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Prefer to pass CGameState as reference instead of pointer

This commit is contained in:
Ivan Savenko
2025-04-19 14:14:12 +03:00
parent ce436bd63e
commit 4d57a8ed36
67 changed files with 465 additions and 466 deletions

View File

@@ -109,7 +109,7 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c
const auto * leftInfo = gameHandler->getPlayerState(left, false);
const auto * rightInfo = gameHandler->getPlayerState(right, false);
for (auto obj : gameHandler->gameState()->getMap().getObjects())
for (auto obj : gameHandler->gameState().getMap().getObjects())
{
if (obj->asOwnable())
{