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map objects hierarchy now uses IGameInfoCallback
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@ -14,7 +14,7 @@
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#include "CGHeroInstance.h"
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#include "../CPlayerState.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../callback/IGameEventCallback.h"
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#include "../gameState/CGameState.h"
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#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
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