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map objects hierarchy now uses IGameInfoCallback
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@@ -21,7 +21,7 @@
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#include "../RoadHandler.h"
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#include "../TerrainHandler.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../entities/artifact/CArtHandler.h"
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#include "../entities/hero/CHeroHandler.h"
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#include "../gameState/CGameState.h"
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@@ -170,7 +170,7 @@ EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
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return EDiggingStatus::CAN_DIG;
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}
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CMap::CMap(CGameInfoCallback * cb)
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CMap::CMap(IGameInfoCallback * cb)
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: GameCallbackHolder(cb)
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, grailPos(-1, -1, -1)
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, grailRadius(0)
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