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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@@ -294,7 +294,7 @@ bool CVCMIServer::prepareToStartGame()
void CVCMIServer::startGameImmediately()
{
for(auto activeConnection : activeConnections)
activeConnection->enterGameplayConnectionMode(gh->gs.get());
activeConnection->enterGameplayConnectionMode(*gh->gs);
gh->start(si->mode == EStartMode::LOAD_GAME);
setState(EServerState::GAMEPLAY);