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map objects hierarchy now uses IGameInfoCallback
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@ -14,7 +14,7 @@
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#include "../CPlayerState.h"
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#include "../IGameSettings.h"
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#include "../battle/BattleLayout.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../callback/IGameEventCallback.h"
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#include "../gameState/CGameState.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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@ -355,7 +355,7 @@ void CRewardableObject::initObj(vstd::RNG & rand)
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getObjectHandler()->configureObject(this, rand);
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}
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CRewardableObject::CRewardableObject(CGameInfoCallback *cb)
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CRewardableObject::CRewardableObject(IGameInfoCallback *cb)
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:CArmedInstance(cb)
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{}
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