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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

vcmi: modernize rest of lib

This commit is contained in:
Konstantin
2023-03-14 00:26:44 +03:00
parent 17520b70ce
commit 4c4498b22a
70 changed files with 1278 additions and 1463 deletions

View File

@@ -80,7 +80,7 @@ BuildingID CBuilding::getBase() const
return build->bid;
}
si32 CBuilding::getDistance(BuildingID buildID) const
si32 CBuilding::getDistance(const BuildingID & buildID) const
{
const CBuilding * build = town->buildings.at(buildID);
int distance = 0;
@@ -94,19 +94,11 @@ si32 CBuilding::getDistance(BuildingID buildID) const
return -1;
}
void CBuilding::addNewBonus(std::shared_ptr<Bonus> b, BonusList & bonusList)
void CBuilding::addNewBonus(const std::shared_ptr<Bonus> & b, BonusList & bonusList) const
{
bonusList.push_back(b);
}
CFaction::CFaction()
{
town = nullptr;
index = 0;
alignment = EAlignment::NEUTRAL;
preferUndergroundPlacement = false;
}
CFaction::~CFaction()
{
delete town;
@@ -241,24 +233,24 @@ const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID)
BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
{
auto building = getSpecialBuilding(subID);
const auto * building = getSpecialBuilding(subID);
return building == nullptr ? BuildingID::NONE : building->bid.num;
}
const std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
{
return VLC->townh->getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
return CTownHandler::getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
}
void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string message) const
void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string & message) const
{
specialMessages.insert(std::pair<BuildingSubID::EBuildingSubID, const std::string>(subID, message));
}
CTownHandler::CTownHandler()
CTownHandler::CTownHandler():
randomTown(new CTown()),
randomFaction(new CFaction())
{
randomTown = new CTown();
randomFaction = new CFaction();
randomFaction->town = randomTown;
randomTown->faction = randomFaction;
randomFaction->identifier = "random";
@@ -446,7 +438,7 @@ std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize)
return dest;
}
void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad)
void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
{
if (source.isNull())
return;
@@ -479,7 +471,7 @@ R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std:
return defval;
}
void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building) const
{
std::shared_ptr<Bonus> b;
static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
@@ -529,19 +521,24 @@ void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
building->addNewBonus(b, building->buildingBonuses);
}
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype)
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype) const
{
return createBonus(build, type, val, emptyPropagator(), subtype);
}
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype) const
{
std::ostringstream descr;
descr << build->getNameTranslated();
return createBonusImpl(build->bid, type, val, prop, descr.str(), subtype);
}
std::shared_ptr<Bonus> CTownHandler::createBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype)
std::shared_ptr<Bonus> CTownHandler::createBonusImpl(const BuildingID & building,
Bonus::BonusType type,
int val,
TPropagatorPtr & prop,
const std::string & description,
int subtype) const
{
auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, description, subtype);
@@ -553,7 +550,7 @@ std::shared_ptr<Bonus> CTownHandler::createBonusImpl(BuildingID building, Bonus:
void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building)
{
for(auto b : source.Vector())
for(const auto & b : source.Vector())
{
auto bonus = JsonUtils::parseBuildingBonus(b, building->bid, building->getNameTranslated());
@@ -562,10 +559,10 @@ void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList
if(bonus->limiter != nullptr)
{
auto limPtr = dynamic_cast<CreatureFactionLimiter*>(bonus->limiter.get());
auto * limPtr = dynamic_cast<CreatureFactionLimiter *>(bonus->limiter.get());
if(limPtr != nullptr && limPtr->faction == (TFaction)-1)
limPtr->faction = building->town->faction->getIndex();
if(limPtr != nullptr && limPtr->faction == static_cast<TFaction>(-1))
limPtr->faction = building->town->faction->getIndex();
}
//JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
if(bonus->propagator != nullptr
@@ -580,7 +577,7 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
assert(stringID.find(':') == std::string::npos);
assert(!source.meta.empty());
auto ret = new CBuilding();
auto * ret = new CBuilding();
ret->bid = getMappedValue<BuildingID, std::string>(stringID, BuildingID::NONE, MappedKeys::BUILDING_NAMES_TO_TYPES, false);
if(ret->bid == BuildingID::NONE)
@@ -686,7 +683,7 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
{
for(auto & node : source.Struct())
for(const auto & node : source.Struct())
{
if (!node.second.isNull())
{
@@ -695,9 +692,9 @@ void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
}
}
void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source)
void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
{
auto ret = new CStructure();
auto * ret = new CStructure();
ret->building = nullptr;
ret->buildable = nullptr;
@@ -732,40 +729,40 @@ void CTownHandler::loadStructure(CTown &town, const std::string & stringID, cons
ret->borderName = source["border"].String();
ret->areaName = source["area"].String();
town.clientInfo.structures.push_back(ret);
town.clientInfo.structures.emplace_back(ret);
}
void CTownHandler::loadStructures(CTown &town, const JsonNode & source)
void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
{
for(auto &node : source.Struct())
for(const auto & node : source.Struct())
{
if (!node.second.isNull())
loadStructure(town, node.first, node.second);
}
}
void CTownHandler::loadTownHall(CTown &town, const JsonNode & source)
void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
{
auto & dstSlots = town.clientInfo.hallSlots;
auto & srcSlots = source.Vector();
const auto & srcSlots = source.Vector();
dstSlots.resize(srcSlots.size());
for(size_t i=0; i<dstSlots.size(); i++)
{
auto & dstRow = dstSlots[i];
auto & srcRow = srcSlots[i].Vector();
const auto & srcRow = srcSlots[i].Vector();
dstRow.resize(srcRow.size());
for(size_t j=0; j < dstRow.size(); j++)
{
auto & dstBox = dstRow[j];
auto & srcBox = srcRow[j].Vector();
const auto & srcBox = srcRow[j].Vector();
dstBox.resize(srcBox.size());
for(size_t k=0; k<dstBox.size(); k++)
{
auto & dst = dstBox[k];
auto & src = srcBox[k];
const auto & src = srcBox[k];
VLC->modh->identifiers.requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
{
@@ -784,7 +781,7 @@ Point JsonToPoint(const JsonNode & node)
return ret;
}
void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
{
town.clientInfo.siegePrefix = source["imagePrefix"].String();
town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
@@ -793,7 +790,7 @@ void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
{
auto crId = CreatureID(creature);
if(!(*VLC->creh)[crId]->animation.missleFrameAngles.size())
if((*VLC->creh)[crId]->animation.missleFrameAngles.empty())
logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
, town.faction->getNameTranslated()
, (*VLC->creh)[crId]->getNameSingularTranslated());
@@ -841,7 +838,7 @@ static void readIcon(JsonNode source, std::string & small, std::string & large)
}
}
void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
{
CTown::ClientInfo & info = town.clientInfo;
@@ -874,7 +871,7 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
void CTownHandler::loadTown(CTown * town, const JsonNode & source)
{
auto resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
if(resIter == std::end(GameConstants::RESOURCE_NAMES))
town->primaryRes = Res::WOOD_AND_ORE; //Wood + Ore
else
@@ -888,7 +885,7 @@ void CTownHandler::loadTown(CTown * town, const JsonNode & source)
town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
town->namesCount = 0;
for (auto const & name : source["names"].Vector())
for(const auto & name : source["names"].Vector())
{
VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name.String());
town->namesCount += 1;
@@ -896,12 +893,12 @@ void CTownHandler::loadTown(CTown * town, const JsonNode & source)
// Horde building creature level
for(const JsonNode &node : source["horde"].Vector())
town->hordeLvl[(int)town->hordeLvl.size()] = static_cast<int>(node.Float());
town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
// town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
// but anything below 2 must be handled here
for (size_t i=source["horde"].Vector().size(); i<2; i++)
town->hordeLvl[(int)i] = -1;
town->hordeLvl[static_cast<int>(i)] = -1;
const JsonVector & creatures = source["creatures"].Vector();
@@ -924,7 +921,7 @@ void CTownHandler::loadTown(CTown * town, const JsonNode & source)
town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
/// set chance of specific hero class to appear in this town
for(auto &node : source["tavern"].Struct())
for(const auto & node : source["tavern"].Struct())
{
int chance = static_cast<int>(node.second.Float());
@@ -934,7 +931,7 @@ void CTownHandler::loadTown(CTown * town, const JsonNode & source)
});
}
for(auto &node : source["guildSpells"].Struct())
for(const auto & node : source["guildSpells"].Struct())
{
int chance = static_cast<int>(node.second.Float());
@@ -954,7 +951,7 @@ void CTownHandler::loadTown(CTown * town, const JsonNode & source)
loadClientData(*town, source);
}
void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
{
faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
@@ -984,7 +981,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
{
assert(identifier.find(':') == std::string::npos);
auto faction = new CFaction();
auto * faction = new CFaction();
faction->index = static_cast<TFaction>(index);
faction->modScope = scope;
@@ -1033,9 +1030,9 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, name, objects.size());
auto * object = loadFromJson(scope, data, name, objects.size());
objects.push_back(object);
objects.emplace_back(object);
if (object->town)
{
@@ -1056,7 +1053,7 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
// MODS COMPATIBILITY FOR 0.96
auto & advMap = data["town"]["adventureMap"];
const auto & advMap = data["town"]["adventureMap"];
if (!advMap.isNull())
{
logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
@@ -1072,7 +1069,7 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, name, index);
auto * object = loadFromJson(scope, data, name, index);
if (objects.size() > index)
assert(objects[index] == nullptr); // ensure that this id was not loaded before
@@ -1148,7 +1145,7 @@ void CTownHandler::initializeOverridden()
auto jsonNode = bidHelper.json;
auto scope = bidHelper.town->getBuildingScope();
for(auto b : jsonNode.Vector())
for(const auto & b : jsonNode.Vector())
{
auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).get());
bidHelper.building->overrideBids.insert(bid);
@@ -1181,6 +1178,7 @@ void CTownHandler::initializeWarMachines()
std::vector<bool> CTownHandler::getDefaultAllowed() const
{
std::vector<bool> allowedFactions;
allowedFactions.reserve(objects.size());
for(auto town : objects)
{
allowedFactions.push_back(town->town != nullptr);
@@ -1199,7 +1197,7 @@ std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown) const
for (size_t i=0; i<allowed.size(); i++)
if (allowed[i])
allowedFactions.insert((TFaction)i);
allowedFactions.insert(static_cast<TFaction>(i));
return allowedFactions;
}