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map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@ -17,7 +17,7 @@
#include "../GameLibrary.h"
#include "../CConfigHandler.h"
#include "../callback/CGameInfoCallback.h"
#include "../callback/IGameInfoCallback.h"
#include "../entities/faction/CTownHandler.h"
#include "../entities/hero/CHeroClass.h"
#include "../json/JsonUtils.h"
@ -318,7 +318,7 @@ bool MarketInstanceConstructor::hasDescription() const
return !descriptionTextID.empty();
}
std::shared_ptr<CGMarket> MarketInstanceConstructor::createObject(CGameInfoCallback * cb) const
std::shared_ptr<CGMarket> MarketInstanceConstructor::createObject(IGameInfoCallback * cb) const
{
if(marketModes.size() == 1)
{