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Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@ -88,7 +88,7 @@ void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) co
// Proper fix would be to make FlaggableMapObject into bonus system node
// Unfortunately this will cause saves breakage
if(onInit)
gb.applyGs(cb->gameState());
gb.applyGs(&cb->gameState());
else
cb->sendAndApply(gb);
}