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Prefer to pass CGameState as reference instead of pointer
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@@ -109,7 +109,7 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c
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const auto * leftInfo = gameHandler->getPlayerState(left, false);
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const auto * rightInfo = gameHandler->getPlayerState(right, false);
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for (auto obj : gameHandler->gameState()->getMap().getObjects())
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for (auto obj : gameHandler->gameState().getMap().getObjects())
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{
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if (obj->asOwnable())
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{
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