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map objects hierarchy now uses IGameInfoCallback
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@@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "CGDwelling.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../callback/IGameEventCallback.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../entities/faction/CTownHandler.h"
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@@ -47,7 +47,7 @@ void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
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}
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}
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CGDwelling::CGDwelling(CGameInfoCallback *cb):
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CGDwelling::CGDwelling(IGameInfoCallback *cb):
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CArmedInstance(cb)
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{}
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