1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@@ -420,7 +420,7 @@ std::optional<ui8> CampaignState::getBonusID(CampaignScenarioID which) const
return chosenCampaignBonuses.at(which);
}
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, CGameInfoCallback * cb)
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, IGameInfoCallback * cb)
{
// FIXME: there is certainly better way to handle maps inside campaigns
if(scenarioId == CampaignScenarioID::NONE)