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map objects hierarchy now uses IGameInfoCallback
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@@ -13,7 +13,7 @@
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#include "../CPlayerState.h"
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#include "../CSkillHandler.h"
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#include "../callback/CGameInfoCallback.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../constants/StringConstants.h"
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#include "../entities/artifact/ArtifactUtils.h"
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#include "../mapObjects/CGHeroInstance.h"
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