mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Prefer to pass CGameState as reference instead of pointer
This commit is contained in:
@ -107,7 +107,7 @@ std::vector<T> PlayerState::getObjectsOfType() const
|
||||
std::vector<T> result;
|
||||
for (const ObjectInstanceID & objectID : ownedObjects)
|
||||
{
|
||||
auto objectPtr = cb->gameState()->getObjInstance(objectID);
|
||||
auto objectPtr = cb->gameState().getObjInstance(objectID);
|
||||
auto casted = dynamic_cast<T>(objectPtr);
|
||||
if (casted)
|
||||
result.push_back(casted);
|
||||
|
Reference in New Issue
Block a user