1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@ -14,7 +14,7 @@
#include "../CPlayerState.h"
#include "../IGameSettings.h"
#include "../battle/BattleLayout.h"
#include "../callback/CGameInfoCallback.h"
#include "../callback/IGameInfoCallback.h"
#include "../callback/IGameEventCallback.h"
#include "../gameState/CGameState.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
@ -355,7 +355,7 @@ void CRewardableObject::initObj(vstd::RNG & rand)
getObjectHandler()->configureObject(this, rand);
}
CRewardableObject::CRewardableObject(CGameInfoCallback *cb)
CRewardableObject::CRewardableObject(IGameInfoCallback *cb)
:CArmedInstance(cb)
{}