mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Merges from trunk. Minor changes.
This commit is contained in:
commit
4d657eaf47
@ -120,13 +120,18 @@ int CCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) co
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return caster->getSpellCost(sp);
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}
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int CCallback::estimateSpellDamage(const CSpell * sp) const
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int CCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
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{
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boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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if(!gs->curB)
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return 0;
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if(!gs->curB) //no battle
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{
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if (hero) //but we see hero's spellbook
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return gs->curB->calculateSpellDmg(sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(2));
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else
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return 0; //mage guild
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}
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//gs->getHero(gs->currentPlayer)
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const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(2));
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}
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@ -114,7 +114,7 @@ public:
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virtual const StartInfo * getStartInfo()const =0;
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virtual const CMapHeader * getMapHeader()const =0;
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virtual int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const =0; //when called during battle, takes into account creatures' spell cost reduction
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virtual int estimateSpellDamage(const CSpell * sp) const =0; //estimates damage of given spell; returns 0 if spell causes no dmg
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virtual int estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const =0; //estimates damage of given spell; returns 0 if spell causes no dmg
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virtual void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)=0; //get thieves' guild info obtainable while visiting given object
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virtual int3 getGrailPos(float &outKnownRatio)=0;
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virtual int getPlayerStatus(int player) const = 0; //-1 if no such player
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@ -262,7 +262,7 @@ public:
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const StartInfo * getStartInfo() const;
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const CMapHeader * getMapHeader()const ;
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int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
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int estimateSpellDamage(const CSpell * sp) const; //estimates damage of given spell; returns 0 if spell causes no dmg
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int estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
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void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
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int3 getGrailPos(float &outKnownRatio); //returns pos and (via arg) percent of discovered obelisks; TODO: relies on fairness of GUI/AI... :/
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@ -1,5 +1,5 @@
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#include "AdventureMapButton.h"
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#include "../hch/CAnimation.h"
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#include "CAnimation.h"
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#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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@ -1,13 +1,15 @@
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#include <iostream>
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#include <sstream>
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#include <boost/foreach.hpp>
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#include <boost/bind.hpp>
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#include "SDL.h"
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#include "SDL_image.h"
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#include "../client/CBitmapHandler.h"
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#include "CBitmapHandler.h"
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#include "CAnimation.h"
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#include "CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "../hch/CLodHandler.h"
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/*
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* CAnimation.cpp, part of VCMI engine
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@ -19,7 +21,6 @@
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*
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*/
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extern DLL_EXPORT CLodHandler *spriteh;
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/*************************************************************************
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@ -46,23 +47,20 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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{
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SDL_Surface * ret=NULL;
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unsigned int BaseOffset,
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SpriteWidth, SpriteHeight, //format of sprite
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TotalRowLength, // length of read segment
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add, FullHeight,FullWidth,
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RowAdd,
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prSize,
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defType2;
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int LeftMargin, RightMargin, TopMargin, BottomMargin;
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unsigned int DefFormat, // format in which pixel data of sprite is encoded
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FullHeight,FullWidth, // full width and height of sprite including borders
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SpriteWidth, SpriteHeight, // width and height of encoded sprite
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TotalRowLength,
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RowAdd, add,
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BaseOffset;
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unsigned char SegmentType;
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int LeftMargin, RightMargin, // position of 1st stored in sprite pixel on surface
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TopMargin, BottomMargin;
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BaseOffset = 0;
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SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
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SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
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prSize = SDL_SwapLE32(sd.prSize);
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defType2 = SDL_SwapLE32(sd.defType2);
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DefFormat = SDL_SwapLE32(sd.defType2);
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FullWidth = SDL_SwapLE32(sd.FullWidth);
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FullHeight = SDL_SwapLE32(sd.FullHeight);
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SpriteWidth = SDL_SwapLE32(sd.SpriteWidth);
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@ -72,8 +70,6 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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RightMargin = FullWidth - SpriteWidth - LeftMargin;
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BottomMargin = FullHeight - SpriteHeight - TopMargin;
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//if(LeftMargin + RightMargin < 0)
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// SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
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if (LeftMargin<0)
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SpriteWidth+=LeftMargin;
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if (RightMargin<0)
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@ -85,9 +81,8 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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add=0;
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
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//int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
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BaseOffset += sizeof(SSpriteDef);
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BaseOffset = sizeof(SSpriteDef);
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int BaseOffsetor = BaseOffset;
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for (int i=0; i<256; ++i)
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@ -100,65 +95,75 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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(*(ret->format->palette->colors+i))=pr;
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}
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int ftcp=0;
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// If there's a margin anywhere, just blank out the whole surface.
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if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0)
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{
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memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
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}
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int current=0;//current pixel on output surface
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// Skip top margin
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if (TopMargin > 0)
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ftcp += TopMargin*(FullWidth+add);
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current += TopMargin*(FullWidth+add);
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switch (defType2)
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switch (DefFormat)
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{
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//pixel data is not compressed, copy each line to surface
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case 0:
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{
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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if (LeftMargin>0)
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ftcp += LeftMargin;
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current += LeftMargin;
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memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
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ftcp += SpriteWidth;
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memcpy(reinterpret_cast<char*>(ret->pixels)+current, &FDef[BaseOffset], SpriteWidth);
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current += SpriteWidth;
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BaseOffset += SpriteWidth;
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if (RightMargin>0)
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ftcp += RightMargin;
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current += RightMargin;
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}
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}
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break;
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// RLE encoding:
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// read offset of pixel data of each line
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// for each line
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// read type and size
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// if type is 0xff
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// no encoding, copy to output
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// else
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// RLE: set size pixels to type
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// do this until all line is parsed
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case 1:
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{
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//for each line we have offset of pixel data
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const unsigned int * RWEntriesLoc = reinterpret_cast<const unsigned int *>(FDef+BaseOffset);
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BaseOffset += sizeof(int) * SpriteHeight;
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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BaseOffset=BaseOffsetor + SDL_SwapLE32(read_unaligned_u32(RWEntriesLoc + i));
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if (LeftMargin>0)
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ftcp += LeftMargin;
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current += LeftMargin;
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TotalRowLength=0;
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do
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{
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unsigned int SegmentLength;
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SegmentType=FDef[BaseOffset++];
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SegmentLength=FDef[BaseOffset++] + 1;
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unsigned char SegmentType=FDef[BaseOffset++];
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unsigned int SegmentLength=FDef[BaseOffset++] + 1;
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if (SegmentType==0xFF)
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{
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memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
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memcpy(reinterpret_cast<char*>(ret->pixels)+current, FDef + BaseOffset, SegmentLength);
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BaseOffset+=SegmentLength;
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}
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else
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{
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memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
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memset(reinterpret_cast<char*>(ret->pixels)+current, SegmentType, SegmentLength);
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}
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ftcp += SegmentLength;
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current += SegmentLength;
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TotalRowLength += SegmentLength;
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}
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while (TotalRowLength<SpriteWidth);
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@ -166,70 +171,80 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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RowAdd=SpriteWidth-TotalRowLength;
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if (RightMargin>0)
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ftcp += RightMargin;
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current += RightMargin;
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if (add>0)
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ftcp += add+RowAdd;
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current += add+RowAdd;
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}
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}
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break;
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// Something like RLE
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// read base offset
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// for each line
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// read type, set code and value
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// if code is 7
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// copy value pixels
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// else
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// set value pixels to code
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case 2:
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{
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BaseOffset = BaseOffsetor + SDL_SwapLE16(read_unaligned_u16(FDef + BaseOffsetor));
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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//BaseOffset = BaseOffsetor+RWEntries[i];
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if (LeftMargin>0)
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ftcp += LeftMargin;
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current += LeftMargin;
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TotalRowLength=0;
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do
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{
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SegmentType=FDef[BaseOffset++];
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unsigned char SegmentType=FDef[BaseOffset++];
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unsigned char code = SegmentType / 32;
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unsigned char value = (SegmentType & 31) + 1;
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if (code==7)
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{
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memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
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ftcp += value;
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memcpy(reinterpret_cast<char*>(ret->pixels)+current, &FDef[BaseOffset], value);
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current += value;
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BaseOffset += value;
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}
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else
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{
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memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
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ftcp += value;
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memset(reinterpret_cast<char*>(ret->pixels)+current, code, value);
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current += value;
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}
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TotalRowLength+=value;
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}
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while (TotalRowLength<SpriteWidth);
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if (RightMargin>0)
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ftcp += RightMargin;
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current += RightMargin;
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RowAdd=SpriteWidth-TotalRowLength;
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if (add>0)
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ftcp += add+RowAdd;
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current += add+RowAdd;
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}
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}
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break;
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//combo of 1st and 2nd:
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// offset for each line
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// code and value combined in 1 byte
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case 3:
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{
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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BaseOffset = BaseOffsetor + SDL_SwapLE16(read_unaligned_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32)));
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if (LeftMargin>0)
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ftcp += LeftMargin;
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current += LeftMargin;
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TotalRowLength=0;
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do
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{
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SegmentType=FDef[BaseOffset++];
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unsigned char SegmentType=FDef[BaseOffset++];
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unsigned char code = SegmentType / 32;
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unsigned char value = (SegmentType & 31) + 1;
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@ -238,26 +253,26 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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if (code==7)
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{
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memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
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ftcp += len;
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memcpy((ui8*)ret->pixels + current, FDef + BaseOffset, len);
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current += len;
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BaseOffset += len;
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}
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else
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{
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memset((ui8*)ret->pixels + ftcp, code, len);
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ftcp += len;
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memset((ui8*)ret->pixels + current, code, len);
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current += len;
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}
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TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
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}
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while (TotalRowLength<SpriteWidth);
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if (RightMargin>0)
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ftcp += RightMargin;
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current += RightMargin;
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RowAdd=SpriteWidth-TotalRowLength;
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if (add>0)
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ftcp += add+RowAdd;
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current += add+RowAdd;
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}
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}
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break;
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@ -267,8 +282,9 @@ SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette
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break;
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}
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SDL_Color ttcol = ret->format->palette->colors[0];
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Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
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SDL_Color *col = ret->format->palette->colors;
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Uint32 keycol = SDL_MapRGBA(ret->format, col[0].r, col[0].b, col[0].g, col[0].unused);
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
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return ret;
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};
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@ -282,6 +298,15 @@ BMPPalette * CDefFile::getPalette()
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CDefFile::CDefFile(std::string Name):data(NULL),colors(NULL)
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{
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static SDL_Color H3Palette[8] = {{ 0, 0, 0, 255},
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{ 0, 0, 0, 192},
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/* 5 shadow colors */ { 0, 0, 0, 128},
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{ 0, 0, 0, 64},
|
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{ 0, 0, 0, 32},
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{255, 255, 0, 255},
|
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/* 3 selection highlight color */{255, 255, 0, 255},
|
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{255, 255, 0, 255}};
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data = spriteh->giveFile(Name, FILE_ANIMATION, &datasize);
|
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if (!data)
|
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{
|
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@ -292,37 +317,41 @@ CDefFile::CDefFile(std::string Name):data(NULL),colors(NULL)
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colors = new BMPPalette[256];
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int it = 0;
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//int type = readNormalNr(data, it); it+=4;
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type = readNormalNr(data, it); it+=4;
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//int width = readNormalNr(data, it); it+=4;//not used
|
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//int height = readNormalNr(data, it); it+=4;
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it+=12;
|
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it+=8;
|
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unsigned int totalBlocks = readNormalNr(data, it);
|
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it+=4;
|
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|
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for (unsigned int i=0; i<256; i++)
|
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for (unsigned int i= 0; i<256; i++)
|
||||
{
|
||||
colors[i].R = data[it++];
|
||||
colors[i].G = data[it++];
|
||||
colors[i].B = data[it++];
|
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colors[i].F = 0;
|
||||
}
|
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memcpy(colors, H3Palette, (type == 66)? 32:20);//initialize shadow\selection colors
|
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|
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offset.resize(totalBlocks);
|
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offList.insert(datasize);
|
||||
|
||||
for (unsigned int i=0; i<totalBlocks; i++)
|
||||
{
|
||||
size_t blockID = readNormalNr(data, it);
|
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it+=4;
|
||||
unsigned int totalEntries = readNormalNr(data, it);
|
||||
size_t totalEntries = readNormalNr(data, it);
|
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it+=12;
|
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//8 unknown bytes - skipping
|
||||
|
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//13 bytes for name of every frame in this block - not used, skipping
|
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it+= 13 * totalEntries;
|
||||
|
||||
offset.resize(std::max(blockID+1, offset.size()));
|
||||
|
||||
for (unsigned int j=0; j<totalEntries; j++)
|
||||
{
|
||||
size_t currOffset = readNormalNr(data, it);
|
||||
offset[i].push_back(currOffset);
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offset[blockID].push_back(currOffset);
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offList.insert(currOffset);
|
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it += 4;
|
||||
}
|
||||
@ -353,6 +382,8 @@ unsigned char * CDefFile::getFrame(size_t frame, size_t group) const
|
||||
|
||||
CDefFile::~CDefFile()
|
||||
{
|
||||
offset.clear();
|
||||
offList.clear();
|
||||
delete[] data;
|
||||
delete[] colors;
|
||||
}
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@ -379,7 +410,10 @@ CAnimation::AnimEntry::AnimEntry():
|
||||
bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
|
||||
{
|
||||
if (groupSize(group) <= frame)
|
||||
{
|
||||
printError(frame, group, "LoadFrame");
|
||||
return false;
|
||||
}
|
||||
AnimEntry &e = entries[group][frame];
|
||||
|
||||
if (e.surf || e.data)
|
||||
@ -410,7 +444,7 @@ bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
|
||||
else
|
||||
{
|
||||
e.surf = IMG_Load_RW( SDL_RWFromMem((void*)pic, size), 1);
|
||||
delete pic;
|
||||
delete [] pic;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -438,7 +472,7 @@ bool CAnimation::unloadFrame(size_t frame, size_t group)
|
||||
return true;
|
||||
|
||||
SDL_FreeSurface(e.surf);
|
||||
delete e.data;
|
||||
delete [] e.data;
|
||||
|
||||
e.surf = NULL;
|
||||
e.data = NULL;
|
||||
@ -501,7 +535,13 @@ void CAnimation::init(CDefFile * file)
|
||||
if (!toAdd.empty())
|
||||
{
|
||||
entries.push_back(toAdd);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
entries.resize(entries.size()+1);
|
||||
if (group > 21)
|
||||
break;//FIXME: crude workaround: if some groups are not present
|
||||
//(common for creatures) parser will exit before reaching them
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -532,7 +572,6 @@ CAnimation::CAnimation(std::string Name, bool Compressed):
|
||||
int dotPos = name.find_last_of('.');
|
||||
if ( dotPos != -1 )
|
||||
name.erase(dotPos);
|
||||
|
||||
CDefFile * file = getFile();
|
||||
init(file);
|
||||
delete file;
|
||||
@ -548,12 +587,11 @@ CAnimation::CAnimation():
|
||||
|
||||
CAnimation::~CAnimation()
|
||||
{
|
||||
delete defPalette;
|
||||
|
||||
delete [] defPalette;
|
||||
for (size_t i = 0; i < entries.size(); i++)
|
||||
for (size_t j = 0; j < entries.at(i).size(); j++)
|
||||
{
|
||||
delete entries[i][j].data;
|
||||
delete [] entries[i][j].data;
|
||||
if (entries[i][j].surf)
|
||||
SDL_FreeSurface(entries[i][j].surf);
|
||||
}
|
||||
@ -575,21 +613,25 @@ void CAnimation::add(SDL_Surface * surf, bool shared, size_t group)
|
||||
entries[group].back().surf = surf;
|
||||
}
|
||||
|
||||
void CAnimation::purgeCompressed()
|
||||
void CAnimation::removeDecompressed(size_t frame, size_t group)
|
||||
{
|
||||
for (size_t group; group < entries.size(); group++)
|
||||
for (size_t frame; frame < entries[group].size(); frame++)
|
||||
if (entries[group][frame].surf)
|
||||
SDL_FreeSurface(entries[group][frame].surf);
|
||||
AnimEntry &e = entries[group][frame];
|
||||
if (e.surf && e.data)
|
||||
{
|
||||
SDL_FreeSurface(e.surf);
|
||||
e.surf = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface * CAnimation::image(size_t frame)
|
||||
{
|
||||
size_t group=0;
|
||||
for (; group<entries.size() && frame > entries[group].size(); group++)
|
||||
while (group<entries.size() && frame > entries[group].size())
|
||||
frame -= entries[group].size();
|
||||
|
||||
return image(frame, group);
|
||||
if (group <entries.size() && frame < entries[group].size())
|
||||
return image(frame, group);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_Surface * CAnimation::image(size_t frame, size_t group)
|
||||
@ -634,13 +676,14 @@ void CAnimation::loadGroup(size_t group)
|
||||
{
|
||||
CDefFile * file = getFile();
|
||||
|
||||
for (size_t frame = 0; frame<entries[group].size(); frame++)
|
||||
for (size_t frame = 0; frame<groupSize(group); frame++)
|
||||
loadFrame(file, frame, group);
|
||||
delete file;
|
||||
}
|
||||
|
||||
void CAnimation::unloadGroup(size_t group)
|
||||
{
|
||||
for (size_t frame = 0; frame<entries[group].size(); frame++)
|
||||
for (size_t frame = 0; frame<groupSize(group); frame++)
|
||||
unloadFrame(frame, group);
|
||||
}
|
||||
|
||||
@ -693,3 +736,249 @@ size_t CAnimation::size() const
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
/*
|
||||
CAnimImage::CAnimImage(int x, int y, std::string name, size_t Frame, size_t Group):
|
||||
anim(name),
|
||||
frame(Frame),
|
||||
group(Group)
|
||||
{
|
||||
anim.load(frame, group);
|
||||
pos.w = anim.image(frame, group)->w;
|
||||
pos.h = anim.image(frame, group)->h;
|
||||
}
|
||||
|
||||
CAnimImage::~CAnimImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CAnimImage::show(SDL_Surface *to)
|
||||
{
|
||||
blitAtLoc(anim.image(frame, group), 0,0, to);
|
||||
}
|
||||
|
||||
void CAnimImage::setFrame(size_t Frame, size_t Group)
|
||||
{
|
||||
if (frame == Frame && group==Group)
|
||||
return;
|
||||
if (anim.groupSize(Group) > Frame)
|
||||
{
|
||||
anim.unload(frame, group);
|
||||
anim.load(Frame, Group);
|
||||
frame = Frame;
|
||||
group = Group;
|
||||
}
|
||||
}
|
||||
*/
|
||||
CShowableAnim::CShowableAnim(int x, int y, std::string name, unsigned char Flags, unsigned int Delay, size_t Group):
|
||||
anim(name, Flags),
|
||||
group(Group),
|
||||
frame(0),
|
||||
first(0),
|
||||
flags(Flags),
|
||||
frameDelay(Delay),
|
||||
value(0),
|
||||
xOffset(0),
|
||||
yOffset(0)
|
||||
{
|
||||
pos.x+=x;
|
||||
pos.y+=y;
|
||||
|
||||
anim.loadGroup(group);
|
||||
last = anim.groupSize(group);
|
||||
pos.w = anim.image(0, group)->w;
|
||||
pos.h = anim.image(0, group)->h;
|
||||
}
|
||||
|
||||
CShowableAnim::~CShowableAnim()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CShowableAnim::set(size_t Group, size_t from, size_t to)
|
||||
{
|
||||
size_t max = anim.groupSize(Group);
|
||||
|
||||
if (max>to)
|
||||
max = to;
|
||||
|
||||
if (max < from || max == 0)
|
||||
return false;
|
||||
|
||||
anim.load(Group);
|
||||
anim.unload(group);
|
||||
group = Group;
|
||||
frame = first = from;
|
||||
last = max;
|
||||
value = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CShowableAnim::set(size_t Group)
|
||||
{
|
||||
if (anim.groupSize(Group)== 0)
|
||||
return false;
|
||||
if (group != Group)
|
||||
{
|
||||
anim.loadGroup(Group);
|
||||
anim.unloadGroup(group);
|
||||
first = 0;
|
||||
group = Group;
|
||||
last = anim.groupSize(Group);
|
||||
}
|
||||
frame = value = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CShowableAnim::reset()
|
||||
{
|
||||
value = 0;
|
||||
frame = first;
|
||||
if (callback)
|
||||
callback();
|
||||
}
|
||||
|
||||
void CShowableAnim::movePic( int byX, int byY)
|
||||
{
|
||||
xOffset += byX;
|
||||
yOffset += byY;
|
||||
}
|
||||
|
||||
void CShowableAnim::show(SDL_Surface *to)
|
||||
{
|
||||
if ( flags & FLAG_BASE && frame != first)
|
||||
blitImage(anim.image(first, group), to);
|
||||
blitImage(anim.image(frame, group), to);
|
||||
|
||||
if ( ++value == frameDelay )
|
||||
{
|
||||
value = 0;
|
||||
if (flags & FLAG_COMPRESSED)
|
||||
anim.removeDecompressed(frame, group);
|
||||
if ( ++frame == last)
|
||||
reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CShowableAnim::showAll(SDL_Surface *to)
|
||||
{
|
||||
show(to);
|
||||
}
|
||||
|
||||
void CShowableAnim::blitImage(SDL_Surface *what, SDL_Surface *to)
|
||||
{
|
||||
assert(what);
|
||||
//TODO: SDL RLE?
|
||||
SDL_Rect dstRect=genRect(pos.h, pos.w, pos.x, pos.y);
|
||||
SDL_Rect srcRect;
|
||||
|
||||
srcRect.x = xOffset;
|
||||
srcRect.y = yOffset;
|
||||
srcRect.w = pos.w;
|
||||
srcRect.h = pos.h;
|
||||
|
||||
/*if ( flags & FLAG_ROTATED )
|
||||
{} //TODO: rotate surface
|
||||
else */
|
||||
if (flags & FLAG_ALPHA && what->format->BytesPerPixel == 1) //alpha on 8-bit surf - use custom blitter
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(what, &srcRect, to, &dstRect);
|
||||
else
|
||||
CSDL_Ext::blitSurface(what, &srcRect, to, &dstRect);
|
||||
}
|
||||
|
||||
void CShowableAnim::rotate(bool on)
|
||||
{
|
||||
if (on)
|
||||
flags |= FLAG_ROTATED;
|
||||
else
|
||||
flags &= ~FLAG_ROTATED;
|
||||
}
|
||||
|
||||
CCreatureAnim::CCreatureAnim(int x, int y, std::string name, unsigned char flags, EAnimType type):
|
||||
CShowableAnim(x,y,name,flags,3,type)
|
||||
{
|
||||
if (flags & FLAG_PREVIEW)
|
||||
callback = boost::bind(&CCreatureAnim::loopPreview,this);
|
||||
};
|
||||
|
||||
void CCreatureAnim::loopPreview()
|
||||
{
|
||||
std::vector<EAnimType> available;
|
||||
if (anim.groupSize(ANIM_HOLDING))
|
||||
available.push_back(ANIM_HOLDING);
|
||||
|
||||
if (anim.groupSize(ANIM_HITTED))
|
||||
available.push_back(ANIM_HITTED);
|
||||
|
||||
if (anim.groupSize(ANIM_DEFENCE))
|
||||
available.push_back(ANIM_DEFENCE);
|
||||
|
||||
if (anim.groupSize(ANIM_ATTACK_FRONT))
|
||||
available.push_back(ANIM_ATTACK_FRONT);
|
||||
|
||||
if (anim.groupSize(ANIM_CAST_FRONT))
|
||||
available.push_back(ANIM_CAST_FRONT);
|
||||
|
||||
size_t rnd = rand()%(available.size()*2);
|
||||
|
||||
if (rnd >= available.size())
|
||||
{
|
||||
if ( anim.groupSize(ANIM_MOVING) == 0 )//no moving animation present
|
||||
addLast( ANIM_HOLDING );
|
||||
else
|
||||
addLast( ANIM_MOVING ) ;
|
||||
}
|
||||
else
|
||||
addLast(available[rnd]);
|
||||
}
|
||||
|
||||
void CCreatureAnim::addLast(EAnimType newType)
|
||||
{
|
||||
if (type != ANIM_MOVING && newType == ANIM_MOVING)//starting moving - play init sequence
|
||||
{
|
||||
queue.push( ANIM_MOVE_START );
|
||||
}
|
||||
else if (type == ANIM_MOVING && newType != ANIM_MOVING )//previous anim was moving - finish it
|
||||
{
|
||||
queue.push( ANIM_MOVE_END);
|
||||
}
|
||||
if (newType == ANIM_TURN_L || newType == ANIM_TURN_R)
|
||||
queue.push(newType);
|
||||
|
||||
queue.push(newType);
|
||||
}
|
||||
|
||||
void CCreatureAnim::reset()
|
||||
{
|
||||
//if we are in the middle of rotation - set flag
|
||||
if (type == ANIM_TURN_L && !queue.empty() && queue.front() == ANIM_TURN_L)
|
||||
flags |= FLAG_ROTATED;
|
||||
if (type == ANIM_TURN_R && !queue.empty() && queue.front() == ANIM_TURN_R)
|
||||
flags &= ~FLAG_ROTATED;
|
||||
|
||||
while (!queue.empty())//FIXME: remove dublication
|
||||
{
|
||||
EAnimType at = queue.front();
|
||||
queue.pop();
|
||||
if (set(at))
|
||||
return;
|
||||
}
|
||||
if (callback)
|
||||
callback();
|
||||
while (!queue.empty())
|
||||
{
|
||||
EAnimType at = queue.front();
|
||||
queue.pop();
|
||||
if (set(at))
|
||||
return;
|
||||
}
|
||||
tlog0<<"Warning: next sequence is not found for animation!\n";
|
||||
}
|
||||
|
||||
void CCreatureAnim::clearAndSet(EAnimType type)
|
||||
{
|
||||
while (!queue.empty())
|
||||
queue.pop();
|
||||
set(type);
|
||||
}
|
@ -1,10 +1,15 @@
|
||||
#ifndef __CANIMATION_H__
|
||||
#define __CANIMATION_H__
|
||||
|
||||
#include <boost/function.hpp>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <queue>
|
||||
#include <set>
|
||||
|
||||
#include "../global.h"
|
||||
#include "GUIBase.h"
|
||||
|
||||
/*
|
||||
* CAnimation.h, part of VCMI engine
|
||||
@ -37,6 +42,7 @@ private:
|
||||
ui32 TopMargin;
|
||||
};
|
||||
|
||||
unsigned int type;
|
||||
unsigned char * data;
|
||||
int datasize;
|
||||
BMPPalette * colors;
|
||||
@ -138,7 +144,7 @@ public:
|
||||
void add(SDL_Surface * surf, bool shared=false, size_t group=0);
|
||||
|
||||
//removes all surfaces which have compressed data
|
||||
void purgeCompressed();
|
||||
void removeDecompressed(size_t frame, size_t group);
|
||||
|
||||
//get pointer to surface, this function ignores groups (like ourImages in DefHandler)
|
||||
SDL_Surface * image (size_t frame);
|
||||
@ -173,7 +179,135 @@ public:
|
||||
|
||||
//total count of frames in whole anim
|
||||
size_t size() const;
|
||||
};
|
||||
/*
|
||||
//Class for displaying one image from animation
|
||||
class CAnimImage: public CIntObject
|
||||
{
|
||||
private:
|
||||
CAnimation anim;
|
||||
size_t frame;//displayed frame/group
|
||||
size_t group;
|
||||
|
||||
public:
|
||||
CAnimImage(int x, int y, std::string name, size_t Frame, size_t Group=0);//c-tor
|
||||
~CAnimImage();//d-tor
|
||||
|
||||
//change displayed frame on this one
|
||||
void setFrame(size_t Frame, size_t Group=0);
|
||||
void show(SDL_Surface *to);
|
||||
//TODO: showAll();
|
||||
};
|
||||
*/
|
||||
//Base class for displaying animation, used as superclass for different animations
|
||||
class CShowableAnim: public CIntObject
|
||||
{
|
||||
public:
|
||||
enum EFlags
|
||||
{
|
||||
FLAG_BASE=1, //base frame will be blitted before current one
|
||||
FLAG_COMPRESSED=2, //animations will be loaded in compressed state
|
||||
FLAG_ROTATED=4, //will be displayed rotated
|
||||
FLAG_ALPHA=8, //if image is 8bbp it will be printed with transparency (0=opaque, 255=transparent)
|
||||
FLAG_USERLE=16, //not used for now, enable RLE compression from SDL
|
||||
FLAG_PREVIEW=32 //for creatures only: several animation (move, attack, defence...) will be randomly selected
|
||||
};
|
||||
|
||||
protected:
|
||||
CAnimation anim;
|
||||
size_t group, frame;//current frame
|
||||
|
||||
size_t first, last; //animation range
|
||||
|
||||
unsigned char flags;//flags from EFlags enum
|
||||
|
||||
unsigned int frameDelay;//delay in frames of each image
|
||||
|
||||
unsigned int value;//how many times current frame was showed
|
||||
|
||||
//blit image with optional rotation, fitting into rect, etc
|
||||
void blitImage(SDL_Surface *what, SDL_Surface *to);
|
||||
|
||||
//For clipping in rect, offsets of picture coordinates
|
||||
int xOffset, yOffset;
|
||||
|
||||
public:
|
||||
//called when next animation sequence is required
|
||||
boost::function<void()> callback;
|
||||
|
||||
CShowableAnim(int x, int y, std::string name, unsigned char flags, unsigned int Delay=4, size_t Group=0);
|
||||
~CShowableAnim();
|
||||
|
||||
//set animation to group or part of group
|
||||
bool set(size_t Group);
|
||||
bool set(size_t Group, size_t from, size_t to=-1);
|
||||
|
||||
//set rotation flag
|
||||
void rotate(bool on);
|
||||
|
||||
//move displayed part of picture (if picture is clipped to rect)
|
||||
void movePic( int byX, int byY);
|
||||
|
||||
//set frame to first, call callback
|
||||
virtual void reset();
|
||||
|
||||
//show current frame and increase counter
|
||||
void show(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to);
|
||||
};
|
||||
|
||||
class CCreatureAnim: public CShowableAnim
|
||||
{
|
||||
public:
|
||||
|
||||
enum EAnimType // list of creature animations, numbers were taken from def files
|
||||
{
|
||||
ANIM_MOVING=0, //will automatically add MOVE_START and MOVE_END to queue
|
||||
ANIM_MOUSEON=1,
|
||||
ANIM_HOLDING=2,
|
||||
ANIM_HITTED=3,
|
||||
ANIM_DEFENCE=4,
|
||||
ANIM_DEATH=5,
|
||||
//ANIM_DEATH2=6, //unused?
|
||||
ANIM_TURN_L=7, //will automatically play second part of anim and rotate creature
|
||||
ANIM_TURN_R=8, //same
|
||||
//ANIM_TURN_L2=9, //identical to previous?
|
||||
//ANIM_TURN_R2=10,
|
||||
ANIM_ATTACK_UP=11,
|
||||
ANIM_ATTACK_FRONT=12,
|
||||
ANIM_ATTACK_DOWN=13,
|
||||
ANIM_SHOOT_UP=14,
|
||||
ANIM_SHOOT_FRONT=15,
|
||||
ANIM_SHOOT_DOWN=16,
|
||||
ANIM_CAST_UP=17,
|
||||
ANIM_CAST_FRONT=18,
|
||||
ANIM_CAST_DOWN=19,
|
||||
ANIM_2HEX_ATTACK_UP=17,
|
||||
ANIM_2HEX_ATTACK_FRONT=18,
|
||||
ANIM_2HEX_ATTACK_DOWN=19,
|
||||
ANIM_MOVE_START=20, //no need to use this two directly - ANIM_MOVING will be enought
|
||||
ANIM_MOVE_END=21
|
||||
};
|
||||
|
||||
private:
|
||||
// queue of animations waiting to be displayed
|
||||
std::queue<EAnimType> queue;
|
||||
|
||||
//this funcction is used as callback if preview flag was set during construction
|
||||
void loopPreview();
|
||||
|
||||
public:
|
||||
//change anim to next if queue is not empty, call callback othervice
|
||||
void reset();
|
||||
|
||||
//add sequence to the end of queue
|
||||
void addLast(EAnimType newType);
|
||||
|
||||
//clear queue and set animation to this sequence
|
||||
void clearAndSet(EAnimType type);
|
||||
|
||||
CCreatureAnim(int x, int y, std::string name, unsigned char flags=FLAG_COMPRESSED | FLAG_ALPHA | FLAG_PREVIEW,
|
||||
EAnimType type=ANIM_HOLDING);
|
||||
|
||||
};
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "AdventureMapButton.h"
|
||||
#include "../hch/CAnimation.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../hch/CHeroHandler.h"
|
||||
#include "../hch/CDefHandler.h"
|
||||
@ -563,8 +563,8 @@ void CDefenceAnim::endAnim()
|
||||
if(IDby!=-1)
|
||||
owner->printConsoleAttacked(stackID, dmg, amountKilled, IDby);
|
||||
|
||||
const CStack * attacker = owner->curInt->cb->battleGetStackByID(IDby, false);
|
||||
const CStack * attacked = owner->curInt->cb->battleGetStackByID(stackID, false);
|
||||
//const CStack * attacker = owner->curInt->cb->battleGetStackByID(IDby, false);
|
||||
//const CStack * attacked = owner->curInt->cb->battleGetStackByID(stackID, false);
|
||||
|
||||
CBattleAnimation::endAnim();
|
||||
|
||||
@ -600,7 +600,7 @@ bool CBattleStackMoved::init()
|
||||
endAnim();
|
||||
return false;
|
||||
}
|
||||
bool twoTiles = movedStack->doubleWide();
|
||||
//bool twoTiles = movedStack->doubleWide();
|
||||
|
||||
Point begPosition = CBattleHex::getXYUnitAnim(curStackPos, movedStack->attackerOwned, movedStack, owner);
|
||||
Point endPosition = CBattleHex::getXYUnitAnim(destHex, movedStack->attackerOwned, movedStack, owner);
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "CCastleInterface.h"
|
||||
#include "AdventureMapButton.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../CCallback.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CHeroWindow.h"
|
||||
@ -20,7 +21,7 @@
|
||||
#include "../lib/map.h"
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/algorithm/string/replace.hpp>
|
||||
#include <boost/assign/std/vector.hpp>
|
||||
#include <boost/assign/std/vector.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
@ -52,45 +53,32 @@ int hordeToDwellingID(int bid)//helper, converts horde buiding ID into correspon
|
||||
}
|
||||
|
||||
CBuildingRect::CBuildingRect(Structure *Str)
|
||||
:moi(false), offset(0), str(Str)
|
||||
:CShowableAnim(0, 0, Str->defName, CShowableAnim::FLAG_BASE),
|
||||
moi(false), str(Str)
|
||||
{
|
||||
def = CDefHandler::giveDef(Str->defName);
|
||||
max = def->ourImages.size();
|
||||
|
||||
if(str->ID == 33 && str->townID == 4) //little 'hack' for estate in necropolis - background color is not always the first color in the palette
|
||||
{
|
||||
for(std::vector<Cimage>::iterator i=def->ourImages.begin();i!=def->ourImages.end();i++)
|
||||
{
|
||||
SDL_SetColorKey(i->bitmap,SDL_SRCCOLORKEY,*((char*)i->bitmap->pixels));
|
||||
}
|
||||
}
|
||||
pos.x += str->pos.x + LOCPLINT->castleInt->pos.x;
|
||||
pos.y += str->pos.y + LOCPLINT->castleInt->pos.y;
|
||||
|
||||
if(str->ID == 33 && str->townID == 4) //little 'hack' for estate in necropolis - background color is not always the first color in the palette
|
||||
for(size_t i=0; i<anim.groupSize(0);i++)
|
||||
SDL_SetColorKey(anim.image(i,0), SDL_SRCCOLORKEY,
|
||||
*((char*)(anim.image(i,0)->pixels)));
|
||||
|
||||
pos.x = str->pos.x + LOCPLINT->castleInt->pos.x;
|
||||
pos.y = str->pos.y + LOCPLINT->castleInt->pos.y;
|
||||
pos.w = def->ourImages[0].bitmap->w;
|
||||
pos.h = def->ourImages[0].bitmap->h;
|
||||
if(Str->ID<0 || (Str->ID>=27 && Str->ID<=29))
|
||||
{
|
||||
area = border = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
border = BitmapHandler::loadBitmap(str->borderName);
|
||||
if (border)
|
||||
{
|
||||
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
|
||||
}
|
||||
else
|
||||
border = BitmapHandler::loadBitmap(str->borderName, true);
|
||||
if (!border)
|
||||
{
|
||||
tlog2 << "Warning: no border for "<<Str->ID<<std::endl;
|
||||
}
|
||||
|
||||
area = BitmapHandler::loadBitmap(str->areaName); //FIXME look up
|
||||
if (area)
|
||||
{
|
||||
;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255));
|
||||
}
|
||||
else
|
||||
area = BitmapHandler::loadBitmap(str->areaName);
|
||||
if (!area)
|
||||
{
|
||||
tlog2 << "Warning: no area for "<<Str->ID<<std::endl;
|
||||
}
|
||||
@ -98,7 +86,6 @@ CBuildingRect::CBuildingRect(Structure *Str)
|
||||
|
||||
CBuildingRect::~CBuildingRect()
|
||||
{
|
||||
delete def;
|
||||
if(border)
|
||||
SDL_FreeSurface(border);
|
||||
if(area)
|
||||
@ -152,16 +139,14 @@ void CBuildingRect::hover(bool on)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CBuildingRect::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if( area && (LOCPLINT->castleInt->hBuild==this) && !(indeterminate(down)) &&
|
||||
!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
|
||||
{
|
||||
if(previousState && !down)
|
||||
if( previousState && !down && area && (LOCPLINT->castleInt->hBuild==this) )
|
||||
if (!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
|
||||
LOCPLINT->castleInt->buildingClicked(str->ID);
|
||||
//ClickableL::clickLeft(down);
|
||||
}
|
||||
}
|
||||
|
||||
void CBuildingRect::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if((!area) || (!((bool)down)) || (this!=LOCPLINT->castleInt->hBuild))
|
||||
@ -169,7 +154,7 @@ void CBuildingRect::clickRight(tribool down, bool previousState)
|
||||
if( !CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
|
||||
{
|
||||
int bid = hordeToDwellingID(str->ID);
|
||||
|
||||
|
||||
CBuilding *bld = CGI->buildh->buildings[str->townID].find(bid)->second;
|
||||
assert(bld);
|
||||
|
||||
@ -186,11 +171,24 @@ void CBuildingRect::clickRight(tribool down, bool previousState)
|
||||
}
|
||||
}
|
||||
|
||||
void CBuildingRect::show(SDL_Surface *to)
|
||||
{
|
||||
CShowableAnim::show(to);
|
||||
|
||||
if(LOCPLINT->castleInt->hBuild == this && border) //if this this higlighted structure and has border we'll blit it
|
||||
blitAtLoc(border,0,0,to);
|
||||
}
|
||||
|
||||
void CBuildingRect::showAll(SDL_Surface *to)
|
||||
{
|
||||
show(to);
|
||||
}
|
||||
|
||||
std::string getBuildingSubtitle(int tid, int bid)//hover text for building
|
||||
{
|
||||
const CGTownInstance * t = LOCPLINT->castleInt->town;
|
||||
bid = hordeToDwellingID(bid);
|
||||
|
||||
|
||||
if (bid<30)//non-dwellings - only buiding name
|
||||
return CGI->buildh->buildings[tid].find(bid)->second->Name();
|
||||
else//dwellings - recruit %creature%
|
||||
@ -214,27 +212,19 @@ void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
||||
}
|
||||
else //inside the area of this building
|
||||
{
|
||||
if(LOCPLINT->castleInt->hBuild) //a building is hovered
|
||||
{
|
||||
if((*LOCPLINT->castleInt->hBuild)<(*this)) //set if we are on top
|
||||
{
|
||||
LOCPLINT->castleInt->hBuild = this;
|
||||
GH.statusbar->print(getBuildingSubtitle(str->townID, str->ID));
|
||||
}
|
||||
}
|
||||
else //no building hovered
|
||||
if(! LOCPLINT->castleInt->hBuild //no building hovered
|
||||
|| (*LOCPLINT->castleInt->hBuild)<(*this)) //or we are on top
|
||||
{
|
||||
LOCPLINT->castleInt->hBuild = this;
|
||||
GH.statusbar->print(getBuildingSubtitle(str->townID, str->ID));
|
||||
}
|
||||
}
|
||||
}
|
||||
//if(border)
|
||||
// blitAt(border,pos.x,pos.y);
|
||||
}
|
||||
|
||||
void CHeroGSlot::hover (bool on)
|
||||
{
|
||||
if(!on)
|
||||
if(!on)
|
||||
{
|
||||
GH.statusbar->clear();
|
||||
return;
|
||||
@ -284,10 +274,6 @@ void CHeroGSlot::hover (bool on)
|
||||
GH.statusbar->print(temp);
|
||||
}
|
||||
|
||||
void CHeroGSlot::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
}
|
||||
|
||||
void CHeroGSlot::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
CHeroGSlot *other = upg ? &owner->hslotup : &owner->hslotdown;
|
||||
@ -341,19 +327,10 @@ void CHeroGSlot::clickLeft(tribool down, bool previousState)
|
||||
//}
|
||||
}
|
||||
|
||||
void CHeroGSlot::activate()
|
||||
{
|
||||
activateLClick();
|
||||
activateRClick();
|
||||
activateHover();
|
||||
}
|
||||
|
||||
void CHeroGSlot::deactivate()
|
||||
{
|
||||
highlight = false;
|
||||
deactivateLClick();
|
||||
deactivateRClick();
|
||||
deactivateHover();
|
||||
CIntObject::deactivate();
|
||||
}
|
||||
|
||||
void CHeroGSlot::show(SDL_Surface * to)
|
||||
@ -544,7 +521,7 @@ void CCastleInterface::buildingClicked(int building)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
enterMageGuild();
|
||||
}
|
||||
break;
|
||||
@ -572,8 +549,8 @@ void CCastleInterface::buildingClicked(int building)
|
||||
if(!vstd::contains(town->forbiddenBuildings, 26))
|
||||
{
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
|
||||
std::vector<SComponent*>(),
|
||||
boost::bind(&CCallback::buildBuilding, LOCPLINT->cb, town, 26),
|
||||
std::vector<SComponent*>(),
|
||||
boost::bind(&CCallback::buildBuilding, LOCPLINT->cb, town, 26),
|
||||
boost::bind(&CCastleInterface::enterHall, this), true);
|
||||
}
|
||||
else
|
||||
@ -643,7 +620,7 @@ void CCastleInterface::buildingClicked(int building)
|
||||
GH.pushInt(new CUniversityWindow(town->garrisonHero, town));
|
||||
else//no hero in town - default popup
|
||||
defaultBuildingClicked(building);
|
||||
|
||||
|
||||
break;
|
||||
default:
|
||||
defaultBuildingClicked(building);
|
||||
@ -665,7 +642,7 @@ void CCastleInterface::buildingClicked(int building)
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126], std::vector<SComponent*>(), soundBase::sound_todo);
|
||||
break;//only visiting hero can use castle gates
|
||||
}
|
||||
|
||||
|
||||
std::vector <int> availableTowns;
|
||||
std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(false);
|
||||
for(size_t i=0;i<Towns.size();i++)
|
||||
@ -690,15 +667,15 @@ void CCastleInterface::buildingClicked(int building)
|
||||
hero = town->garrisonHero;
|
||||
else
|
||||
hero = NULL;//no hero - will trade with town garrison
|
||||
|
||||
|
||||
GH.pushInt ( new CTransformerWindow(hero, town) );
|
||||
break;
|
||||
|
||||
|
||||
/*Dungeon*/ case 5: //Portal of Summoning
|
||||
if (town->creatures[CREATURES_PER_TOWN].second.empty())
|
||||
//extra dwelling has no creatures in it
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30], std::vector<SComponent*>(), soundBase::sound_todo);
|
||||
else
|
||||
else
|
||||
this->showRecruitmentWindow(CREATURES_PER_TOWN);
|
||||
break;
|
||||
/*Stronghold*/ case 6: //Ballista Yard
|
||||
@ -828,30 +805,13 @@ void CCastleInterface::townChange()
|
||||
|
||||
void CCastleInterface::show(SDL_Surface * to)
|
||||
{
|
||||
count++;
|
||||
if(count==5)
|
||||
{
|
||||
count=0;
|
||||
animval++;
|
||||
}
|
||||
|
||||
blitAt(cityBg,pos,to);
|
||||
|
||||
|
||||
//blit buildings
|
||||
for(size_t i=0;i<buildings.size();i++)
|
||||
{
|
||||
int frame = ((animval)%(buildings[i]->max - buildings[i]->offset)) + buildings[i]->offset;
|
||||
if(frame)
|
||||
{
|
||||
blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
|
||||
blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
|
||||
}
|
||||
else
|
||||
blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
|
||||
|
||||
if(hBuild==buildings[i] && hBuild->border) //if this this higlighted structure and has border we'll blit it
|
||||
blitAt(hBuild->border,hBuild->pos,to);
|
||||
buildings[i]->showAll(to);
|
||||
}
|
||||
statusbar->show(to);//refreshing statusbar
|
||||
}
|
||||
@ -992,7 +952,7 @@ void CCastleInterface::recreateBuildings()
|
||||
Structure * st = CGI->townh->structures[town->subID][20];
|
||||
buildings.push_back(new CBuildingRect(st));
|
||||
s.insert(std::pair<int,int>(st->group,st->ID));
|
||||
isThereShip = true;
|
||||
isThereShip = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1012,13 +972,11 @@ void CCastleInterface::recreateBuildings()
|
||||
}
|
||||
if(town->builtBuildings.find(4)!=town->builtBuildings.end()) //there is mage Guild level 5
|
||||
{
|
||||
vortex->offset = 10;
|
||||
vortex->max = vortex->def->ourImages.size();
|
||||
vortex->set(0,10);
|
||||
}
|
||||
else
|
||||
{
|
||||
vortex->offset = 0;
|
||||
vortex->max = 10;
|
||||
vortex->set(0,0,9);
|
||||
}
|
||||
}
|
||||
//code for the shipyard in the Castle
|
||||
@ -1043,13 +1001,11 @@ void CCastleInterface::recreateBuildings()
|
||||
}
|
||||
if(town->builtBuildings.find(8)!=town->builtBuildings.end()) //there is citadel
|
||||
{
|
||||
shipyard->offset = 1;
|
||||
shipyard->max = shipyard->def->ourImages.size();
|
||||
shipyard->set(0,1);
|
||||
}
|
||||
else
|
||||
{
|
||||
shipyard->offset = 0;
|
||||
shipyard->max = 1;
|
||||
shipyard->set(0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1154,7 +1110,7 @@ void CCastleInterface::CCreaInfo::clickRight(tribool down, bool previousState)
|
||||
descr +="\n"+CGI->generaltexth->allTexts[590];
|
||||
summ = CGI->creh->creatures[crid]->growth;
|
||||
boost::algorithm::replace_first(descr,"%d", boost::lexical_cast<std::string>(summ));
|
||||
|
||||
|
||||
if ( level>=0 && level<CREATURES_PER_TOWN)
|
||||
{
|
||||
|
||||
@ -1168,7 +1124,7 @@ void CCastleInterface::CCreaInfo::clickRight(tribool down, bool previousState)
|
||||
|
||||
summ+=AddToString(CGI->generaltexth->artifNames[133] + " %+d",descr,
|
||||
summ * ci->town->valOfGlobalBonuses
|
||||
(Selector::type(Bonus::CREATURE_GROWTH_PERCENT) && Selector::sourceType(Bonus::ARTIFACT))/100); //Statue of Legion
|
||||
(Selector::type(Bonus::CREATURE_GROWTH_PERCENT) && Selector::sourceType(Bonus::ARTIFACT))/100); //Statue of Legion
|
||||
|
||||
if(ci->town->town->hordeLvl[0]==level)//horde, x to summ
|
||||
if((bld.find(18)!=bld.end()) || (bld.find(19)!=bld.end()))
|
||||
@ -1200,7 +1156,7 @@ void CCastleInterface::CCreaInfo::clickRight(tribool down, bool previousState)
|
||||
};
|
||||
if (bl.size())
|
||||
summ+=AddToString (CGI->arth->artifacts[bl.front().id]->Name()+" %+d", descr, bl.totalValue());
|
||||
|
||||
|
||||
//TODO: player bonuses
|
||||
|
||||
if(bld.find(26)!=bld.end()) //grail - +50% to ALL growth
|
||||
@ -1261,7 +1217,7 @@ void CCastleInterface::CTownInfo::hover(bool on)
|
||||
{
|
||||
std::string descr;
|
||||
if ( bid == 6 ) {} //empty "no fort" icon. no hover message
|
||||
else
|
||||
else
|
||||
if ( bid == 14 ) //marketplace/income icon
|
||||
descr = CGI->generaltexth->allTexts[255];
|
||||
else
|
||||
@ -1282,7 +1238,7 @@ void CCastleInterface::CTownInfo::clickLeft(tribool down, bool previousState)
|
||||
void CCastleInterface::CTownInfo::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(down)
|
||||
{
|
||||
{
|
||||
if (( bid == 6 ) || ( bid == 14) )
|
||||
return;
|
||||
CInfoPopup *mess = new CInfoPopup();
|
||||
@ -1414,7 +1370,7 @@ void CHallInterface::CBuildingBox::show(SDL_Surface * to)
|
||||
CCastleInterface *ci = LOCPLINT->castleInt;
|
||||
if (( (BID == 18) && (vstd::contains(ci->town->builtBuildings,(ci->town->town->hordeLvl[0]+37))))
|
||||
|| ( (BID == 24) && (vstd::contains(ci->town->builtBuildings,(ci->town->town->hordeLvl[1]+37)))) )
|
||||
blitAt(ci->bicons->ourImages[BID+1].bitmap,pos.x,pos.y,to);
|
||||
blitAt(ci->bicons->ourImages[BID+1].bitmap,pos.x,pos.y,to);
|
||||
else
|
||||
blitAt(ci->bicons->ourImages[BID].bitmap,pos.x,pos.y,to);
|
||||
int pom, pom2=-1;
|
||||
@ -1672,7 +1628,7 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
|
||||
CSDL_Ext::printAtMiddleWB(getTextForState(state),199,248,FONT_SMALL,50,zwykly,bitmap);
|
||||
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->generaltexth->hcommands[7],pom),197,30,FONT_BIG,tytulowy,bitmap);
|
||||
|
||||
int resamount=0;
|
||||
int resamount=0;
|
||||
for(int i=0;i<7;i++)
|
||||
{
|
||||
if(CGI->buildh->buildings[tid][bid]->resources[i])
|
||||
@ -1738,12 +1694,10 @@ CFortScreen::~CFortScreen()
|
||||
void CFortScreen::show( SDL_Surface * to)
|
||||
{
|
||||
blitAt(bg,pos,to);
|
||||
static unsigned char anim = 1;
|
||||
for (int i=0; i<crePics.size(); i++)
|
||||
{
|
||||
crePics[i]->blitPic(to,pos.x+positions[i].x+159,pos.y+positions[i].y+4,!(anim%4));
|
||||
crePics[i]->show(to);
|
||||
}
|
||||
anim++;
|
||||
exit->show(to);
|
||||
resdatabar->show(to);
|
||||
GH.statusbar->show(to);
|
||||
@ -1775,7 +1729,7 @@ void CFortScreen::close()
|
||||
|
||||
CFortScreen::CFortScreen( CCastleInterface * owner )
|
||||
{
|
||||
if (owner->town->creatures.size() > CREATURES_PER_TOWN
|
||||
if (owner->town->creatures.size() > CREATURES_PER_TOWN
|
||||
&& owner->town->creatures[CREATURES_PER_TOWN].second.size() )//dungeon with active portal
|
||||
fortSize = CREATURES_PER_TOWN+1;
|
||||
else
|
||||
@ -1809,11 +1763,11 @@ void CFortScreen::draw( CCastleInterface * owner, bool first)
|
||||
bg2 = BitmapHandler::loadBitmap("TPCASTL7.bmp");
|
||||
else
|
||||
bg2 = BitmapHandler::loadBitmap("TPCASTL8.bmp");
|
||||
|
||||
|
||||
SDL_Surface *icons = BitmapHandler::loadBitmap("ZPCAINFO.bmp");
|
||||
SDL_SetColorKey(icons,SDL_SRCCOLORKEY,SDL_MapRGB(icons->format,0,255,255));
|
||||
graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
|
||||
bg = SDL_ConvertSurface(bg2,screen->format,0);
|
||||
bg = SDL_ConvertSurface(bg2,screen->format,0);
|
||||
SDL_FreeSurface(bg2);
|
||||
printAtMiddle(CGI->buildh->buildings[owner->town->subID][owner->town->fortLevel()+6]->Name(),400,13,FONT_MEDIUM,zwykly,bg);
|
||||
for(int i=0;i<fortSize; i++)
|
||||
@ -1884,7 +1838,7 @@ void CFortScreen::draw( CCastleInterface * owner, bool first)
|
||||
}
|
||||
if(first)
|
||||
{
|
||||
crePics.push_back(new CCreaturePic(c,false));
|
||||
crePics.push_back(new CCreaturePic( positions[i].x+pos.x+160, positions[i].y+pos.y+5, c,false));
|
||||
if(present)
|
||||
{
|
||||
recAreas.push_back(new RecArea(i));
|
||||
@ -1906,24 +1860,32 @@ void CFortScreen::RecArea::clickRight(tribool down, bool previousState)
|
||||
}
|
||||
CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
bg = new CPicture("TPMAGE.bmp");
|
||||
pos = bg->center();
|
||||
resdatabar = new CMinorResDataBar;
|
||||
pos = owner->pos;
|
||||
resdatabar->pos.x += pos.x;
|
||||
resdatabar->pos.y += pos.y;
|
||||
bg = BitmapHandler::loadBitmap("TPMAGE.bmp");
|
||||
LOCPLINT->castleInt->statusbar->clear();
|
||||
exit = new AdventureMapButton(CGI->generaltexth->allTexts[593],"",boost::bind(&CMageGuildScreen::close,this),pos.x+748,pos.y+556,"TPMAGE1.DEF",SDLK_RETURN);
|
||||
|
||||
exit = new AdventureMapButton(CGI->generaltexth->allTexts[593],"",boost::bind(&CMageGuildScreen::close,this), 748, 556,"TPMAGE1.DEF",SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
scrolls2 = CDefHandler::giveDefEss("TPMAGES.DEF");
|
||||
CAnimation scrolls("TPMAGES.DEF");
|
||||
scrolls.load();
|
||||
|
||||
SDL_Surface *view = BitmapHandler::loadBitmap(graphics->guildBgs[owner->town->subID]);
|
||||
SDL_SetColorKey(view,SDL_SRCCOLORKEY,SDL_MapRGB(view->format,0,255,255));
|
||||
blitAt(view,332,76,*bg);
|
||||
SDL_FreeSurface(view);
|
||||
|
||||
positions.resize(5);
|
||||
positions[0] += genRect(61,83,222,445), genRect(61,83,312,445), genRect(61,83,402,445), genRect(61,83,520,445), genRect(61,83,610,445), genRect(61,83,700,445);
|
||||
positions[1] += genRect(61,83,48,53), genRect(61,83,48,147), genRect(61,83,48,241), genRect(61,83,48,335), genRect(61,83,48,429);
|
||||
positions[2] += genRect(61,83,570,82), genRect(61,83,672,82), genRect(61,83,570,157), genRect(61,83,672,157);
|
||||
positions[3] += genRect(61,83,183,42), genRect(61,83,183,148), genRect(61,83,183,253);
|
||||
positions[4] += genRect(61,83,491,325), genRect(61,83,591,325);
|
||||
blitAt(view,332,76,bg);
|
||||
|
||||
for(size_t i=0; i<owner->town->town->mageLevel; i++)
|
||||
{
|
||||
size_t sp = owner->town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
|
||||
@ -1931,30 +1893,27 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
|
||||
{
|
||||
if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
|
||||
{
|
||||
spells.push_back(Scroll(&CGI->spellh->spells[owner->town->spells[i][j]]));
|
||||
spells[spells.size()-1].pos = positions[i][j];
|
||||
blitAt(graphics->spellscr->ourImages[owner->town->spells[i][j]].bitmap,positions[i][j],bg);
|
||||
spells.push_back( new Scroll(&CGI->spellh->spells[owner->town->spells[i][j]]));
|
||||
spells[spells.size()-1]->pos = positions[i][j];
|
||||
blitAt(graphics->spellscr->ourImages[owner->town->spells[i][j]].bitmap,positions[i][j],*bg);
|
||||
}
|
||||
else
|
||||
{
|
||||
blitAt(scrolls2->ourImages[1].bitmap,positions[i][j],bg);
|
||||
blitAt(scrolls.image(1),positions[i][j],*bg);
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_FreeSurface(view);
|
||||
|
||||
for(size_t i=0;i<spells.size();i++)
|
||||
{
|
||||
spells[i].pos.x += pos.x;
|
||||
spells[i].pos.y += pos.y;
|
||||
spells[i]->pos.x += pos.x;
|
||||
spells[i]->pos.y += pos.y;
|
||||
}
|
||||
delete scrolls2;
|
||||
}
|
||||
|
||||
CMageGuildScreen::~CMageGuildScreen()
|
||||
{
|
||||
delete exit;
|
||||
SDL_FreeSurface(bg);
|
||||
delete resdatabar;
|
||||
|
||||
}
|
||||
|
||||
void CMageGuildScreen::close()
|
||||
@ -1962,30 +1921,10 @@ void CMageGuildScreen::close()
|
||||
GH.popIntTotally(this);
|
||||
}
|
||||
|
||||
void CMageGuildScreen::show(SDL_Surface * to)
|
||||
CMageGuildScreen::Scroll::Scroll(CSpell *Spell)
|
||||
:spell(Spell)
|
||||
{
|
||||
blitAt(bg,pos,to);
|
||||
resdatabar->show(to);
|
||||
GH.statusbar->show(to);
|
||||
exit->show(to);
|
||||
}
|
||||
|
||||
void CMageGuildScreen::activate()
|
||||
{
|
||||
exit->activate();
|
||||
for(size_t i=0;i<spells.size();i++)
|
||||
{
|
||||
spells[i].activate();
|
||||
}
|
||||
}
|
||||
|
||||
void CMageGuildScreen::deactivate()
|
||||
{
|
||||
exit->deactivate();
|
||||
for(size_t i=0;i<spells.size();i++)
|
||||
{
|
||||
spells[i].deactivate();
|
||||
}
|
||||
used = LCLICK | RCLICK | HOVER;
|
||||
}
|
||||
|
||||
void CMageGuildScreen::Scroll::clickLeft(tribool down, bool previousState)
|
||||
@ -2017,7 +1956,6 @@ void CMageGuildScreen::Scroll::clickRight(tribool down, bool previousState)
|
||||
|
||||
void CMageGuildScreen::Scroll::hover(bool on)
|
||||
{
|
||||
//Hoverable::hover(on);
|
||||
if(on)
|
||||
GH.statusbar->print(spell->name);
|
||||
else
|
||||
@ -2027,66 +1965,39 @@ void CMageGuildScreen::Scroll::hover(bool on)
|
||||
|
||||
CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, int hid)
|
||||
{
|
||||
SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPSMITH.bmp");
|
||||
SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
|
||||
graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
|
||||
bmp = SDL_ConvertSurface(bg2,screen->format,0);
|
||||
SDL_FreeSurface(bg2);
|
||||
bg2 = BitmapHandler::loadBitmap("TPSMITBK.bmp");
|
||||
blitAt(bg2,64,50,bmp);
|
||||
SDL_FreeSurface(bg2);
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
// SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
|
||||
bmp = new CPicture("TPSMITH");
|
||||
bmp->colorizeAndConvert(LOCPLINT->playerID);
|
||||
|
||||
pos = bmp->center();
|
||||
|
||||
SDL_Surface *bg = BitmapHandler::loadBitmap("TPSMITBK.bmp");
|
||||
blitAt(bg,64,50,*bmp);
|
||||
SDL_FreeSurface(bg);
|
||||
|
||||
CCreatureAnimation cra(CGI->creh->creatures[creMachineID]->animDefName);
|
||||
cra.nextFrameMiddle(bmp,170,120,true,0,false);
|
||||
CCreatureAnim cra(170, 120, CGI->creh->creatures[creMachineID]->animDefName);
|
||||
char pom[75];
|
||||
sprintf(pom,CGI->generaltexth->allTexts[274].c_str(),CGI->creh->creatures[creMachineID]->nameSing.c_str()); //build a new ...
|
||||
printAtMiddle(pom,165,28,FONT_MEDIUM,tytulowy,bmp);
|
||||
printAtMiddle(CGI->generaltexth->jktexts[43],165,218,FONT_MEDIUM,zwykly,bmp); //resource cost
|
||||
printAtMiddle(pom,165,28,FONT_MEDIUM,tytulowy,*bmp);
|
||||
printAtMiddle(CGI->generaltexth->jktexts[43],165,218,FONT_MEDIUM,zwykly,*bmp); //resource cost
|
||||
SDL_itoa(CGI->arth->artifacts[aid]->price,pom,10);
|
||||
printAtMiddle(pom,165,290,FONT_MEDIUM,zwykly,bmp);
|
||||
printAtMiddle(pom,165,290,FONT_MEDIUM,zwykly,*bmp);
|
||||
|
||||
pos.w = bmp->w;
|
||||
pos.h = bmp->h;
|
||||
pos.x = screen->w/2 - pos.w/2;
|
||||
pos.y = screen->h/2 - pos.h/2;
|
||||
|
||||
buy = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 42,pos.y + 312,"IBUY30.DEF",SDLK_RETURN);
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 224,pos.y + 312,"ICANCEL.DEF",SDLK_ESCAPE);
|
||||
buy = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this), 42, 312,"IBUY30.DEF",SDLK_RETURN);
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this), 224, 312,"ICANCEL.DEF",SDLK_ESCAPE);
|
||||
|
||||
if(possible)
|
||||
buy->callback += boost::bind(&CCallback::buyArtifact,LOCPLINT->cb,LOCPLINT->cb->getHeroInfo(hid,2),aid);
|
||||
else
|
||||
buy->bitmapOffset = 2;
|
||||
buy->block(2);
|
||||
|
||||
blitAt(graphics->resources32->ourImages[6].bitmap,148,244,bmp);
|
||||
}
|
||||
|
||||
void CBlacksmithDialog::show( SDL_Surface * to )
|
||||
{
|
||||
blitAt(bmp,pos,to);
|
||||
buy->show(to);
|
||||
cancel->show(to);
|
||||
}
|
||||
|
||||
void CBlacksmithDialog::activate()
|
||||
{
|
||||
if(!buy->bitmapOffset)
|
||||
buy->activate();
|
||||
cancel->activate();
|
||||
}
|
||||
|
||||
void CBlacksmithDialog::deactivate()
|
||||
{
|
||||
if(!buy->bitmapOffset)
|
||||
buy->deactivate();
|
||||
cancel->deactivate();
|
||||
blitAt(graphics->resources32->ourImages[6].bitmap,148,244,*bmp);
|
||||
}
|
||||
|
||||
CBlacksmithDialog::~CBlacksmithDialog()
|
||||
{
|
||||
SDL_FreeSurface(bmp);
|
||||
delete cancel;
|
||||
delete buy;
|
||||
|
||||
}
|
||||
|
||||
void CBlacksmithDialog::close()
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include "../global.h"
|
||||
#include <SDL.h>
|
||||
#include "CAnimation.h"
|
||||
#include "GUIBase.h"
|
||||
#include "../hch/CMusicBase.h"
|
||||
//#include "boost/tuple/tuple.hpp"
|
||||
@ -19,6 +20,7 @@ class CStatusBar;
|
||||
class CTownList;
|
||||
class CRecruitmentWindow;
|
||||
class CTransformerWindow;
|
||||
class CPicture;
|
||||
class CCreaturePic;
|
||||
class CMinorResDataBar;
|
||||
|
||||
@ -32,13 +34,11 @@ class CMinorResDataBar;
|
||||
*
|
||||
*/
|
||||
|
||||
class CBuildingRect : public CIntObject
|
||||
class CBuildingRect : public CShowableAnim
|
||||
{
|
||||
public:
|
||||
bool moi; //motion interested is active
|
||||
int offset, max; //first and last animation frame
|
||||
Structure* str;
|
||||
CDefHandler* def;
|
||||
SDL_Surface* border;
|
||||
SDL_Surface* area;
|
||||
CBuildingRect(Structure *Str); //c-tor
|
||||
@ -50,6 +50,8 @@ public:
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void show(SDL_Surface *to);
|
||||
void showAll(SDL_Surface *to);
|
||||
};
|
||||
|
||||
class CHeroGSlot : public CIntObject
|
||||
@ -63,9 +65,7 @@ public:
|
||||
void setHighlight(bool on);
|
||||
|
||||
void hover (bool on);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void activate();
|
||||
void deactivate();
|
||||
void show(SDL_Surface * to);
|
||||
CHeroGSlot(int x, int y, int updown, const CGHeroInstance *h,CCastleInterface * Owner); //c-tor
|
||||
@ -240,40 +240,35 @@ public:
|
||||
public:
|
||||
CSpell *spell;
|
||||
|
||||
Scroll(CSpell *Spell):spell(Spell){used = LCLICK | RCLICK | HOVER;};
|
||||
Scroll(CSpell *Spell);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
};
|
||||
std::vector<std::vector<SDL_Rect> > positions;
|
||||
|
||||
SDL_Surface *bg;
|
||||
CDefEssential *scrolls, *scrolls2;
|
||||
CPicture *bg;
|
||||
AdventureMapButton *exit;
|
||||
std::vector<Scroll> spells;
|
||||
std::vector<Scroll *> spells;
|
||||
CMinorResDataBar * resdatabar;
|
||||
|
||||
|
||||
CMageGuildScreen(CCastleInterface * owner); //c-tor
|
||||
~CMageGuildScreen(); //d-tor
|
||||
void close();
|
||||
void show(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
|
||||
};
|
||||
|
||||
class CBlacksmithDialog : public CIntObject
|
||||
{
|
||||
public:
|
||||
AdventureMapButton *buy, *cancel;
|
||||
SDL_Surface *bmp; //background
|
||||
CPicture *bmp; //background
|
||||
CCreatureAnim * anim;
|
||||
|
||||
CBlacksmithDialog(bool possible, int creMachineID, int aid, int hid); //c-tor
|
||||
~CBlacksmithDialog(); //d-tor
|
||||
void close();
|
||||
void show(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
};
|
||||
|
||||
#endif // __CCASTLEINTERFACE_H__
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "CMessage.h"
|
||||
#include "SDL_ttf.h"
|
||||
#include "../hch/CDefHandler.h"
|
||||
#include "../hch/CAnimation.h"
|
||||
#include "CAnimation.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "../hch/CLodHandler.h"
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "../hch/CAnimation.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../hch/CDefHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
@ -2097,8 +2097,8 @@ void OptionsTab::PlayerOptionsEntry::selectButtons(bool onlyHero)
|
||||
if(!btns[0])
|
||||
return;
|
||||
|
||||
if(!onlyHero && pi.defaultCastle() != -1 //fixed tow
|
||||
|| SEL->isGuest() && s.color != playerColor) //or not our player
|
||||
if( (!onlyHero && pi.defaultCastle() != -1) //fixed tow
|
||||
|| (SEL->isGuest() && s.color != playerColor)) //or not our player
|
||||
{
|
||||
btns[0]->disable();
|
||||
btns[1]->disable();
|
||||
@ -2109,8 +2109,8 @@ void OptionsTab::PlayerOptionsEntry::selectButtons(bool onlyHero)
|
||||
btns[1]->enable(active);
|
||||
}
|
||||
|
||||
if(pi.defaultHero() != -1 || !s.human || s.castle < 0 //fixed hero
|
||||
|| SEL->isGuest() && s.color != playerColor)//or not our player
|
||||
if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
|
||||
|| (SEL->isGuest() && s.color != playerColor))//or not our player
|
||||
{
|
||||
btns[2]->disable();
|
||||
btns[3]->disable();
|
||||
@ -3128,7 +3128,7 @@ void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
|
||||
|
||||
void CBonusSelection::CRegion::show( SDL_Surface * to )
|
||||
{
|
||||
const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
|
||||
//const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
|
||||
if (!accessible)
|
||||
{
|
||||
//show as striped
|
||||
|
@ -709,7 +709,8 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
|
||||
if(down && mySpell != -1)
|
||||
{
|
||||
std::string dmgInfo;
|
||||
int causedDmg = owner->myInt->cb->estimateSpellDamage( &CGI->spellh->spells[mySpell] );
|
||||
const CGHeroInstance * hero = owner->myHero;
|
||||
int causedDmg = owner->myInt->cb->estimateSpellDamage( &CGI->spellh->spells[mySpell], (hero ? hero : NULL));
|
||||
if(causedDmg == 0)
|
||||
dmgInfo = "";
|
||||
else
|
||||
|
@ -110,7 +110,7 @@ public:
|
||||
void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb){};
|
||||
void showThievesGuildWindow(int requestingObjId){};
|
||||
void giveResource(int player, int which, int val){};
|
||||
void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures) {};
|
||||
void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures, bool remove) {};
|
||||
void takeCreatures (int objid, TSlots creatures){};
|
||||
void changeCreatureType (int objid, TSlot slot, TCreature creature){};
|
||||
void showCompInfo(ShowInInfobox * comp){};
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "CConfigHandler.h"
|
||||
#include "CCreatureAnimation.h"
|
||||
#include "Graphics.h"
|
||||
#include "../hch/CAnimation.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../hch/CArtHandler.h"
|
||||
#include "../hch/CBuildingHandler.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
@ -464,8 +464,8 @@ CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
|
||||
:interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
|
||||
smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows), oup(s1), odown(s2)
|
||||
{
|
||||
ourUp = s1?s1->tempOwner == LOCPLINT->playerID:false;
|
||||
ourDown = s2?s2->tempOwner == LOCPLINT->playerID:false;
|
||||
ourUp = s1?(s1->tempOwner == LOCPLINT->playerID || s1->tempOwner == 254):false; //254 - neutral objects (pandora, banks)
|
||||
ourDown = s2?(s2->tempOwner == LOCPLINT->playerID || s2->tempOwner == 254):false;
|
||||
set1 = LOCPLINT->cb->getGarrison(s1);
|
||||
set2 = LOCPLINT->cb->getGarrison(s2);
|
||||
pos.x += x;
|
||||
@ -1632,37 +1632,37 @@ int CTownList::size()
|
||||
return LOCPLINT->towns.size();
|
||||
}
|
||||
|
||||
CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
|
||||
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
|
||||
:c(cre),big(Big)
|
||||
{
|
||||
anim = new CCreatureAnimation(cre->animDefName);
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
pos.x+=x;
|
||||
pos.y+=y;
|
||||
|
||||
x = 225 - (c->isDoubleWide()?63:78);
|
||||
y = 225 - (big?75:65);
|
||||
|
||||
anim = new CCreatureAnim(0,0, cre->animDefName);
|
||||
anim->movePic(x,y);
|
||||
anim->pos.w = 100;
|
||||
anim->pos.h = big?130:120;
|
||||
}
|
||||
|
||||
CCreaturePic::~CCreaturePic()
|
||||
{
|
||||
delete anim;
|
||||
|
||||
}
|
||||
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
|
||||
|
||||
void CCreaturePic::show(SDL_Surface *to)
|
||||
{
|
||||
SDL_Rect dst;
|
||||
if(big)
|
||||
{
|
||||
blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
|
||||
dst = genRect(130,100,x,y);
|
||||
}
|
||||
blitAtLoc(graphics->backgrounds[c->faction],0,0,to);
|
||||
else
|
||||
{
|
||||
blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
|
||||
dst = genRect(120,100,x,y);
|
||||
}
|
||||
if(c->isDoubleWide())
|
||||
x-=15;
|
||||
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
|
||||
}
|
||||
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
|
||||
{
|
||||
//TODO: write
|
||||
return NULL;
|
||||
blitAtLoc(graphics->backgroundsm[c->faction],0,0,to);
|
||||
|
||||
CIntObject::show(to);
|
||||
}
|
||||
|
||||
void CRecruitmentWindow::close()
|
||||
{
|
||||
GH.popIntTotally(this);
|
||||
@ -1783,7 +1783,6 @@ void CRecruitmentWindow::deactivate()
|
||||
|
||||
void CRecruitmentWindow::show(SDL_Surface * to)
|
||||
{
|
||||
static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
|
||||
blitAt(bitmap,pos.x,pos.y,to);
|
||||
buy->show(to);
|
||||
max->show(to);
|
||||
@ -1809,14 +1808,9 @@ void CRecruitmentWindow::show(SDL_Surface * to)
|
||||
curx+=32+16;//size of bitmap + distance between them
|
||||
}
|
||||
|
||||
curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
||||
for(int i=0; i<creatures.size(); ++i)
|
||||
{
|
||||
creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
|
||||
curx += TOTAL_CREATURE_WIDTH;
|
||||
}
|
||||
creatures[i].pic->show(to);
|
||||
|
||||
++animCounter;
|
||||
bar->show(to);
|
||||
}
|
||||
|
||||
@ -1854,17 +1848,18 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, co
|
||||
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
|
||||
|
||||
//border for creatures
|
||||
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
||||
int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
|
||||
for(int i=0;i<creatures.size();i++)
|
||||
{
|
||||
creatures[i].pos.x = curx+1;
|
||||
creatures[i].pos.x = curx;
|
||||
creatures[i].pos.y = 65;
|
||||
creatures[i].pos.w = 100;
|
||||
creatures[i].pos.h = 130;
|
||||
if(which==i)
|
||||
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
|
||||
drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
|
||||
else
|
||||
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
|
||||
drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
|
||||
creatures[i].pic = new CCreaturePic(pos.x+curx, pos.y+65, CGI->creh->creatures[creatures[i].ID]);
|
||||
curx += TOTAL_CREATURE_WIDTH;
|
||||
}
|
||||
|
||||
@ -1902,8 +1897,7 @@ void CRecruitmentWindow::initCres()
|
||||
|
||||
cur.amount = dwelling->creatures[i].first;
|
||||
cur.ID = dwelling->creatures[i].second[j];
|
||||
const CCreature *cre = CGI->creh->creatures[cur.ID];
|
||||
cur.pic = new CCreaturePic(cre);
|
||||
CCreature * cre= CGI->creh->creatures[cur.ID];
|
||||
|
||||
for(int k=0; k<cre->cost.size(); k++)
|
||||
if(cre->cost[k])
|
||||
@ -1948,8 +1942,8 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int
|
||||
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
|
||||
a1 = max-val;
|
||||
a2 = val;
|
||||
anim = new CCreaturePic(CGI->creh->creatures[cid]);
|
||||
anim->anim->setType(1);
|
||||
animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
|
||||
animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
|
||||
|
||||
std::string title = CGI->generaltexth->allTexts[256];
|
||||
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
|
||||
@ -1962,7 +1956,8 @@ CSplitWindow::~CSplitWindow() //d-tor
|
||||
delete ok;
|
||||
delete cancel;
|
||||
delete slider;
|
||||
delete anim;
|
||||
delete animLeft;
|
||||
delete animRight;
|
||||
}
|
||||
|
||||
void CSplitWindow::activate()
|
||||
@ -2010,8 +2005,8 @@ void CSplitWindow::show(SDL_Surface * to)
|
||||
slider->show(to);
|
||||
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
|
||||
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
|
||||
anim->blitPic(to,pos.x+20,pos.y+54,false);
|
||||
anim->blitPic(to,pos.x+177,pos.y+54,false);
|
||||
animLeft->show(to);
|
||||
animRight->show(to);
|
||||
}
|
||||
|
||||
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
|
||||
@ -2077,9 +2072,7 @@ void CSplitWindow::clickLeft(tribool down, bool previousState)
|
||||
void CCreInfoWindow::show(SDL_Surface * to)
|
||||
{
|
||||
blitAt(*bitmap,pos.x,pos.y,to);
|
||||
anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
|
||||
if(++anf==4)
|
||||
anf=0;
|
||||
anim->show(to);
|
||||
if(count.size())
|
||||
printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
|
||||
if(upgrade)
|
||||
@ -2157,7 +2150,6 @@ CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::functi
|
||||
if(printed >= 3) //we can fit only 3 effects
|
||||
break;
|
||||
}
|
||||
|
||||
//print current health
|
||||
printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
|
||||
}
|
||||
@ -2188,19 +2180,13 @@ void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int
|
||||
else
|
||||
finalNode = cre;
|
||||
|
||||
anf = 0;
|
||||
c = cre;
|
||||
|
||||
bitmap = new CPicture("CRSTKPU.bmp");
|
||||
bitmap->colorizeAndConvert(LOCPLINT->playerID);
|
||||
pos = bitmap->center();
|
||||
|
||||
{
|
||||
BLOCK_CAPTURING;
|
||||
anim = new CCreaturePic(c);
|
||||
}
|
||||
|
||||
if(!type) anim->anim->setType(2);
|
||||
anim = new CCreaturePic(21, 48, c);
|
||||
|
||||
count = boost::lexical_cast<std::string>(creatureCount);
|
||||
|
||||
@ -2253,7 +2239,6 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
|
||||
|
||||
CCreInfoWindow::~CCreInfoWindow()
|
||||
{
|
||||
delete anim;
|
||||
for(int i=0; i<upgResCost.size();i++)
|
||||
delete upgResCost[i];
|
||||
}
|
||||
@ -2425,6 +2410,11 @@ void CMinorResDataBar::show(SDL_Surface * to)
|
||||
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
|
||||
}
|
||||
|
||||
void CMinorResDataBar::showAll(SDL_Surface * to)
|
||||
{
|
||||
show(to);
|
||||
}
|
||||
|
||||
CMinorResDataBar::CMinorResDataBar()
|
||||
{
|
||||
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
|
||||
@ -2913,8 +2903,10 @@ void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType typ
|
||||
genRect(h, w, x + dx, y + 2*dy);
|
||||
|
||||
if(!Left)
|
||||
{
|
||||
BOOST_FOREACH(Rect &r, poss)
|
||||
r.x += leftToRightOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3269,7 +3261,7 @@ void CMarketplaceWindow::selectionChanged(bool side)
|
||||
|
||||
bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
|
||||
{
|
||||
return market->allowsTrade(M) && M != mode && (hero || M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE);
|
||||
return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
|
||||
}
|
||||
|
||||
void CMarketplaceWindow::garrisonChanged()
|
||||
@ -4418,9 +4410,18 @@ void CGarrisonWindow::show(SDL_Surface * to)
|
||||
quit->show(to);
|
||||
garr->show(to);
|
||||
|
||||
std::string title;
|
||||
if (garr->odown->tempOwner == garr->oup->tempOwner)
|
||||
title = CGI->generaltexth->allTexts[709];
|
||||
else
|
||||
{
|
||||
title = CGI->generaltexth->allTexts[35];
|
||||
boost::algorithm::replace_first(title, "%s", garr->oup->Slots().begin()->second.type->namePl);
|
||||
}
|
||||
|
||||
blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
|
||||
blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
|
||||
printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
|
||||
printAtMiddle(title,pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
|
||||
}
|
||||
|
||||
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
|
||||
@ -5992,28 +5993,21 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
|
||||
quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
|
||||
bar = new CGStatusBar(327, 332);
|
||||
|
||||
garr = new CGarrisonInt(pos.x+108, pos.y+60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
|
||||
garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
|
||||
updateGarrisons();
|
||||
}
|
||||
|
||||
CHillFortWindow::~CHillFortWindow()
|
||||
{
|
||||
delete garr;
|
||||
|
||||
}
|
||||
|
||||
void CHillFortWindow::activate()
|
||||
{
|
||||
CIntObject::activate();
|
||||
garr->activate();
|
||||
GH.statusbar = bar;
|
||||
}
|
||||
|
||||
void CHillFortWindow::deactivate()
|
||||
{
|
||||
CIntObject::deactivate();
|
||||
garr->deactivate();
|
||||
}
|
||||
|
||||
void CHillFortWindow::updateGarrisons()
|
||||
{
|
||||
|
||||
|
@ -42,7 +42,7 @@ class SComponent;
|
||||
class CCreature;
|
||||
struct SDL_Surface;
|
||||
struct CPath;
|
||||
class CCreatureAnimation;
|
||||
class CCreatureAnim;
|
||||
class CSelectableComponent;
|
||||
class CCreatureSet;
|
||||
class CGObjectInstance;
|
||||
@ -435,16 +435,18 @@ public:
|
||||
int size(); //how many elements do we have
|
||||
};
|
||||
|
||||
class CCreaturePic //draws picture with creature on background, use nextFrame=true to get animation
|
||||
class CCreaturePic : public CIntObject //draws picture with creature on background, use Animated=true to get animation
|
||||
{
|
||||
public:
|
||||
private:
|
||||
const CCreature *c; //which creature's picture
|
||||
bool big; //big => 100x130; !big => 100x120
|
||||
CCreatureAnimation *anim; //displayed animation
|
||||
CCreaturePic(const CCreature *cre, bool Big=true); //c-tor
|
||||
CCreatureAnim *anim; //displayed animation
|
||||
|
||||
public:
|
||||
CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
|
||||
~CCreaturePic(); //d-tor
|
||||
int blitPic(SDL_Surface *to, int x, int y, bool nextFrame); //prints creature on screen
|
||||
SDL_Surface * getPic(bool nextFrame); //returns frame of animation
|
||||
void show(SDL_Surface *to); //prints creature on screen
|
||||
|
||||
};
|
||||
|
||||
class CRecruitmentWindow : public CIntObject
|
||||
@ -496,7 +498,7 @@ class CSplitWindow : public CIntObject
|
||||
public:
|
||||
CGarrisonInt *gar;
|
||||
CSlider *slider;
|
||||
CCreaturePic *anim; //creature's animation
|
||||
CCreaturePic *animLeft, *animRight; //creature's animation
|
||||
AdventureMapButton *ok, *cancel;
|
||||
SDL_Surface *bitmap; //background
|
||||
int a1, a2, c; //TODO: comment me
|
||||
@ -538,6 +540,7 @@ class CMinorResDataBar : public CIntObject
|
||||
public:
|
||||
SDL_Surface *bg; //background bitmap
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
CMinorResDataBar(); //c-tor
|
||||
~CMinorResDataBar(); //d-tor
|
||||
};
|
||||
@ -865,7 +868,6 @@ public:
|
||||
//bool active; //TODO: comment me
|
||||
int type;//0 - rclick popup; 1 - normal window
|
||||
CPicture *bitmap; //background
|
||||
char anf; //animation counter
|
||||
std::string count; //creature count in text format
|
||||
|
||||
boost::function<void()> dsm; //dismiss button callback
|
||||
@ -1082,7 +1084,7 @@ class CUniversityWindow : public CIntObject
|
||||
public:
|
||||
int ID;//id of selected skill
|
||||
CUniversityWindow * parent;
|
||||
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
@ -1094,14 +1096,14 @@ class CUniversityWindow : public CIntObject
|
||||
public:
|
||||
const CGHeroInstance *hero;
|
||||
const IMarket * market;
|
||||
|
||||
|
||||
CPicture * green, * yellow, * red;//colored bars near skills
|
||||
CPicture *bg; //background
|
||||
std::vector<CItem*> items;
|
||||
|
||||
AdventureMapButton *cancel;
|
||||
CGStatusBar *bar;
|
||||
|
||||
|
||||
CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market); //c-tor
|
||||
~CUniversityWindow(); //d-tor
|
||||
};
|
||||
@ -1136,13 +1138,12 @@ public:
|
||||
const CGHeroInstance * hero;
|
||||
std::vector<int> currState;//current state of slot - to avoid calls to getState or updating buttons
|
||||
std::vector<std::map<int,int> > costs;// costs [slot ID] [resource ID] = resource count for upgrade
|
||||
std::vector<int> totalSumm; // totalSum[resource ID] = value
|
||||
std::vector<int> totalSumm; // totalSum[resource ID] = value
|
||||
|
||||
CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object); //c-tor
|
||||
~CHillFortWindow(); //d-tor
|
||||
|
||||
|
||||
void activate();
|
||||
void deactivate();
|
||||
void showAll (SDL_Surface *to);
|
||||
std::string getDefForSlot(int slot);//return def name for this slot
|
||||
std::string getTextForSlot(int slot);//return hover text for this slot
|
||||
|
@ -13,8 +13,6 @@ vcmiclient_SOURCES = \
|
||||
../CThreadHelper.h \
|
||||
../StartInfo.h \
|
||||
../global.h \
|
||||
../hch/CAnimation.h \
|
||||
../hch/CAnimation.cpp \
|
||||
../hch/CBuildingHandler.h \
|
||||
../hch/CDefHandler.cpp \
|
||||
../hch/CDefHandler.h \
|
||||
@ -39,6 +37,8 @@ vcmiclient_SOURCES = \
|
||||
AdventureMapButton.h \
|
||||
CAdvmapInterface.cpp \
|
||||
CAdvmapInterface.h \
|
||||
CAnimation.h \
|
||||
CAnimation.cpp \
|
||||
CBattleInterface.cpp \
|
||||
CBattleInterface.h \
|
||||
CBitmapHandler.cpp \
|
||||
|
@ -59,7 +59,6 @@ PROGRAMS = $(bin_PROGRAMS)
|
||||
am_vcmiclient_OBJECTS = vcmiclient-CCallback.$(OBJEXT) \
|
||||
vcmiclient-CGameInterface.$(OBJEXT) \
|
||||
vcmiclient-CThreadHelper.$(OBJEXT) \
|
||||
vcmiclient-CAnimation.$(OBJEXT) \
|
||||
vcmiclient-CDefHandler.$(OBJEXT) \
|
||||
vcmiclient-CMusicHandler.$(OBJEXT) \
|
||||
vcmiclient-CSndHandler.$(OBJEXT) \
|
||||
@ -67,6 +66,7 @@ am_vcmiclient_OBJECTS = vcmiclient-CCallback.$(OBJEXT) \
|
||||
vcmiclient-CMapInfo.$(OBJEXT) \
|
||||
vcmiclient-AdventureMapButton.$(OBJEXT) \
|
||||
vcmiclient-CAdvmapInterface.$(OBJEXT) \
|
||||
vcmiclient-CAnimation.$(OBJEXT) \
|
||||
vcmiclient-CBattleInterface.$(OBJEXT) \
|
||||
vcmiclient-CBitmapHandler.$(OBJEXT) \
|
||||
vcmiclient-CCastleInterface.$(OBJEXT) \
|
||||
@ -282,8 +282,6 @@ vcmiclient_SOURCES = \
|
||||
../CThreadHelper.h \
|
||||
../StartInfo.h \
|
||||
../global.h \
|
||||
../hch/CAnimation.h \
|
||||
../hch/CAnimation.cpp \
|
||||
../hch/CBuildingHandler.h \
|
||||
../hch/CDefHandler.cpp \
|
||||
../hch/CDefHandler.h \
|
||||
@ -308,6 +306,8 @@ vcmiclient_SOURCES = \
|
||||
AdventureMapButton.h \
|
||||
CAdvmapInterface.cpp \
|
||||
CAdvmapInterface.h \
|
||||
CAnimation.h \
|
||||
CAnimation.cpp \
|
||||
CBattleInterface.cpp \
|
||||
CBattleInterface.h \
|
||||
CBitmapHandler.cpp \
|
||||
@ -546,22 +546,6 @@ vcmiclient-CThreadHelper.obj: ../CThreadHelper.cpp
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CThreadHelper.obj `if test -f '../CThreadHelper.cpp'; then $(CYGPATH_W) '../CThreadHelper.cpp'; else $(CYGPATH_W) '$(srcdir)/../CThreadHelper.cpp'; fi`
|
||||
|
||||
vcmiclient-CAnimation.o: ../hch/CAnimation.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CAnimation.o -MD -MP -MF $(DEPDIR)/vcmiclient-CAnimation.Tpo -c -o vcmiclient-CAnimation.o `test -f '../hch/CAnimation.cpp' || echo '$(srcdir)/'`../hch/CAnimation.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CAnimation.Tpo $(DEPDIR)/vcmiclient-CAnimation.Po
|
||||
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CAnimation.cpp' object='vcmiclient-CAnimation.o' libtool=no @AMDEPBACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CAnimation.o `test -f '../hch/CAnimation.cpp' || echo '$(srcdir)/'`../hch/CAnimation.cpp
|
||||
|
||||
vcmiclient-CAnimation.obj: ../hch/CAnimation.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CAnimation.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CAnimation.Tpo -c -o vcmiclient-CAnimation.obj `if test -f '../hch/CAnimation.cpp'; then $(CYGPATH_W) '../hch/CAnimation.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CAnimation.cpp'; fi`
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CAnimation.Tpo $(DEPDIR)/vcmiclient-CAnimation.Po
|
||||
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='../hch/CAnimation.cpp' object='vcmiclient-CAnimation.obj' libtool=no @AMDEPBACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CAnimation.obj `if test -f '../hch/CAnimation.cpp'; then $(CYGPATH_W) '../hch/CAnimation.cpp'; else $(CYGPATH_W) '$(srcdir)/../hch/CAnimation.cpp'; fi`
|
||||
|
||||
vcmiclient-CDefHandler.o: ../hch/CDefHandler.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CDefHandler.o -MD -MP -MF $(DEPDIR)/vcmiclient-CDefHandler.Tpo -c -o vcmiclient-CDefHandler.o `test -f '../hch/CDefHandler.cpp' || echo '$(srcdir)/'`../hch/CDefHandler.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CDefHandler.Tpo $(DEPDIR)/vcmiclient-CDefHandler.Po
|
||||
@ -674,6 +658,22 @@ vcmiclient-CAdvmapInterface.obj: CAdvmapInterface.cpp
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CAdvmapInterface.obj `if test -f 'CAdvmapInterface.cpp'; then $(CYGPATH_W) 'CAdvmapInterface.cpp'; else $(CYGPATH_W) '$(srcdir)/CAdvmapInterface.cpp'; fi`
|
||||
|
||||
vcmiclient-CAnimation.o: CAnimation.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CAnimation.o -MD -MP -MF $(DEPDIR)/vcmiclient-CAnimation.Tpo -c -o vcmiclient-CAnimation.o `test -f 'CAnimation.cpp' || echo '$(srcdir)/'`CAnimation.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CAnimation.Tpo $(DEPDIR)/vcmiclient-CAnimation.Po
|
||||
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CAnimation.cpp' object='vcmiclient-CAnimation.o' libtool=no @AMDEPBACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CAnimation.o `test -f 'CAnimation.cpp' || echo '$(srcdir)/'`CAnimation.cpp
|
||||
|
||||
vcmiclient-CAnimation.obj: CAnimation.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CAnimation.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CAnimation.Tpo -c -o vcmiclient-CAnimation.obj `if test -f 'CAnimation.cpp'; then $(CYGPATH_W) 'CAnimation.cpp'; else $(CYGPATH_W) '$(srcdir)/CAnimation.cpp'; fi`
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CAnimation.Tpo $(DEPDIR)/vcmiclient-CAnimation.Po
|
||||
@am__fastdepCXX_FALSE@ $(AM_V_CXX) @AM_BACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='CAnimation.cpp' object='vcmiclient-CAnimation.obj' libtool=no @AMDEPBACKSLASH@
|
||||
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||
@am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CAnimation.obj `if test -f 'CAnimation.cpp'; then $(CYGPATH_W) 'CAnimation.cpp'; else $(CYGPATH_W) '$(srcdir)/CAnimation.cpp'; fi`
|
||||
|
||||
vcmiclient-CBattleInterface.o: CBattleInterface.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CBattleInterface.o -MD -MP -MF $(DEPDIR)/vcmiclient-CBattleInterface.Tpo -c -o vcmiclient-CBattleInterface.o `test -f 'CBattleInterface.cpp' || echo '$(srcdir)/'`CBattleInterface.cpp
|
||||
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CBattleInterface.Tpo $(DEPDIR)/vcmiclient-CBattleInterface.Po
|
||||
|
@ -91,19 +91,23 @@ unsigned char * CLodHandler::giveFile(const std::string defName, LodFileType typ
|
||||
if (ourEntry.offset<0) //file is in the sprites/ folder; no compression
|
||||
{
|
||||
int result;
|
||||
unsigned char * outp = new unsigned char[ourEntry.realSize];
|
||||
outp = new unsigned char[ourEntry.realSize];
|
||||
FILE * f = fopen((myDir + "/" + ourEntry.realName).c_str(), "rb");
|
||||
if (f) {
|
||||
if (f)
|
||||
{
|
||||
result = fread(outp,1,ourEntry.realSize,f);
|
||||
fclose(f);
|
||||
} else
|
||||
}
|
||||
else
|
||||
result = -1;
|
||||
mutex->unlock();
|
||||
if(result<0) {
|
||||
if(result<0)
|
||||
{
|
||||
tlog1<<"Error in file reading: " << myDir << "/" << ourEntry.name << std::endl;
|
||||
delete[] outp;
|
||||
return NULL;
|
||||
} else
|
||||
}
|
||||
else
|
||||
return outp;
|
||||
}
|
||||
else if (ourEntry.size==0) //file is not compressed
|
||||
|
@ -4458,7 +4458,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
||||
{
|
||||
CCreatureSet creatures;
|
||||
creatures.setCreature (0, rID, rVal);
|
||||
cb->giveCreatures (id, h, creatures);
|
||||
cb->giveCreatures (id, h, creatures,false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -5027,14 +5027,16 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
|
||||
iw.text.addReplacement (h->name);
|
||||
|
||||
cb->showInfoDialog(&iw);
|
||||
cb->giveCreatures (id, h, ourArmy);
|
||||
cb->giveCreatures (id, h, ourArmy, true);
|
||||
//boost::bind(&CGPandoraBox::endBattle, this, h, _1)
|
||||
}
|
||||
if(!afterBattle && message.size())
|
||||
{
|
||||
iw.text << message;
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
cb->removeObject(id);
|
||||
if (!creatures.Slots().size())
|
||||
cb->removeObject(id); //only when we don't need to display garrison window
|
||||
}
|
||||
|
||||
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
|
||||
@ -5905,7 +5907,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
|
||||
iw.text.addReplacement (loot.buildList());
|
||||
iw.text.addReplacement (h->name);
|
||||
cb->showInfoDialog(&iw);
|
||||
cb->giveCreatures (id, h, ourArmy);
|
||||
cb->giveCreatures (id, h, ourArmy, false);
|
||||
}
|
||||
cb->setObjProperty (id, 15, 0); //bc = NULL
|
||||
}
|
||||
@ -6535,9 +6537,10 @@ void CArmedInstance::setArmy(const CCreatureSet &src)
|
||||
}
|
||||
}
|
||||
|
||||
CCreatureSet CArmedInstance::getArmy() const
|
||||
{
|
||||
return *this;
|
||||
CCreatureSet& CArmedInstance::getArmy() const
|
||||
{ //do not return itself by value, or it will xplode
|
||||
// CCreatureSet set = *this; return set;
|
||||
return *((CCreatureSet*)(this));
|
||||
}
|
||||
|
||||
void CArmedInstance::randomizeArmy(int type)
|
||||
|
@ -223,7 +223,7 @@ public:
|
||||
BattleInfo *battle; //set to the current battle, if engaged
|
||||
|
||||
void setArmy(const CCreatureSet &src);
|
||||
CCreatureSet getArmy() const;
|
||||
CCreatureSet& getArmy() const;
|
||||
void randomizeArmy(int type);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -4080,6 +4080,10 @@ std::map<ui32,CGHeroInstance *> CGameState::unusedHeroesFromPool()
|
||||
return pool;
|
||||
}
|
||||
|
||||
void CGameState::buildGameLogicTree()
|
||||
{
|
||||
}
|
||||
|
||||
const CStack * BattleInfo::getNextStack() const
|
||||
{
|
||||
std::vector<const CStack *> hlp;
|
||||
|
@ -423,6 +423,7 @@ public:
|
||||
const TeamState *getTeam(ui8 teamID) const;
|
||||
const TeamState *getPlayerTeam(ui8 color) const;
|
||||
void init(StartInfo * si, ui32 checksum, int Seed);
|
||||
void buildGameLogicTree();
|
||||
void loadTownDInfos();
|
||||
void randomizeObject(CGObjectInstance *cur);
|
||||
std::pair<int,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
|
||||
|
@ -86,7 +86,7 @@ public:
|
||||
virtual void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) =0; //cb will be called when player closes garrison window
|
||||
virtual void showThievesGuildWindow(int requestingObjId) =0;
|
||||
virtual void giveResource(int player, int which, int val)=0;
|
||||
virtual void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures) =0;
|
||||
virtual void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures, bool remove) =0;
|
||||
virtual void takeCreatures (int objid, TSlots creatures) =0;
|
||||
virtual void changeCreatureType (int objid, TSlot slot, TCreature creature) =0;
|
||||
virtual void showCompInfo(ShowInInfobox * comp)=0;
|
||||
|
@ -2140,34 +2140,41 @@ void CGameHandler::giveResource(int player, int which, int val)
|
||||
sr.val = gs->players.find(player)->second.resources[which]+val;
|
||||
sendAndApply(&sr);
|
||||
}
|
||||
void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures)
|
||||
void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures, bool remove)
|
||||
{
|
||||
if (creatures.stacksCount() <= 0)
|
||||
return;
|
||||
CCreatureSet heroArmy = h->getArmy();
|
||||
while (creatures.stacksCount())
|
||||
std::set<int> takenSlots;
|
||||
for (TSlots::const_iterator it = creatures.Slots().begin(); it != creatures.Slots().end(); it++)
|
||||
{
|
||||
int slot = heroArmy.getSlotFor(creatures.Slots().begin()->second.type->idNumber);
|
||||
if (slot < 0)
|
||||
break;
|
||||
heroArmy.addToSlot(slot, creatures.slots.begin()->second);
|
||||
creatures.slots.erase (creatures.slots.begin());
|
||||
int slot = heroArmy.getSlotFor(it->second.type->idNumber);
|
||||
if (slot >= 0)
|
||||
{
|
||||
heroArmy.addToSlot(slot, it->second); //move all matching creatures to hero's army
|
||||
takenSlots.insert(it->first); //slot id
|
||||
}
|
||||
}
|
||||
for (std::set<int>::iterator it = takenSlots.begin(); it != takenSlots.end(); it++)
|
||||
creatures.eraseStack(*it); //delete them from used army
|
||||
|
||||
if (creatures.stacksCount() == 0) //all creatures can be moved to hero army - do that
|
||||
SetGarrisons sg;
|
||||
sg.garrs[h->id] = heroArmy;
|
||||
sg.garrs[objid] = creatures;
|
||||
sendAndApply (&sg);
|
||||
|
||||
if (remove) //show garrison window and let player pick remaining creatures
|
||||
{
|
||||
SetGarrisons sg;
|
||||
sg.garrs[h->id] = heroArmy;
|
||||
sendAndApply(&sg);
|
||||
if (creatures.stacksCount()) //Pandora needs to exist until we close garrison window
|
||||
{
|
||||
showGarrisonDialog (objid, h->id, true, boost::bind(&CGameHandler::removeObject, this, objid));
|
||||
}
|
||||
else
|
||||
removeObject(objid);
|
||||
}
|
||||
else //show garrison window and let player pick creatures
|
||||
{
|
||||
SetGarrisons sg;
|
||||
sg.garrs[objid] = creatures;
|
||||
sendAndApply (&sg);
|
||||
else if (creatures.stacksCount())
|
||||
showGarrisonDialog (objid, h->id, true, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
void CGameHandler::takeCreatures (int objid, TSlots creatures) //probably we could use ArmedInstance as well
|
||||
{
|
||||
@ -2662,8 +2669,8 @@ bool CGameHandler::arrangeStacks( si32 id1, si32 id2, ui8 what, ui8 p1, ui8 p2,
|
||||
|
||||
if(what==1) //swap
|
||||
{
|
||||
if ( (s1->tempOwner != player && S1.slots[p1].count)
|
||||
|| (s2->tempOwner != player && S2.slots[p2].count))
|
||||
if ( ((s1->tempOwner != player && s1->tempOwner != 254) && S1.slots[p1].count) //why 254??
|
||||
|| ((s2->tempOwner != player && s2->tempOwner != 254) && S2.slots[p2].count))
|
||||
{
|
||||
complain("Can't take troops from another player!");
|
||||
return false;
|
||||
@ -2680,7 +2687,7 @@ bool CGameHandler::arrangeStacks( si32 id1, si32 id2, ui8 what, ui8 p1, ui8 p2,
|
||||
else if(what==2)//merge
|
||||
{
|
||||
if (( S1.slots[p1].type != S2.slots[p2].type && complain("Cannot merge different creatures stacks!"))
|
||||
|| (s1->tempOwner != player && S2.slots[p2].count) && complain("Can't take troops from another player!"))
|
||||
|| ((s1->tempOwner != player && s1->tempOwner != 254) && S2.slots[p2].count) && complain("Can't take troops from another player!"))
|
||||
return false;
|
||||
|
||||
S2.slots[p2].count += S1.slots[p1].count;
|
||||
|
@ -135,7 +135,7 @@ public:
|
||||
void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb);
|
||||
void showThievesGuildWindow(int requestingObjId); //TODO: make something more general?
|
||||
void giveResource(int player, int which, int val);
|
||||
void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures);
|
||||
void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures, bool remove);
|
||||
void takeCreatures (int objid, TSlots creatures);
|
||||
void changeCreatureType (int objid, TSlot slot, TCreature creature);
|
||||
void showCompInfo(ShowInInfobox * comp);
|
||||
|
Loading…
Reference in New Issue
Block a user