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map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@ -19,7 +19,7 @@ struct static_caster
};
CLoadFile::CLoadFile(const boost::filesystem::path & fname, CGameInfoCallback * cb)
CLoadFile::CLoadFile(const boost::filesystem::path & fname, IGameInfoCallback * cb)
: serializer(this)
, sfile(fname.c_str(), std::ios::in | std::ios::binary)
{