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My project files for VC10.
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AI/GeniusAI/genius.vcxproj
Normal file
186
AI/GeniusAI/genius.vcxproj
Normal file
@ -0,0 +1,186 @@
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<ProjectGuid>{B6A14ED9-E7C1-411B-A596-2FE90B3145B4}</ProjectGuid>
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<MinimalRebuild>true</MinimalRebuild>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Link>
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<OutputFile>$(OutDir)GeniusAI.dll</OutputFile>
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<AdditionalLibraryDirectories>../../../libs; ../../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>
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</OptimizeReferences>
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<TargetMachine>MachineX86</TargetMachine>
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<Profile>false</Profile>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
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<ProgramDataBaseFileName>$(SolutionDir)$(Configuration)\GeniusAI.pdb</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<ClCompile Include="BattleHelper.cpp" />
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<ClCompile Include="GeneralAI.cpp" />
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<ClCompile Include="AIPriorities.cpp" />
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<ClCompile Include="CGeniusAI.cpp" />
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<ClCompile Include="DLLMain.cpp" />
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<ClCompile Include="neuralNetwork.cpp" />
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<ClInclude Include="BattleLogic.h" />
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<ClInclude Include="GeneralAI.h" />
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<ClInclude Include="AIPriorities.h" />
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<ClInclude Include="CGeniusAI.h" />
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<ClInclude Include="Common.h" />
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<ClInclude Include="neuralNetwork.h" />
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<ProjectReference Include="..\..\lib\VCMI_lib.vcxproj">
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@ -49,19 +49,34 @@
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@ -71,7 +86,7 @@
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@ -80,7 +95,7 @@
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@ -89,7 +104,7 @@
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263
client/VCMI_client.vcxproj
Normal file
263
client/VCMI_client.vcxproj
Normal file
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<ClCompile Include="CCampaignHandler.cpp" />
|
||||
<ClCompile Include="CCreatureHandler.cpp" />
|
||||
<ClCompile Include="CCreatureSet.cpp" />
|
||||
<ClCompile Include="CDefObjInfoHandler.cpp" />
|
||||
<ClCompile Include="CGameState.cpp" />
|
||||
<ClCompile Include="CGeneralTextHandler.cpp" />
|
||||
<ClCompile Include="CHeroHandler.cpp" />
|
||||
<ClCompile Include="CLodHandler.cpp" />
|
||||
<ClCompile Include="CMapInfo.cpp" />
|
||||
<ClCompile Include="CObjectHandler.cpp" />
|
||||
<ClCompile Include="Connection.cpp" />
|
||||
<ClCompile Include="CSpellHandler.cpp" />
|
||||
<ClCompile Include="CTownHandler.cpp" />
|
||||
<ClCompile Include="HeroBonus.cpp" />
|
||||
<ClCompile Include="IGameCallback.cpp" />
|
||||
<ClCompile Include="map.cpp" />
|
||||
<ClCompile Include="NetPacksLib.cpp" />
|
||||
<ClCompile Include="RegisterTypes.cpp" />
|
||||
<ClCompile Include="..\stdafx.cpp" />
|
||||
<ClCompile Include="VCMI_Lib.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CThreadHelper.h" />
|
||||
<ClInclude Include="..\StartInfo.h" />
|
||||
<ClInclude Include="BattleAction.h" />
|
||||
<ClInclude Include="..\CConsoleHandler.h" />
|
||||
<ClInclude Include="BattleState.h" />
|
||||
<ClInclude Include="CArtHandler.h" />
|
||||
<ClInclude Include="CBuildingHandler.h" />
|
||||
<ClInclude Include="CCampaignHandler.h" />
|
||||
<ClInclude Include="CCreatureHandler.h" />
|
||||
<ClInclude Include="CCreatureSet.h" />
|
||||
<ClInclude Include="CDefObjInfoHandler.h" />
|
||||
<ClInclude Include="CGameState.h" />
|
||||
<ClInclude Include="CGeneralTextHandler.h" />
|
||||
<ClInclude Include="CHeroHandler.h" />
|
||||
<ClInclude Include="CLodHandler.h" />
|
||||
<ClInclude Include="CMapInfo.h" />
|
||||
<ClInclude Include="CObjectHandler.h" />
|
||||
<ClInclude Include="CondSh.h" />
|
||||
<ClInclude Include="Connection.h" />
|
||||
<ClInclude Include="ConstTransitivePtr.h" />
|
||||
<ClInclude Include="CSpellHandler.h" />
|
||||
<ClInclude Include="CTownHandler.h" />
|
||||
<ClInclude Include="HeroBonus.h" />
|
||||
<ClInclude Include="IGameCallback.h" />
|
||||
<ClInclude Include="Interprocess.h" />
|
||||
<ClInclude Include="map.h" />
|
||||
<ClInclude Include="NetPacks.h" />
|
||||
<ClInclude Include="RegisterTypes.h" />
|
||||
<ClInclude Include="VCMI_Lib.h" />
|
||||
<ClInclude Include="VCMIDirs.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
174
server/VCMI_server.vcxproj
Normal file
174
server/VCMI_server.vcxproj
Normal file
@ -0,0 +1,174 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="RD|Win32">
|
||||
<Configuration>RD</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8AF697C3-465E-4910-B31B-576A9ECDB309}</ProjectGuid>
|
||||
<RootNamespace>VCMI_server</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level1</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>VCMI_lib.lib;zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>VCMI_lib.lib;zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>false</OmitFramePointers>
|
||||
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<AssemblerOutput>All</AssemblerOutput>
|
||||
<AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>VCMI_lib.lib;zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<Profile>true</Profile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CGameHandler.cpp" />
|
||||
<ClCompile Include="CVCMIServer.cpp" />
|
||||
<ClCompile Include="NetPacksServer.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CGameHandler.h" />
|
||||
<ClInclude Include="CVCMIServer.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\lib\VCMI_lib.vcxproj">
|
||||
<Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user