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Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
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@ -1466,16 +1466,19 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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}
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}
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for (std::list<CCastleEvent*>::iterator ev=vti->events.begin(); ev!=vti->events.end(); ev++)
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//town events
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BOOST_FOREACH(CCastleEvent *ev, vti->events)
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{
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for (int i = 0; i<CREATURES_PER_TOWN; i++)
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if (vstd::contains((*ev)->buildings,(-31-i))) //if we have horde for this level
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if (vstd::contains(ev->buildings,(-31-i))) //if we have horde for this level
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{
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(*ev)->buildings.erase(-31-i);
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ev->buildings.erase(-31-i);
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if (vti->town->hordeLvl[0] == i)
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(*ev)->buildings.insert(18);
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ev->buildings.insert(18);
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if (vti->town->hordeLvl[1] == i)
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(*ev)->buildings.insert(24);
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ev->buildings.insert(24);
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}
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}
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//init spells
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vti->spells.resize(SPELL_LEVELS);
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CSpell *s;
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