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map objects hierarchy now uses IGameInfoCallback
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@ -30,7 +30,6 @@ VCMI_REGISTER_CORE_SCRIPT_API(GameCbProxy, "Game");
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const std::vector<GameCbProxy::CustomRegType> GameCbProxy::REGISTER_CUSTOM =
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{
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{"getDate", LuaMethodWrapper<GameCb, decltype(&GameCb::getDate), &GameCb::getDate>::invoke, false},
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{"getPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getPlayer), &GameCb::getPlayer>::invoke, false},
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{"getHero", LuaMethodWrapper<GameCb, decltype(&GameCb::getHero), &GameCb::getHero>::invoke, false},
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