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map objects hierarchy now uses IGameInfoCallback
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@@ -39,7 +39,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, CGameInfoCallback * cb) :
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RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameInfoCallback * cb) :
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mapGenOptions(mapGenOptions), zonesTotal(0)
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{
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mapInstance = std::make_unique<CMap>(cb);
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