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* added scrolling scenario list with mouse wheel
* updated changelog
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parent
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commit
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10
CPreGame.cpp
10
CPreGame.cpp
@ -1925,6 +1925,16 @@ CPreGame::menuItems * CPreGame::currentItems()
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void CPreGame::scenHandleEv(SDL_Event& sEvent)
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{
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if(sEvent.button.button == SDL_BUTTON_WHEELUP)
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{
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ourScenSel->mapsel.slid->moveUp();
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return;
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}
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else if(sEvent.button.button == SDL_BUTTON_WHEELDOWN)
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{
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ourScenSel->mapsel.slid->moveDown();
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return;
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}
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if(sEvent.type == SDL_MOUSEMOTION)
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{
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CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y);
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59
ChangeLog
59
ChangeLog
@ -1,30 +1,69 @@
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0.7 -> 0.71 (as for r707)
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0.7 -> 0.71 (as for r725)
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GENERAL:
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* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
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* morale/luck system and corresponding sec. skills supported
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* fixed crash when hero get level and has less than two sec. skills to choose between
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* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
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* proper handling of custom portraits of heroes
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* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
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* fixed crash when there was no hero available to hire for some player
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* fixed problems with 1024x600 screen resolution
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* updating blockmap/visitmap of randomized objects
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ADVENTURE INTERFACE:
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* added missing path arrows
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* corrected centering on hero's position
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* recalculating hero path after reselecting hero
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* further changes in pathfinder making it more like original one
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* orientation of hero can't be change if movement points are exhausted
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* campfire, borderguard, bordergate, questguard will be accessible from the top
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BATTLES:
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* spells not known by hero can't be casted
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* spell books won't be placed in War Machine slots after battle
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* attack is now possible when hex under cursor is not displayed
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* fixes for two-hex creatures attacks
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* fixed positions of stack queue and battle result window when resolution is != 800x600
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* corrected duration of frenzy spell which was incorrect in certain cases
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* corrected hero spell casting animation
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* better support for battle backgrounds
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* blocked "save" command during battle
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New spells supported:
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- Mirth
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- Sorrow
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- Fortune
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- Misfortune
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TOWN INTERFACE:
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* Rampart's Treasury requires Miner's Guild
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* minor improvements in Recruitment Window
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* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* fixed blinking resdatabar in town screen when buying (800x600)
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PREGAME:
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* added scrolling scenario list with mouse wheel
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* fixed mouse slow downs
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* cannot select heroes for computer player (pregame)
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* no crash if uses gives wrong resolution ID number
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* minor fixes
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OBJECTS:
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New objects supported:
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* Magic Well
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* Faerie Ring
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* Swan Pond
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* Idol of Fortune
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* Fountain of Fortune
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* Rally Flag
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* Oasis
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* Temple
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* Watering Hole
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* Fountain of Youth
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* Faerie Ring
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* Swan Pond
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* Idol of Fortune
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* Fountain of Fortune
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* Rally Flag
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* Oasis
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* Temple
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* Watering Hole
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* Fountain of Youth
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AI PLAYER:
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Minor improvements and fixes.
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0.64 -> 0.7 (Feb 01 2009)
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