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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-24 00:36:29 +02:00

Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@@ -937,7 +937,7 @@ const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
void CMap::saveCompatibilityStoreAllocatedArtifactID()
{
if (!artInstances.empty())
cb->gameState()->saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
cb->gameState().saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
}
void CMap::saveCompatibilityAddMissingArtifact(std::shared_ptr<CArtifactInstance> artifact)