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map objects hierarchy now uses IGameInfoCallback
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@@ -35,7 +35,7 @@ public:
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void apply(CatapultAttack & pack) override;
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const CMap * getMap() const override;
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const CGameInfoCallback * getCb() const override;
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const IGameInfoCallback * getCb() const override;
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bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) override;
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void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override;
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void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override;
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