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map objects hierarchy now uses IGameInfoCallback
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@@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "SideInBattle.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../mapObjects/CGHeroInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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