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https://github.com/vcmi/vcmi.git
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vcmi: modernize rest of lib
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@@ -27,7 +27,7 @@ class DLL_LINKAGE SettingsStorage
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std::vector<std::string> path;
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NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path);
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NodeAccessor<Accessor> operator [] (std::string nextNode) const;
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NodeAccessor<Accessor> operator[](const std::string & nextNode) const;
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NodeAccessor<Accessor> operator () (std::vector<std::string> _path) const;
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operator Accessor() const;
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};
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@@ -35,12 +35,13 @@ class DLL_LINKAGE SettingsStorage
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std::set<SettingsListener*> listeners;
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JsonNode config;
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JsonNode & getNode(std::vector<std::string> path);
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JsonNode & getNode(const std::vector<std::string> & path);
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// Calls all required listeners
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void invalidateNode(const std::vector<std::string> &changedPath);
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Settings get(std::vector<std::string> path);
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Settings get(const std::vector<std::string> & path);
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public:
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// Initialize config structure
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SettingsStorage();
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@@ -53,7 +54,7 @@ public:
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const NodeAccessor<SettingsListener> listen;
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//Read access, see JsonNode::operator[]
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const JsonNode & operator [](std::string value) const;
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const JsonNode & operator[](const std::string & value) const;
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const JsonNode & toJsonNode() const;
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friend class SettingsListener;
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@@ -69,7 +70,7 @@ class DLL_LINKAGE SettingsListener
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// Callback
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std::function<void(const JsonNode&)> callback;
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SettingsListener(SettingsStorage &_parent, const std::vector<std::string> &_path);
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SettingsListener(SettingsStorage & _parent, std::vector<std::string> _path);
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// Executes callback if changedpath begins with path
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void nodeInvalidated(const std::vector<std::string> & changedPath);
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@@ -105,8 +106,8 @@ public:
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const JsonNode* operator ->() const;
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//Helper, replaces JsonNode::operator[]
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JsonNode& operator [](std::string value);
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const JsonNode& operator [](std::string value) const;
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JsonNode & operator[](const std::string & value);
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const JsonNode & operator[](const std::string & value) const;
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friend class SettingsStorage;
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};
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@@ -174,7 +175,6 @@ namespace config
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GuiOptionsMap guiOptions;
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void init();
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CConfigHandler();
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~CConfigHandler();
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GUIOptions *go() { return current; };
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void SetResolution(int x, int y)
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