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Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@@ -144,7 +144,7 @@ public:
CGObjectInstance * getObject(ObjectInstanceID obj);
const CGObjectInstance * getObject(ObjectInstanceID obj) const;
void attachToBonusSystem(CGameState * gs);
void attachToBonusSystem(CGameState & gs);
template<typename ObjectType = CGObjectInstance>
std::vector<const ObjectType *> getObjects() const