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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

map objects hierarchy now uses IGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 15:50:13 +03:00
parent 6f20235d07
commit 4d4da0454f
111 changed files with 485 additions and 507 deletions

View File

@@ -53,7 +53,7 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const
return res;
}
std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name, CGameInfoCallback * cb) const
std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name, IGameInfoCallback * cb) const
{
return loadMap();
}
@@ -65,7 +65,7 @@ std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourcePath & n
return initialLoader.loadMapHeader();
}
std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, CGameInfoCallback * cb) const
std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameInfoCallback * cb) const
{
return loadMap();
}