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Whitespace cleanup. (No code changes.)
This commit is contained in:
parent
c550484613
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18
Global.h
18
Global.h
@ -55,7 +55,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
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# define VCMI_UNIX
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# define VCMI_XDG
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# ifdef __ANDROID__
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# define VCMI_ANDROID
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# define VCMI_ANDROID
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# endif
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#elif defined(__FreeBSD_kernel__) || defined(__FreeBSD__)
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# define VCMI_UNIX
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@ -285,7 +285,7 @@ std::ostream & operator<<(std::ostream & out, const std::vector<T> & container)
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namespace vstd
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{
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// combine hashes. Present in boost but not in std
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template <class T>
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inline void hash_combine(std::size_t& seed, const T& v)
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@ -293,7 +293,7 @@ namespace vstd
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std::hash<T> hasher;
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seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
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}
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//returns true if container c contains item i
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template <typename Container, typename Item>
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bool contains(const Container & c, const Item &i)
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@ -505,7 +505,7 @@ namespace vstd
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void erase_if(std::set<Elem> &setContainer, Predicate pred)
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{
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auto itr = setContainer.begin();
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auto endItr = setContainer.end();
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auto endItr = setContainer.end();
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while(itr != endItr)
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{
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auto tmpItr = itr++;
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@ -519,7 +519,7 @@ namespace vstd
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void erase_if(std::map<Key, Val> &container, Predicate pred)
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{
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auto itr = container.begin();
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auto endItr = container.end();
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auto endItr = container.end();
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while(itr != endItr)
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{
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auto tmpItr = itr++;
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@ -554,7 +554,7 @@ namespace vstd
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return vf(lhs) < vf(rhs);
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});
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}
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//Returns iterator to the element for which the value of ValueFunction is maximal
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template<class ForwardRange, class ValueFunction>
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auto maxElementByFun(const ForwardRange& rng, ValueFunction vf) -> decltype(std::begin(rng))
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@ -627,7 +627,7 @@ namespace vstd
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{
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if(index < r.size())
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return r[index];
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return defaultValue;
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}
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@ -668,12 +668,12 @@ namespace vstd
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boost::sort(vec);
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vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
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}
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template <typename T>
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void concatenate(std::vector<T> &dest, const std::vector<T> &src)
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{
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dest.reserve(dest.size() + src.size());
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dest.insert(dest.end(), src.begin(), src.end());
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dest.insert(dest.end(), src.begin(), src.end());
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}
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template <typename T>
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@ -361,7 +361,7 @@ CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - for
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int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
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{
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if (hasBuilt(BuildingID::CAPITOL))
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return 3;
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if (hasBuilt(BuildingID::CITY_HALL))
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@ -456,12 +456,12 @@ TResources CGTownInstance::dailyIncome() const
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{
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TResources ret;
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for (auto & p : town->buildings)
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{
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for (auto & p : town->buildings)
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{
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BuildingID buildingUpgrade;
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for (auto & p2 : town->buildings)
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{
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for (auto & p2 : town->buildings)
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{
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if (p2.second->upgrade == p.first)
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{
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buildingUpgrade = p2.first;
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@ -472,7 +472,7 @@ TResources CGTownInstance::dailyIncome() const
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{
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ret += p.second->produce;
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}
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}
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return ret;
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@ -965,7 +965,7 @@ void CGTownInstance::setVisitingHero(CGHeroInstance *h)
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//{
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// logGlobal->warnStream() << boost::format("Hero visiting town %s is %s ") % name % (visitingHero.get() ? visitingHero->name : "NULL");
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// logGlobal->warnStream() << boost::format("New hero will be %s ") % (h ? h->name : "NULL");
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//
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//
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//}
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assert(!!visitingHero == !h);
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@ -339,7 +339,7 @@ void CMapGenOptions::updateCompOnlyPlayers()
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// Add some comp only players if necessary
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int compOnlyPlayersToAdd = getPlayerCount() - players.size();
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if (compOnlyPlayersToAdd < 0)
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{
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logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size();
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@ -34,7 +34,7 @@ void CMapGenerator::foreachDirectNeighbour(const int3& pos, std::function<void(i
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int3 n = pos + dir;
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if(map->isInTheMap(n))
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foo(n);
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}
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}
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}
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@ -191,7 +191,7 @@ void CMapGenerator::addPlayerInfo()
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playerCount = mapGenOptions->getCompOnlyPlayerCount();
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teamCount = mapGenOptions->getCompOnlyTeamCount();
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}
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if(playerCount == 0)
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{
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continue;
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@ -261,7 +261,7 @@ void CMapGenerator::genZones()
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}
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void CMapGenerator::fillZones()
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{
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{
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//init native town count with 0
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for (auto faction : VLC->townh->getAllowedFactions())
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zonesPerFaction[faction] = 0;
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@ -497,8 +497,8 @@ void CMapGenerator::createConnections()
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zoneA->addMonster (this, guardPos, connection.getGuardStrength(), false, true);
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//zones can make paths only in their own area
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zoneA->crunchPath(this, guardPos, posA, true, zoneA->getFreePaths()); //make connection towards our zone center
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zoneB->crunchPath(this, guardPos, posB, true, zoneB->getFreePaths()); //make connection towards other zone center
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zoneB->crunchPath(this, guardPos, posB, true, zoneB->getFreePaths()); //make connection towards other zone center
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zoneA->addRoadNode(guardPos);
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zoneB->addRoadNode(guardPos);
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break; //we're done with this connection
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@ -506,7 +506,7 @@ void CMapGenerator::createConnections()
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}
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}
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else //create subterranean gates between two zones
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{
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{
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//find point on the path between zones
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float3 offset (posB.x - posA.x, posB.y - posA.y, 0);
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@ -573,7 +573,7 @@ void CMapGenerator::createConnections()
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zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
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zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
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}
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}
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}
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}
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@ -592,7 +592,7 @@ void CMapGenerator::addHeaderInfo()
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void CMapGenerator::checkIsOnMap(const int3& tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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}
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@ -635,8 +635,8 @@ bool CMapGenerator::isUsed(const int3 &tile) const
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bool CMapGenerator::isRoad(const int3& tile) const
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{
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checkIsOnMap(tile);
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return tiles[tile.x][tile.y][tile.z].isRoad();
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return tiles[tile.x][tile.y][tile.z].isRoad();
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}
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void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
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@ -650,7 +650,7 @@ void CMapGenerator::setRoad(const int3& tile, ERoadType::ERoadType roadType)
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{
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checkIsOnMap(tile);
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tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
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tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
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}
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@ -55,7 +55,7 @@ public:
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~CMapGenerator(); // required due to std::unique_ptr
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std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
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CMapGenOptions * mapGenOptions;
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std::unique_ptr<CMap> map;
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CRandomGenerator rand;
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@ -74,14 +74,14 @@ public:
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bool isFree(const int3 &tile) const;
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bool isUsed(const int3 &tile) const;
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bool isRoad(const int3 &tile) const;
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void setOccupied(const int3 &tile, ETileType::ETileType state);
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void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
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CTileInfo getTile(const int3 & tile) const;
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bool isAllowedSpell(SpellID sid) const;
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float getNearestObjectDistance(const int3 &tile) const;
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float getNearestObjectDistance(const int3 &tile) const;
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void setNearestObjectDistance(int3 &tile, float value);
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int getNextMonlithIndex();
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@ -196,7 +196,7 @@ void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const
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{
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zone->setMinesAmount (mineInfo.first, mineInfo.second);
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}
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}
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}
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@ -239,8 +239,8 @@ CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string
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std::vector<std::string> parts;
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boost::split(parts, text, boost::is_any_of("+"));
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static const std::map<std::string, int> mapSizeMapping =
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{
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static const std::map<std::string, int> mapSizeMapping =
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{
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{"s", CMapHeader::MAP_SIZE_SMALL},
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{"m", CMapHeader::MAP_SIZE_MIDDLE},
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{"l", CMapHeader::MAP_SIZE_LARGE},
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@ -269,12 +269,12 @@ CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string
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ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
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{
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static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
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static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
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{
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{"playerStart", ETemplateZoneType::PLAYER_START},
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{"cpuStart", ETemplateZoneType::CPU_START},
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{"treasure", ETemplateZoneType::TREASURE},
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{"junction", ETemplateZoneType::JUNCTION},
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{"junction", ETemplateZoneType::JUNCTION},
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};
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auto it = zoneTypeMapping.find(type);
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if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
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@ -86,7 +86,7 @@ void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
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castleDensity = value;
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}
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CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG),roadType(ERoadType::NO_ROAD)
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CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG),roadType(ERoadType::NO_ROAD)
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{
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occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
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}
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@ -638,7 +638,7 @@ do not leave zone border
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}
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auto lastDistance = distance;
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auto processNeighbours = [this, gen, ¤tPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
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{
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if (!result) //not sure if lambda is worth it...
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@ -672,19 +672,19 @@ do not leave zone border
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}
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}
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};
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if (onlyStraight)
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gen->foreachDirectNeighbour (currentPos, processNeighbours);
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else
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gen->foreach_neighbour (currentPos,processNeighbours);
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int3 anotherPos(-1, -1, -1);
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if (!(result || distance < lastDistance)) //we do not advance, use more advanced pathfinding algorithm?
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{
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//try any nearby tiles, even if its not closer than current
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float lastDistance = 2 * distance; //start with significantly larger value
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auto processNeighbours2 = [this, gen, ¤tPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos)
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{
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if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
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@ -700,13 +700,13 @@ do not leave zone border
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}
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}
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}
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};
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};
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if (onlyStraight)
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gen->foreachDirectNeighbour(currentPos, processNeighbours2);
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else
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gen->foreach_neighbour(currentPos, processNeighbours2);
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if (anotherPos.valid())
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{
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if (clearedTiles)
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@ -878,7 +878,7 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
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if (onlyStraight)
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gen->foreachDirectNeighbour(currentNode, foo);
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else
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else
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gen->foreach_neighbour(currentNode, foo);
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}
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@ -997,8 +997,8 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
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static const float multiplier1[] = {0.5, 0.75, 1.0, 1.5, 1.5};
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static const float multiplier2[] = {0.5, 0.75, 1.0, 1.0, 1.5};
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int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]);
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int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]);
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int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]);
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int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]);
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strength = strength1 + strength2;
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if (strength < 2000)
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@ -1132,7 +1132,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
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info.occupiedPositions.insert(visitablePos + oi.templ.getVisitableOffset());
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currentValue += oi.value;
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treasures[info.nextTreasurePos] = object;
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//now find place for next object
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@ -1337,7 +1337,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
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town->possibleSpells.push_back(spell->id);
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}
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if (!totalTowns)
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if (!totalTowns)
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{
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//first town in zone sets the facton of entire zone
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town->subID = townType;
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@ -1540,7 +1540,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
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bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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{
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logGlobal->traceStream() << "Creating required objects";
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for(const auto &object : requiredObjects)
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{
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auto obj = object.first;
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@ -1577,16 +1577,16 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
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break;
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}
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placeObject(gen, obj, pos);
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guardObject (gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
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//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
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//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
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}
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for (const auto &obj : closeObjects)
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{
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std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end()); //new tiles vector after each object has been placed
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// smallest distance to zone center, greatest distance to nearest object
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auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
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{
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@ -1675,7 +1675,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
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return !gen->isPossible(tile);
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});
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int3 treasureTilePos;
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//If we are able to place at least one object with value lower than minGuardedValue, it's ok
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do
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@ -1722,11 +1722,11 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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std::vector<obstaclePair> possibleObstacles;
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//get all possible obstacles for this terrain
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for (auto primaryID : VLC->objtypeh->knownObjects())
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{
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for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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{
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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for (auto primaryID : VLC->objtypeh->knownObjects())
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{
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for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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{
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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if (handler->isStaticObject())
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{
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for (auto temp : handler->getTemplates())
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@ -1735,7 +1735,7 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
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}
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}
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}
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}
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}
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for (auto o : obstaclesBySize)
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{
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@ -1789,13 +1789,13 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
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{
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logGlobal->debug("Started building roads");
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std::set<int3> roadNodesCopy(roadNodes);
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std::set<int3> processed;
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while(!roadNodesCopy.empty())
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{
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int3 node = *roadNodesCopy.begin();
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int3 node = *roadNodesCopy.begin();
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roadNodesCopy.erase(node);
|
||||
int3 cross(-1, -1, -1);
|
||||
|
||||
@ -1818,13 +1818,13 @@ void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
||||
processed.insert(cross); //don't draw road starting at end point which is already connected
|
||||
vstd::erase_if_present(roadNodesCopy, cross);
|
||||
}
|
||||
|
||||
processed.insert(node);
|
||||
|
||||
processed.insert(node);
|
||||
}
|
||||
|
||||
drawRoads(gen);
|
||||
|
||||
logGlobal->debug("Finished building roads");
|
||||
|
||||
logGlobal->debug("Finished building roads");
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
||||
@ -1832,7 +1832,7 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
||||
std::vector<int3> tiles;
|
||||
for (auto tile : roads)
|
||||
{
|
||||
if(gen->map->isInTheMap(tile))
|
||||
if(gen->map->isInTheMap(tile))
|
||||
tiles.push_back (tile);
|
||||
}
|
||||
for (auto tile : roadNodes)
|
||||
@ -1841,8 +1841,8 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
||||
tiles.push_back(tile);
|
||||
}
|
||||
|
||||
gen->editManager->getTerrainSelection().setSelection(tiles);
|
||||
gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);
|
||||
gen->editManager->getTerrainSelection().setSelection(tiles);
|
||||
gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);
|
||||
}
|
||||
|
||||
|
||||
@ -1852,7 +1852,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
|
||||
//zone center should be always clear to allow other tiles to connect
|
||||
gen->setOccupied(this->getPos(), ETileType::FREE);
|
||||
freePaths.insert(pos);
|
||||
freePaths.insert(pos);
|
||||
|
||||
addAllPossibleObjects (gen);
|
||||
|
||||
@ -1861,7 +1861,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
placeMines(gen);
|
||||
createRequiredObjects(gen);
|
||||
createTreasures(gen);
|
||||
|
||||
|
||||
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
|
||||
return true;
|
||||
}
|
||||
@ -2040,7 +2040,7 @@ void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance*
|
||||
auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(terrainType);
|
||||
if (templates.empty())
|
||||
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %object->ID %object->subID %pos %terrainType));
|
||||
|
||||
|
||||
object->appearance = templates.front();
|
||||
}
|
||||
|
||||
@ -2059,7 +2059,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
points.insert(pos + object->getVisitableOffset());
|
||||
points.insert(pos);
|
||||
for(auto p : points)
|
||||
{
|
||||
{
|
||||
if (gen->map->isInTheMap(p))
|
||||
{
|
||||
gen->setOccupied(p, ETileType::USED);
|
||||
@ -2068,12 +2068,12 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
if (updateDistance)
|
||||
{
|
||||
for(auto tile : possibleTiles) //don't need to mark distance for not possible tiles
|
||||
{
|
||||
{
|
||||
si32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting
|
||||
gen->setNearestObjectDistance(tile, std::min<float>(d, gen->getNearestObjectDistance(tile)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (object->ID)
|
||||
{
|
||||
case Obj::TOWN:
|
||||
@ -2086,10 +2086,10 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
addRoadNode(object->visitablePos());
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
|
||||
@ -2116,7 +2116,7 @@ std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (CMapGenerator* gen, CG
|
||||
|
||||
auto tilesBlockedByObject = object->getBlockedPos(); //absolue value, as object is already placed
|
||||
|
||||
gen->foreach_neighbour(visitable, [&](int3& pos)
|
||||
gen->foreach_neighbour(visitable, [&](int3& pos)
|
||||
{
|
||||
if (gen->isPossible(pos) || gen->isFree(pos))
|
||||
{
|
||||
@ -2159,7 +2159,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
if (!gen->isFree(pos))
|
||||
gen->setOccupied(pos, ETileType::BLOCKED);
|
||||
}
|
||||
gen->foreach_neighbour (guardTile, [&](int3& pos)
|
||||
gen->foreach_neighbour (guardTile, [&](int3& pos)
|
||||
{
|
||||
if (gen->isPossible(pos))
|
||||
gen->setOccupied (pos, ETileType::FREE);
|
||||
|
@ -47,12 +47,12 @@ public:
|
||||
bool isPossible() const;
|
||||
bool isFree() const;
|
||||
bool isUsed() const;
|
||||
bool isRoad() const;
|
||||
bool isRoad() const;
|
||||
void setOccupied(ETileType::ETileType value);
|
||||
ETerrainType getTerrainType() const;
|
||||
ETileType::ETileType getTileType() const;
|
||||
void setTerrainType(ETerrainType value);
|
||||
|
||||
|
||||
void setRoadType(ERoadType::ERoadType value);
|
||||
private:
|
||||
float nearestObjectDistance;
|
||||
@ -175,7 +175,7 @@ public:
|
||||
bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr);
|
||||
bool connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight);
|
||||
bool connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight);
|
||||
|
||||
|
||||
std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
|
||||
|
||||
void addConnection(TRmgTemplateZoneId otherZone);
|
||||
@ -229,11 +229,11 @@ private:
|
||||
std::set<int3> possibleTiles; //optimization purposes for treasure generation
|
||||
std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
|
||||
std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
|
||||
|
||||
|
||||
std::set<int3> roadNodes; //tiles to be connected with roads
|
||||
std::set<int3> roads; //all tiles with roads
|
||||
std::set<int3> tilesToConnectLater; //will be connected after paths are fractalized
|
||||
|
||||
|
||||
bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst);
|
||||
void drawRoads(CMapGenerator * gen); //actually updates tiles
|
||||
|
||||
|
@ -206,9 +206,9 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
}
|
||||
|
||||
CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
|
||||
|
||||
|
||||
const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
|
||||
|
||||
|
||||
if(relations == PlayerRelations::ENEMIES)
|
||||
{
|
||||
env->complain("Can't teleport to enemy!");
|
||||
@ -241,21 +241,21 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
||||
|
||||
|
||||
if(parameters.caster->movement < movementCost)
|
||||
{
|
||||
env->complain("This hero has not enough movement points!");
|
||||
return ESpellCastResult::ERROR;
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
|
||||
if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = parameters.caster->id;
|
||||
smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
|
||||
env->sendAndApply(&smp);
|
||||
env->sendAndApply(&smp);
|
||||
}
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
@ -271,7 +271,7 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment
|
||||
for(const CGObjectInstance * obj : env->getMap()->objects)
|
||||
{
|
||||
//todo:we need to send only not visible objects
|
||||
|
||||
|
||||
if(obj)//for some reason deleted object remain as empty pointer
|
||||
if(filterObject(obj, spellLevel))
|
||||
pack.objectPositions.push_back(ObjectPosInfo(obj));
|
||||
|
@ -29,7 +29,7 @@ void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env,
|
||||
for(auto & attackedCre : ctx.attackedCres)
|
||||
{
|
||||
StacksHealedOrResurrected::HealInfo hi;
|
||||
hi.stackID = (attackedCre)->ID;
|
||||
hi.stackID = (attackedCre)->ID;
|
||||
int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
|
||||
hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
|
||||
hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
|
||||
@ -54,11 +54,11 @@ void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast
|
||||
doDispell(battle, packet, [this](const Bonus * b) -> bool
|
||||
{
|
||||
if(b->source == Bonus::SPELL_EFFECT)
|
||||
{
|
||||
{
|
||||
return b->sid != owner->id; //effect from this spell
|
||||
}
|
||||
return false; //not a spell effect
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
///ChainLightningMechanics
|
||||
@ -125,12 +125,12 @@ void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const
|
||||
ssp.val = 0;
|
||||
ssp.absolute = 1;
|
||||
env->sendAndApply(&ssp);
|
||||
|
||||
|
||||
ssp.stackID = clonedStack->ID;
|
||||
ssp.which = BattleSetStackProperty::HAS_CLONE;
|
||||
ssp.val = bsa.newStackID;
|
||||
ssp.absolute = 1;
|
||||
env->sendAndApply(&ssp);
|
||||
env->sendAndApply(&ssp);
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
|
||||
@ -172,7 +172,7 @@ void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * pac
|
||||
CSpell * sp = SpellID(b->sid).toSpell();
|
||||
return sp->isNegative();
|
||||
}
|
||||
return false; //not a spell effect
|
||||
return false; //not a spell effect
|
||||
});
|
||||
}
|
||||
|
||||
@ -193,9 +193,9 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
|
||||
{
|
||||
//just in case
|
||||
if(!obj->alive())
|
||||
return ESpellCastProblem::WRONG_SPELL_TARGET;
|
||||
return ESpellCastProblem::WRONG_SPELL_TARGET;
|
||||
}
|
||||
//DISPELL ignores all immunities, except specific absolute immunity
|
||||
//DISPELL ignores all immunities, except specific absolute immunity
|
||||
{
|
||||
//SPELL_IMMUNITY absolute case
|
||||
std::stringstream cachingStr;
|
||||
@ -210,7 +210,7 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
|
||||
if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
|
||||
{
|
||||
return ESpellCastProblem::OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ESpellCastProblem::WRONG_SPELL_TARGET;
|
||||
//any other immunities are ignored - do not execute default algorithm
|
||||
@ -337,7 +337,7 @@ ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattl
|
||||
{
|
||||
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
|
||||
}
|
||||
|
||||
|
||||
CSpell::TargetInfo ti(owner, 0);//TODO: use real spell level
|
||||
if(ti.smart)
|
||||
{
|
||||
@ -353,7 +353,7 @@ ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattl
|
||||
ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
|
||||
{
|
||||
//todo: maybe do not resist on passive cast
|
||||
if(nullptr != caster)
|
||||
if(nullptr != caster)
|
||||
{
|
||||
//TODO: what with other creatures casting hypnotize, Faerie Dragons style?
|
||||
ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
|
||||
@ -521,7 +521,7 @@ HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectL
|
||||
//this may be even distinct class
|
||||
if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
|
||||
return EHealLevel::RESURRECT;
|
||||
|
||||
|
||||
return EHealLevel::TRUE_RESURRECT;
|
||||
}
|
||||
|
||||
@ -532,9 +532,9 @@ ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattle
|
||||
|
||||
bool targetExists = false;
|
||||
bool targetToSacrificeExists = false;
|
||||
|
||||
|
||||
const CGHeroInstance * caster = nullptr; //todo: use ISpellCaster
|
||||
|
||||
|
||||
if(cb->battleHasHero(cb->playerToSide(player)))
|
||||
caster = cb->battleGetFightingHero(cb->playerToSide(player));
|
||||
|
||||
@ -624,7 +624,7 @@ ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStac
|
||||
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
||||
|
||||
//FIXME: Archangels can cast immune stack and this should be applied for them and not hero
|
||||
// if(caster)
|
||||
// if(caster)
|
||||
// {
|
||||
// auto maxHealth = calculateHealedHP(caster, obj, nullptr);
|
||||
// if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
|
||||
@ -640,16 +640,16 @@ ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInf
|
||||
const ui8 side = cb->playerToSide(player);
|
||||
|
||||
//check if there are summoned elementals of other type
|
||||
|
||||
|
||||
auto otherSummoned = cb->battleGetStacksIf([side, this](const CStack * st)
|
||||
{
|
||||
return (st->attackerOwned == !side)
|
||||
&& (vstd::contains(st->state, EBattleStackState::SUMMONED))
|
||||
&& (st->getCreature()->idNumber != creatureToSummon);
|
||||
});
|
||||
|
||||
|
||||
if(!otherSummoned.empty())
|
||||
return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
|
||||
return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
|
||||
|
||||
return ESpellCastProblem::OK;
|
||||
}
|
||||
@ -692,7 +692,7 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con
|
||||
if(!destination.isValid())
|
||||
{
|
||||
env->complain("TeleportMechanics: invalid teleport destination");
|
||||
return;
|
||||
return;
|
||||
}
|
||||
BattleStackMoved bsm;
|
||||
bsm.distance = -1;
|
||||
@ -701,7 +701,7 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con
|
||||
tiles.push_back(destination);
|
||||
bsm.tilesToMove = tiles;
|
||||
bsm.teleporting = true;
|
||||
env->sendAndApply(&bsm);
|
||||
env->sendAndApply(&bsm);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -714,7 +714,7 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con
|
||||
bsm.tilesToMove = tiles;
|
||||
bsm.teleporting = true;
|
||||
env->sendAndApply(&bsm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -15,14 +15,14 @@
|
||||
class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
enum class EHealLevel
|
||||
enum class EHealLevel
|
||||
{
|
||||
HEAL,
|
||||
RESURRECT,
|
||||
TRUE_RESURRECT
|
||||
};
|
||||
|
||||
HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
|
||||
@ -32,9 +32,9 @@ protected:
|
||||
class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
|
||||
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
|
||||
@ -59,7 +59,7 @@ public:
|
||||
CureMechanics(CSpell * s): HealingSpellMechanics(s){};
|
||||
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
|
||||
|
||||
EHealLevel getHealLevel(int effectLevel) const override final;
|
||||
};
|
||||
|
||||
@ -130,7 +130,7 @@ public:
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
|
||||
protected:
|
||||
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
|
||||
};
|
||||
|
||||
///all rising spells but SACRIFICE
|
||||
|
@ -19,7 +19,7 @@ class StacksInjured;
|
||||
struct SpellCastContext
|
||||
{
|
||||
SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
|
||||
attackedCres(attackedCres), sc(sc), si(si)
|
||||
attackedCres(attackedCres), sc(sc), si(si)
|
||||
{
|
||||
};
|
||||
std::vector<const CStack *> & attackedCres;
|
||||
@ -43,21 +43,21 @@ public:
|
||||
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
|
||||
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
|
||||
virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
|
||||
bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
|
||||
void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
|
||||
|
||||
void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
|
||||
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
|
||||
void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
|
||||
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
|
||||
protected:
|
||||
virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
|
||||
|
||||
///actual adventure cast implementation
|
||||
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
|
||||
|
||||
|
||||
void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
|
||||
private:
|
||||
void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
|
||||
|
@ -115,7 +115,7 @@ bool CSpell::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastP
|
||||
}
|
||||
|
||||
void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
|
||||
{
|
||||
{
|
||||
assert(env);
|
||||
if(parameters.destinations.size()<1)
|
||||
{
|
||||
@ -141,7 +141,7 @@ ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affecte
|
||||
//check if spell really does damage - if not, return 0
|
||||
if(!isDamageSpell())
|
||||
return 0;
|
||||
return adjustRawDamage(caster, affectedCreature, calculateRawEffectValue(spellSchoolLevel, usedSpellPower));
|
||||
return adjustRawDamage(caster, affectedCreature, calculateRawEffectValue(spellSchoolLevel, usedSpellPower));
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
|
||||
@ -395,7 +395,7 @@ int CSpell::adjustRawDamage(const ISpellCaster * caster, const CStack * affected
|
||||
|
||||
int CSpell::calculateRawEffectValue(int effectLevel, int effectPower) const
|
||||
{
|
||||
return effectPower * power + getPower(effectLevel);
|
||||
return effectPower * power + getPower(effectLevel);
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster * caster, const CStack *obj) const
|
||||
@ -420,7 +420,7 @@ ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster
|
||||
std::stringstream cachingStr;
|
||||
cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "source_" << Bonus::SPELL_EFFECT;
|
||||
|
||||
TBonusListPtr levelImmunitiesFromSpell = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::sourceType(Bonus::SPELL_EFFECT)), cachingStr.str());
|
||||
TBonusListPtr levelImmunitiesFromSpell = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::sourceType(Bonus::SPELL_EFFECT)), cachingStr.str());
|
||||
|
||||
if(levelImmunitiesFromSpell->size() > 0 && levelImmunitiesFromSpell->totalValue() >= level && level)
|
||||
{
|
||||
@ -433,19 +433,19 @@ ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster
|
||||
cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << id.toEnum() << "addInfo_1";
|
||||
if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, id.toEnum(), 1), cachingStr.str()))
|
||||
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
||||
}
|
||||
}
|
||||
|
||||
//check receptivity
|
||||
if (isPositive() && obj->hasBonusOfType(Bonus::RECEPTIVE)) //accept all positive spells
|
||||
return ESpellCastProblem::OK;
|
||||
|
||||
|
||||
//3. Check negation
|
||||
//Orb of vulnerability
|
||||
//FIXME: Orb of vulnerability mechanics is not such trivial (issue 1791)
|
||||
const bool battleWideNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
|
||||
const bool heroNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
|
||||
//anyone can cast on artifact holder`s stacks
|
||||
if(heroNegation)
|
||||
if(heroNegation)
|
||||
return ESpellCastProblem::NOT_DECIDED;
|
||||
//this stack is from other player
|
||||
//todo: check that caster is always present (not trivial is this case)
|
||||
@ -520,9 +520,9 @@ ESpellCastProblem::ESpellCastProblem CSpell::isImmuneByStack(const ISpellCaster
|
||||
void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpellCast * packet, std::vector<std::string> & logLines) const
|
||||
{
|
||||
bool displayDamage = true;
|
||||
|
||||
|
||||
std::string casterName("Something"); //todo: localize
|
||||
|
||||
|
||||
if(packet->castByHero)
|
||||
casterName = cb->battleGetHeroInfo(packet->side).name;
|
||||
|
||||
@ -536,13 +536,13 @@ void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpell
|
||||
casterName = casterStack->type->namePl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(packet->affectedCres.size() == 1)
|
||||
{
|
||||
const CStack * attackedStack = cb->battleGetStackByID(*packet->affectedCres.begin(), false);
|
||||
|
||||
|
||||
const std::string attackedNamePl = attackedStack->getCreature()->namePl;
|
||||
|
||||
|
||||
if(packet->castByHero)
|
||||
{
|
||||
const std::string fmt = VLC->generaltexth->allTexts[195];
|
||||
@ -550,17 +550,17 @@ void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpell
|
||||
}
|
||||
else
|
||||
{
|
||||
mechanics->battleLogSingleTarget(logLines, packet, casterName, attackedStack, displayDamage);
|
||||
mechanics->battleLogSingleTarget(logLines, packet, casterName, attackedStack, displayDamage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
boost::format text(VLC->generaltexth->allTexts[196]);
|
||||
text % casterName % this->name;
|
||||
logLines.push_back(text.str());
|
||||
logLines.push_back(text.str());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if(packet->dmgToDisplay > 0 && displayDamage)
|
||||
{
|
||||
boost::format dmgInfo(VLC->generaltexth->allTexts[376]);
|
||||
@ -611,7 +611,7 @@ void CSpell::setupMechanics()
|
||||
CSpell::AnimationItem::AnimationItem()
|
||||
:resourceName(""),verticalPosition(VerticalPosition::TOP),pause(0)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -966,7 +966,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
|
||||
{
|
||||
newItem.pause = item.Float();
|
||||
}
|
||||
|
||||
|
||||
q.push_back(newItem);
|
||||
}
|
||||
};
|
||||
@ -1043,11 +1043,11 @@ void CSpellHandler::afterLoadFinalization()
|
||||
delete bonus;
|
||||
}
|
||||
level.effectsTmp.clear();
|
||||
|
||||
|
||||
for(auto & bonus: level.effects)
|
||||
bonus.sid = spell->id;
|
||||
bonus.sid = spell->id;
|
||||
}
|
||||
spell->setup();
|
||||
spell->setup();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,7 +68,7 @@ public:
|
||||
{
|
||||
std::string resourceName;
|
||||
VerticalPosition verticalPosition;
|
||||
int pause;
|
||||
int pause;
|
||||
|
||||
AnimationItem();
|
||||
|
||||
@ -78,7 +78,7 @@ public:
|
||||
if(version >= 754) //save format backward compatibility
|
||||
{
|
||||
h & pause;
|
||||
}
|
||||
}
|
||||
else if(!h.saving)
|
||||
{
|
||||
pause = 0;
|
||||
@ -128,8 +128,8 @@ public:
|
||||
std::string range;
|
||||
|
||||
std::vector<Bonus> effects;
|
||||
|
||||
std::vector<Bonus *> effectsTmp; //TODO: this should replace effects
|
||||
|
||||
std::vector<Bonus *> effectsTmp; //TODO: this should replace effects
|
||||
|
||||
LevelInfo();
|
||||
~LevelInfo();
|
||||
@ -265,13 +265,13 @@ public:
|
||||
friend class Graphics;
|
||||
public:
|
||||
///internal interface (for callbacks)
|
||||
|
||||
|
||||
///Checks general but spell-specific problems for all casting modes. Use only during battle.
|
||||
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const;
|
||||
|
||||
///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;
|
||||
|
||||
|
||||
///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const;
|
||||
public:
|
||||
@ -295,7 +295,7 @@ public://internal, for use only by Mechanics classes
|
||||
///applies caster`s secondary skills and affectedCreature`s to raw damage
|
||||
int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const;
|
||||
///returns raw damage or healed HP
|
||||
int calculateRawEffectValue(int effectLevel, int effectPower) const;
|
||||
int calculateRawEffectValue(int effectLevel, int effectPower) const;
|
||||
///generic immunity calculation
|
||||
ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;
|
||||
|
||||
|
@ -48,7 +48,7 @@ void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, c
|
||||
BattleStackAttacked bsa;
|
||||
bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
|
||||
bsa.spellID = owner->id;
|
||||
bsa.damageAmount = parameters.effectPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);//todo: move here all DeathStare calculation
|
||||
bsa.damageAmount = parameters.effectPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);//todo: move here all DeathStare calculation
|
||||
bsa.stackAttacked = (attackedCre)->ID;
|
||||
bsa.attackerID = -1;
|
||||
(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
|
||||
@ -60,8 +60,8 @@ void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, c
|
||||
void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
DefaultSpellMechanics::applyBattle(battle, packet);
|
||||
|
||||
doDispell(battle, packet, Selector::positiveSpellEffects);
|
||||
|
||||
doDispell(battle, packet, Selector::positiveSpellEffects);
|
||||
}
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
|
||||
|
@ -24,14 +24,14 @@ BattleSpellCastParameters::Destination::Destination(const CStack * destination):
|
||||
stackValue(destination),
|
||||
hexValue(destination->position)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
BattleSpellCastParameters::Destination::Destination(const BattleHex & destination):
|
||||
stackValue(nullptr),
|
||||
hexValue(destination)
|
||||
hexValue(destination)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell)
|
||||
@ -68,10 +68,10 @@ void BattleSpellCastParameters::prepare(const CSpell * spell)
|
||||
effectPower = caster->getEffectPower(spell);
|
||||
effectValue = caster->getEffectValue(spell);
|
||||
enchantPower = caster->getEnchantPower(spell);
|
||||
|
||||
|
||||
vstd::amax(spellLvl, 0);
|
||||
vstd::amax(effectLevel, 0);
|
||||
vstd::amax(enchantPower, 0);
|
||||
vstd::amax(enchantPower, 0);
|
||||
vstd::amax(enchantPower, 0);
|
||||
vstd::amax(effectValue, 0);
|
||||
}
|
||||
@ -118,11 +118,11 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
|
||||
case SpellID::SACRIFICE:
|
||||
return new SacrificeMechanics(s);
|
||||
case SpellID::SUMMON_FIRE_ELEMENTAL:
|
||||
return new SummonMechanics(s, CreatureID::FIRE_ELEMENTAL);
|
||||
return new SummonMechanics(s, CreatureID::FIRE_ELEMENTAL);
|
||||
case SpellID::SUMMON_EARTH_ELEMENTAL:
|
||||
return new SummonMechanics(s, CreatureID::EARTH_ELEMENTAL);
|
||||
return new SummonMechanics(s, CreatureID::EARTH_ELEMENTAL);
|
||||
case SpellID::SUMMON_WATER_ELEMENTAL:
|
||||
return new SummonMechanics(s, CreatureID::WATER_ELEMENTAL);
|
||||
return new SummonMechanics(s, CreatureID::WATER_ELEMENTAL);
|
||||
case SpellID::SUMMON_AIR_ELEMENTAL:
|
||||
return new SummonMechanics(s, CreatureID::AIR_ELEMENTAL);
|
||||
case SpellID::TELEPORT:
|
||||
@ -151,4 +151,4 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
|
||||
return new DefaultSpellMechanics(s);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -34,13 +34,13 @@ public:
|
||||
struct DLL_LINKAGE BattleSpellCastParameters
|
||||
{
|
||||
public:
|
||||
///Single spell destination.
|
||||
///Single spell destination.
|
||||
/// (assumes that anything but battle stack can share same hex)
|
||||
struct DLL_LINKAGE Destination
|
||||
{
|
||||
explicit Destination(const CStack * destination);
|
||||
explicit Destination(const CStack * destination);
|
||||
explicit Destination(const BattleHex & destination);
|
||||
|
||||
|
||||
const CStack * stackValue;
|
||||
const BattleHex hexValue;
|
||||
};
|
||||
@ -49,10 +49,10 @@ public:
|
||||
void aimToHex(const BattleHex & destination);
|
||||
void aimToStack(const CStack * destination);
|
||||
BattleHex getFirstDestinationHex() const;
|
||||
|
||||
|
||||
const BattleInfo * cb;
|
||||
const ISpellCaster * caster;
|
||||
const PlayerColor casterColor;
|
||||
const PlayerColor casterColor;
|
||||
const ui8 casterSide;
|
||||
|
||||
std::vector<Destination> destinations;
|
||||
@ -63,7 +63,7 @@ public:
|
||||
const CStack * selectedStack;//deprecated
|
||||
|
||||
///spell school level
|
||||
int spellLvl;
|
||||
int spellLvl;
|
||||
///spell school level to use for effects
|
||||
int effectLevel;
|
||||
///actual spell-power affecting effect values
|
||||
@ -72,7 +72,7 @@ public:
|
||||
int enchantPower;
|
||||
///for Archangel-like casting
|
||||
int effectValue;
|
||||
private:
|
||||
private:
|
||||
void prepare(const CSpell * spell);
|
||||
};
|
||||
|
||||
@ -105,18 +105,18 @@ public:
|
||||
|
||||
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
|
||||
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
|
||||
|
||||
|
||||
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const = 0;
|
||||
|
||||
|
||||
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0;
|
||||
|
||||
|
||||
virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const = 0;
|
||||
virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
|
||||
virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
|
||||
|
||||
virtual void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
|
||||
virtual void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
|
||||
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const = 0;
|
||||
|
||||
|
||||
static ISpellMechanics * createMechanics(CSpell * s);
|
||||
protected:
|
||||
CSpell * owner;
|
||||
|
@ -23,15 +23,15 @@ class DLL_LINKAGE ISpellCaster
|
||||
{
|
||||
public:
|
||||
virtual ~ISpellCaster(){};
|
||||
|
||||
|
||||
/// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
|
||||
/// caster may not know this spell at all
|
||||
/// caster may not know this spell at all
|
||||
/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
|
||||
virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
|
||||
virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
|
||||
|
||||
///applying sorcery secondary skill etc
|
||||
virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
|
||||
|
||||
|
||||
///default spell school level for effect calculation
|
||||
virtual int getEffectLevel(const CSpell * spell) const = 0;
|
||||
|
||||
@ -43,6 +43,6 @@ public:
|
||||
|
||||
///damage/heal override(ignores spell configuration, effect level and effect power)
|
||||
virtual int getEffectValue(const CSpell * spell) const = 0;
|
||||
|
||||
|
||||
virtual const PlayerColor getOwner() const = 0;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user