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Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
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@@ -3010,7 +3010,7 @@ PlayerState::PlayerState()
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: color(-1), currentSelection(0xffffffff), enteredWinningCheatCode(0),
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enteredLosingCheatCode(0), status(INGAME), daysWithoutCastle(0)
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{
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nodeType = PLAYER;
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}
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std::string PlayerState::nodeName() const
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@@ -3129,3 +3129,8 @@ DuelParameters::DuelParameters()
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terType = TerrainTile::dirt;
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bfieldType = 15;
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}
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TeamState::TeamState()
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{
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nodeType = TEAM;
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}
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