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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@@ -634,11 +634,11 @@ void CServerHandler::startGameplay(std::shared_ptr<CGameState> gameState)
void CServerHandler::showHighScoresAndEndGameplay(PlayerColor player, bool victory, const StatisticDataSet & statistic)
{
HighScoreParameter param = HighScore::prepareHighScores(client->gameState(), player, victory);
HighScoreParameter param = HighScore::prepareHighScores(&client->gameState(), player, victory);
if(victory && client->gameState()->getStartInfo()->campState)
if(victory && client->gameState().getStartInfo()->campState)
{
startCampaignScenario(param, client->gameState()->getStartInfo()->campState, statistic);
startCampaignScenario(param, client->gameState().getStartInfo()->campState, statistic);
}
else
{