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map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@@ -259,7 +259,7 @@ float Statistic::getMapExploredRatio(const CGameState * gs, PlayerColor player)
if(tile.blocked() && !tile.visitable())
continue;
if(gs->isVisible(int3(x, y, layer), player))
if(gs->isVisibleFor(int3(x, y, layer), player))
visible++;
numTiles++;
}