map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 18:33:20 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ public:
void apply(CatapultAttack & pack) override;
const CMap * getMap() const override;
const CGameInfoCallback * getCb() const override;
const IGameInfoCallback * getCb() const override;
bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) override;
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override;
void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override;