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map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@@ -38,7 +38,7 @@ std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(
{
for(const auto & town : i.second.getTowns())
{
if(i.first == getPlayerID() || (!onlyOur && isVisible(town, getPlayerID())))
if(i.first == getPlayerID() || (!onlyOur && isVisibleFor(town, *getPlayerID())))
{
ret.push_back(town);
}