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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-24 00:36:29 +02:00

map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@@ -21,7 +21,7 @@
#include "../RoadHandler.h"
#include "../TerrainHandler.h"
#include "../callback/CGameInfoCallback.h"
#include "../callback/IGameInfoCallback.h"
#include "../entities/artifact/CArtHandler.h"
#include "../entities/hero/CHeroHandler.h"
#include "../gameState/CGameState.h"
@@ -170,7 +170,7 @@ EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
return EDiggingStatus::CAN_DIG;
}
CMap::CMap(CGameInfoCallback * cb)
CMap::CMap(IGameInfoCallback * cb)
: GameCallbackHolder(cb)
, grailPos(-1, -1, -1)
, grailRadius(0)