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map objects hierarchy now uses IGameInfoCallback
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@@ -259,7 +259,7 @@ float Statistic::getMapExploredRatio(const CGameState * gs, PlayerColor player)
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if(tile.blocked() && !tile.visitable())
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continue;
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if(gs->isVisible(int3(x, y, layer), player))
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if(gs->isVisibleFor(int3(x, y, layer), player))
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visible++;
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numTiles++;
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}
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