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map objects hierarchy now uses IGameInfoCallback
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@@ -167,7 +167,7 @@ public:
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*
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* @return a unique ptr of the loaded map class
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*/
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std::unique_ptr<CMap> loadMap(CGameInfoCallback * cb) override;
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std::unique_ptr<CMap> loadMap(IGameInfoCallback * cb) override;
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/**
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* Loads the VCMI/Json map header.
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