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Prefer to pass CGameState as reference instead of pointer
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@@ -937,7 +937,7 @@ const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
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void CMap::saveCompatibilityStoreAllocatedArtifactID()
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{
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if (!artInstances.empty())
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cb->gameState()->saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
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cb->gameState().saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
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}
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void CMap::saveCompatibilityAddMissingArtifact(std::shared_ptr<CArtifactInstance> artifact)
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