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map objects hierarchy now uses IGameInfoCallback
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@@ -366,16 +366,8 @@ void GameStatePackVisitor::visitRemoveObject(RemoveObject & pack)
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gs.getPlayerState(pack.initiator)->destroyedObjects.insert(pack.objectID);
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if(obj->getOwner().isValidPlayer())
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{
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gs.getPlayerState(obj->getOwner())->removeOwnedObject(obj); //object removed via map event or hero got beaten
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FlaggableMapObject* flaggableObject = dynamic_cast<FlaggableMapObject*>(obj);
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if(flaggableObject)
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{
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flaggableObject->markAsDeleted();
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}
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}
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if(obj->ID == Obj::HERO) //remove beaten hero
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{
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auto beatenHero = dynamic_cast<CGHeroInstance*>(obj);
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@@ -1080,8 +1072,6 @@ void GameStatePackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
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return;
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}
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auto * cai = dynamic_cast<CArmedInstance *>(obj);
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if(pack.what == ObjProperty::OWNER && obj->asOwnable())
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{
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PlayerColor oldOwner = obj->getOwner();
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