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map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@@ -21,7 +21,7 @@ class DLL_LINKAGE CLoadFile : public IBinaryReader
int read(std::byte * data, unsigned size) override; //throws!
public:
CLoadFile(const boost::filesystem::path & fname, CGameInfoCallback * cb); //throws!
CLoadFile(const boost::filesystem::path & fname, IGameInfoCallback * cb); //throws!
template<class T>
void load(T & data)