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Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@ -107,7 +107,7 @@ std::vector<T> PlayerState::getObjectsOfType() const
std::vector<T> result;
for (const ObjectInstanceID & objectID : ownedObjects)
{
auto objectPtr = cb->gameState()->getObjInstance(objectID);
auto objectPtr = cb->gameState().getObjInstance(objectID);
auto casted = dynamic_cast<T>(objectPtr);
if (casted)
result.push_back(casted);