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map objects hierarchy now uses IGameInfoCallback
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@@ -11,7 +11,7 @@
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#include "StdInc.h"
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#include "CGMarket.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../callback/IGameEventCallback.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../CCreatureHandler.h"
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@@ -78,7 +78,7 @@ std::set<EMarketMode> CGMarket::availableModes() const
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return getMarketHandler()->availableModes();
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}
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CGMarket::CGMarket(CGameInfoCallback *cb)
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CGMarket::CGMarket(IGameInfoCallback *cb)
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: CGObjectInstance(cb)
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, IMarket(cb)
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{}
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