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map objects hierarchy now uses IGameInfoCallback
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@@ -21,7 +21,7 @@ class DLL_LINKAGE CLoadFile : public IBinaryReader
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int read(std::byte * data, unsigned size) override; //throws!
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public:
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CLoadFile(const boost::filesystem::path & fname, CGameInfoCallback * cb); //throws!
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CLoadFile(const boost::filesystem::path & fname, IGameInfoCallback * cb); //throws!
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template<class T>
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void load(T & data)
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