable_shared_f
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static const int messageHeaderSize = sizeof(uint32_t);
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static const int messageHeaderSize = sizeof(uint32_t);
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static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input
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static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input
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std::list<std::vector<std::byte>> dataToSend;
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std::shared_ptr<NetworkSocket> socket;
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std::shared_ptr<NetworkSocket> socket;
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std::mutex writeMutex;
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std::mutex writeMutex;
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@ -27,6 +28,9 @@ class NetworkConnection : public INetworkConnection, public std::enable_shared_f
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void onHeaderReceived(const boost::system::error_code & ec);
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void onHeaderReceived(const boost::system::error_code & ec);
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void onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize);
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void onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize);
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void doSendData();
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void onDataSent(const boost::system::error_code & ec);
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public:
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public:
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NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket);
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NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket);
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