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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Whitespace cleanup. (No code changes.)

This commit is contained in:
AlexVinS 2016-02-15 13:34:37 +03:00
parent c550484613
commit 4d9058e412
18 changed files with 184 additions and 184 deletions

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@ -55,7 +55,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
# define VCMI_UNIX # define VCMI_UNIX
# define VCMI_XDG # define VCMI_XDG
# ifdef __ANDROID__ # ifdef __ANDROID__
# define VCMI_ANDROID # define VCMI_ANDROID
# endif # endif
#elif defined(__FreeBSD_kernel__) || defined(__FreeBSD__) #elif defined(__FreeBSD_kernel__) || defined(__FreeBSD__)
# define VCMI_UNIX # define VCMI_UNIX
@ -285,7 +285,7 @@ std::ostream & operator<<(std::ostream & out, const std::vector<T> & container)
namespace vstd namespace vstd
{ {
// combine hashes. Present in boost but not in std // combine hashes. Present in boost but not in std
template <class T> template <class T>
inline void hash_combine(std::size_t& seed, const T& v) inline void hash_combine(std::size_t& seed, const T& v)
@ -293,7 +293,7 @@ namespace vstd
std::hash<T> hasher; std::hash<T> hasher;
seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2); seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
} }
//returns true if container c contains item i //returns true if container c contains item i
template <typename Container, typename Item> template <typename Container, typename Item>
bool contains(const Container & c, const Item &i) bool contains(const Container & c, const Item &i)
@ -505,7 +505,7 @@ namespace vstd
void erase_if(std::set<Elem> &setContainer, Predicate pred) void erase_if(std::set<Elem> &setContainer, Predicate pred)
{ {
auto itr = setContainer.begin(); auto itr = setContainer.begin();
auto endItr = setContainer.end(); auto endItr = setContainer.end();
while(itr != endItr) while(itr != endItr)
{ {
auto tmpItr = itr++; auto tmpItr = itr++;
@ -519,7 +519,7 @@ namespace vstd
void erase_if(std::map<Key, Val> &container, Predicate pred) void erase_if(std::map<Key, Val> &container, Predicate pred)
{ {
auto itr = container.begin(); auto itr = container.begin();
auto endItr = container.end(); auto endItr = container.end();
while(itr != endItr) while(itr != endItr)
{ {
auto tmpItr = itr++; auto tmpItr = itr++;
@ -554,7 +554,7 @@ namespace vstd
return vf(lhs) < vf(rhs); return vf(lhs) < vf(rhs);
}); });
} }
//Returns iterator to the element for which the value of ValueFunction is maximal //Returns iterator to the element for which the value of ValueFunction is maximal
template<class ForwardRange, class ValueFunction> template<class ForwardRange, class ValueFunction>
auto maxElementByFun(const ForwardRange& rng, ValueFunction vf) -> decltype(std::begin(rng)) auto maxElementByFun(const ForwardRange& rng, ValueFunction vf) -> decltype(std::begin(rng))
@ -627,7 +627,7 @@ namespace vstd
{ {
if(index < r.size()) if(index < r.size())
return r[index]; return r[index];
return defaultValue; return defaultValue;
} }
@ -668,12 +668,12 @@ namespace vstd
boost::sort(vec); boost::sort(vec);
vec.erase(std::unique(vec.begin(), vec.end()), vec.end()); vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
} }
template <typename T> template <typename T>
void concatenate(std::vector<T> &dest, const std::vector<T> &src) void concatenate(std::vector<T> &dest, const std::vector<T> &src)
{ {
dest.reserve(dest.size() + src.size()); dest.reserve(dest.size() + src.size());
dest.insert(dest.end(), src.begin(), src.end()); dest.insert(dest.end(), src.begin(), src.end());
} }
template <typename T> template <typename T>

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@ -361,7 +361,7 @@ CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - for
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
{ {
if (hasBuilt(BuildingID::CAPITOL)) if (hasBuilt(BuildingID::CAPITOL))
return 3; return 3;
if (hasBuilt(BuildingID::CITY_HALL)) if (hasBuilt(BuildingID::CITY_HALL))
@ -456,12 +456,12 @@ TResources CGTownInstance::dailyIncome() const
{ {
TResources ret; TResources ret;
for (auto & p : town->buildings) for (auto & p : town->buildings)
{ {
BuildingID buildingUpgrade; BuildingID buildingUpgrade;
for (auto & p2 : town->buildings) for (auto & p2 : town->buildings)
{ {
if (p2.second->upgrade == p.first) if (p2.second->upgrade == p.first)
{ {
buildingUpgrade = p2.first; buildingUpgrade = p2.first;
@ -472,7 +472,7 @@ TResources CGTownInstance::dailyIncome() const
{ {
ret += p.second->produce; ret += p.second->produce;
} }
} }
return ret; return ret;
@ -965,7 +965,7 @@ void CGTownInstance::setVisitingHero(CGHeroInstance *h)
//{ //{
// logGlobal->warnStream() << boost::format("Hero visiting town %s is %s ") % name % (visitingHero.get() ? visitingHero->name : "NULL"); // logGlobal->warnStream() << boost::format("Hero visiting town %s is %s ") % name % (visitingHero.get() ? visitingHero->name : "NULL");
// logGlobal->warnStream() << boost::format("New hero will be %s ") % (h ? h->name : "NULL"); // logGlobal->warnStream() << boost::format("New hero will be %s ") % (h ? h->name : "NULL");
// //
//} //}
assert(!!visitingHero == !h); assert(!!visitingHero == !h);

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@ -339,7 +339,7 @@ void CMapGenOptions::updateCompOnlyPlayers()
// Add some comp only players if necessary // Add some comp only players if necessary
int compOnlyPlayersToAdd = getPlayerCount() - players.size(); int compOnlyPlayersToAdd = getPlayerCount() - players.size();
if (compOnlyPlayersToAdd < 0) if (compOnlyPlayersToAdd < 0)
{ {
logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size(); logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size();

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@ -34,7 +34,7 @@ void CMapGenerator::foreachDirectNeighbour(const int3& pos, std::function<void(i
int3 n = pos + dir; int3 n = pos + dir;
if(map->isInTheMap(n)) if(map->isInTheMap(n))
foo(n); foo(n);
} }
} }
@ -191,7 +191,7 @@ void CMapGenerator::addPlayerInfo()
playerCount = mapGenOptions->getCompOnlyPlayerCount(); playerCount = mapGenOptions->getCompOnlyPlayerCount();
teamCount = mapGenOptions->getCompOnlyTeamCount(); teamCount = mapGenOptions->getCompOnlyTeamCount();
} }
if(playerCount == 0) if(playerCount == 0)
{ {
continue; continue;
@ -261,7 +261,7 @@ void CMapGenerator::genZones()
} }
void CMapGenerator::fillZones() void CMapGenerator::fillZones()
{ {
//init native town count with 0 //init native town count with 0
for (auto faction : VLC->townh->getAllowedFactions()) for (auto faction : VLC->townh->getAllowedFactions())
zonesPerFaction[faction] = 0; zonesPerFaction[faction] = 0;
@ -497,8 +497,8 @@ void CMapGenerator::createConnections()
zoneA->addMonster (this, guardPos, connection.getGuardStrength(), false, true); zoneA->addMonster (this, guardPos, connection.getGuardStrength(), false, true);
//zones can make paths only in their own area //zones can make paths only in their own area
zoneA->crunchPath(this, guardPos, posA, true, zoneA->getFreePaths()); //make connection towards our zone center zoneA->crunchPath(this, guardPos, posA, true, zoneA->getFreePaths()); //make connection towards our zone center
zoneB->crunchPath(this, guardPos, posB, true, zoneB->getFreePaths()); //make connection towards other zone center zoneB->crunchPath(this, guardPos, posB, true, zoneB->getFreePaths()); //make connection towards other zone center
zoneA->addRoadNode(guardPos); zoneA->addRoadNode(guardPos);
zoneB->addRoadNode(guardPos); zoneB->addRoadNode(guardPos);
break; //we're done with this connection break; //we're done with this connection
@ -506,7 +506,7 @@ void CMapGenerator::createConnections()
} }
} }
else //create subterranean gates between two zones else //create subterranean gates between two zones
{ {
//find point on the path between zones //find point on the path between zones
float3 offset (posB.x - posA.x, posB.y - posA.y, 0); float3 offset (posB.x - posA.x, posB.y - posA.y, 0);
@ -573,7 +573,7 @@ void CMapGenerator::createConnections()
zoneA->addRequiredObject (teleport1, connection.getGuardStrength()); zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
zoneB->addRequiredObject (teleport2, connection.getGuardStrength()); zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
} }
} }
} }
@ -592,7 +592,7 @@ void CMapGenerator::addHeaderInfo()
void CMapGenerator::checkIsOnMap(const int3& tile) const void CMapGenerator::checkIsOnMap(const int3& tile) const
{ {
if (!map->isInTheMap(tile)) if (!map->isInTheMap(tile))
throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile)); throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
} }
@ -635,8 +635,8 @@ bool CMapGenerator::isUsed(const int3 &tile) const
bool CMapGenerator::isRoad(const int3& tile) const bool CMapGenerator::isRoad(const int3& tile) const
{ {
checkIsOnMap(tile); checkIsOnMap(tile);
return tiles[tile.x][tile.y][tile.z].isRoad(); return tiles[tile.x][tile.y][tile.z].isRoad();
} }
void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state) void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
@ -650,7 +650,7 @@ void CMapGenerator::setRoad(const int3& tile, ERoadType::ERoadType roadType)
{ {
checkIsOnMap(tile); checkIsOnMap(tile);
tiles[tile.x][tile.y][tile.z].setRoadType(roadType); tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
} }

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@ -55,7 +55,7 @@ public:
~CMapGenerator(); // required due to std::unique_ptr ~CMapGenerator(); // required due to std::unique_ptr
std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr)); std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
CMapGenOptions * mapGenOptions; CMapGenOptions * mapGenOptions;
std::unique_ptr<CMap> map; std::unique_ptr<CMap> map;
CRandomGenerator rand; CRandomGenerator rand;
@ -74,14 +74,14 @@ public:
bool isFree(const int3 &tile) const; bool isFree(const int3 &tile) const;
bool isUsed(const int3 &tile) const; bool isUsed(const int3 &tile) const;
bool isRoad(const int3 &tile) const; bool isRoad(const int3 &tile) const;
void setOccupied(const int3 &tile, ETileType::ETileType state); void setOccupied(const int3 &tile, ETileType::ETileType state);
void setRoad(const int3 &tile, ERoadType::ERoadType roadType); void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
CTileInfo getTile(const int3 & tile) const; CTileInfo getTile(const int3 & tile) const;
bool isAllowedSpell(SpellID sid) const; bool isAllowedSpell(SpellID sid) const;
float getNearestObjectDistance(const int3 &tile) const; float getNearestObjectDistance(const int3 &tile) const;
void setNearestObjectDistance(int3 &tile, float value); void setNearestObjectDistance(int3 &tile, float value);
int getNextMonlithIndex(); int getNextMonlithIndex();

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@ -196,7 +196,7 @@ void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const
{ {
zone->setMinesAmount (mineInfo.first, mineInfo.second); zone->setMinesAmount (mineInfo.first, mineInfo.second);
} }
} }
} }
@ -239,8 +239,8 @@ CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string
std::vector<std::string> parts; std::vector<std::string> parts;
boost::split(parts, text, boost::is_any_of("+")); boost::split(parts, text, boost::is_any_of("+"));
static const std::map<std::string, int> mapSizeMapping = static const std::map<std::string, int> mapSizeMapping =
{ {
{"s", CMapHeader::MAP_SIZE_SMALL}, {"s", CMapHeader::MAP_SIZE_SMALL},
{"m", CMapHeader::MAP_SIZE_MIDDLE}, {"m", CMapHeader::MAP_SIZE_MIDDLE},
{"l", CMapHeader::MAP_SIZE_LARGE}, {"l", CMapHeader::MAP_SIZE_LARGE},
@ -269,12 +269,12 @@ CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string
ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
{ {
static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
{ {
{"playerStart", ETemplateZoneType::PLAYER_START}, {"playerStart", ETemplateZoneType::PLAYER_START},
{"cpuStart", ETemplateZoneType::CPU_START}, {"cpuStart", ETemplateZoneType::CPU_START},
{"treasure", ETemplateZoneType::TREASURE}, {"treasure", ETemplateZoneType::TREASURE},
{"junction", ETemplateZoneType::JUNCTION}, {"junction", ETemplateZoneType::JUNCTION},
}; };
auto it = zoneTypeMapping.find(type); auto it = zoneTypeMapping.find(type);
if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown."); if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");

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@ -86,7 +86,7 @@ void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
castleDensity = value; castleDensity = value;
} }
CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG),roadType(ERoadType::NO_ROAD) CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG),roadType(ERoadType::NO_ROAD)
{ {
occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
} }
@ -638,7 +638,7 @@ do not leave zone border
} }
auto lastDistance = distance; auto lastDistance = distance;
auto processNeighbours = [this, gen, &currentPos, dst, &distance, &result, &end, clearedTiles](int3 &pos) auto processNeighbours = [this, gen, &currentPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
{ {
if (!result) //not sure if lambda is worth it... if (!result) //not sure if lambda is worth it...
@ -672,19 +672,19 @@ do not leave zone border
} }
} }
}; };
if (onlyStraight) if (onlyStraight)
gen->foreachDirectNeighbour (currentPos, processNeighbours); gen->foreachDirectNeighbour (currentPos, processNeighbours);
else else
gen->foreach_neighbour (currentPos,processNeighbours); gen->foreach_neighbour (currentPos,processNeighbours);
int3 anotherPos(-1, -1, -1); int3 anotherPos(-1, -1, -1);
if (!(result || distance < lastDistance)) //we do not advance, use more advanced pathfinding algorithm? if (!(result || distance < lastDistance)) //we do not advance, use more advanced pathfinding algorithm?
{ {
//try any nearby tiles, even if its not closer than current //try any nearby tiles, even if its not closer than current
float lastDistance = 2 * distance; //start with significantly larger value float lastDistance = 2 * distance; //start with significantly larger value
auto processNeighbours2 = [this, gen, &currentPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos) auto processNeighbours2 = [this, gen, &currentPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos)
{ {
if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
@ -700,13 +700,13 @@ do not leave zone border
} }
} }
} }
}; };
if (onlyStraight) if (onlyStraight)
gen->foreachDirectNeighbour(currentPos, processNeighbours2); gen->foreachDirectNeighbour(currentPos, processNeighbours2);
else else
gen->foreach_neighbour(currentPos, processNeighbours2); gen->foreach_neighbour(currentPos, processNeighbours2);
if (anotherPos.valid()) if (anotherPos.valid())
{ {
if (clearedTiles) if (clearedTiles)
@ -878,7 +878,7 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
if (onlyStraight) if (onlyStraight)
gen->foreachDirectNeighbour(currentNode, foo); gen->foreachDirectNeighbour(currentNode, foo);
else else
gen->foreach_neighbour(currentNode, foo); gen->foreach_neighbour(currentNode, foo);
} }
@ -997,8 +997,8 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
static const float multiplier1[] = {0.5, 0.75, 1.0, 1.5, 1.5}; static const float multiplier1[] = {0.5, 0.75, 1.0, 1.5, 1.5};
static const float multiplier2[] = {0.5, 0.75, 1.0, 1.0, 1.5}; static const float multiplier2[] = {0.5, 0.75, 1.0, 1.0, 1.5};
int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]); int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]);
int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]); int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]);
strength = strength1 + strength2; strength = strength1 + strength2;
if (strength < 2000) if (strength < 2000)
@ -1132,7 +1132,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
info.occupiedPositions.insert(visitablePos + oi.templ.getVisitableOffset()); info.occupiedPositions.insert(visitablePos + oi.templ.getVisitableOffset());
currentValue += oi.value; currentValue += oi.value;
treasures[info.nextTreasurePos] = object; treasures[info.nextTreasurePos] = object;
//now find place for next object //now find place for next object
@ -1337,7 +1337,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
town->possibleSpells.push_back(spell->id); town->possibleSpells.push_back(spell->id);
} }
if (!totalTowns) if (!totalTowns)
{ {
//first town in zone sets the facton of entire zone //first town in zone sets the facton of entire zone
town->subID = townType; town->subID = townType;
@ -1540,7 +1540,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen) bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
{ {
logGlobal->traceStream() << "Creating required objects"; logGlobal->traceStream() << "Creating required objects";
for(const auto &object : requiredObjects) for(const auto &object : requiredObjects)
{ {
auto obj = object.first; auto obj = object.first;
@ -1577,16 +1577,16 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
break; break;
} }
placeObject(gen, obj, pos); placeObject(gen, obj, pos);
guardObject (gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true); guardObject (gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones //paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
} }
for (const auto &obj : closeObjects) for (const auto &obj : closeObjects)
{ {
std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end()); //new tiles vector after each object has been placed std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end()); //new tiles vector after each object has been placed
// smallest distance to zone center, greatest distance to nearest object // smallest distance to zone center, greatest distance to nearest object
auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
{ {
@ -1675,7 +1675,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
return !gen->isPossible(tile); return !gen->isPossible(tile);
}); });
int3 treasureTilePos; int3 treasureTilePos;
//If we are able to place at least one object with value lower than minGuardedValue, it's ok //If we are able to place at least one object with value lower than minGuardedValue, it's ok
do do
@ -1722,11 +1722,11 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
std::vector<obstaclePair> possibleObstacles; std::vector<obstaclePair> possibleObstacles;
//get all possible obstacles for this terrain //get all possible obstacles for this terrain
for (auto primaryID : VLC->objtypeh->knownObjects()) for (auto primaryID : VLC->objtypeh->knownObjects())
{ {
for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID)) for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
{ {
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID); auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
if (handler->isStaticObject()) if (handler->isStaticObject())
{ {
for (auto temp : handler->getTemplates()) for (auto temp : handler->getTemplates())
@ -1735,7 +1735,7 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp); obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
} }
} }
} }
} }
for (auto o : obstaclesBySize) for (auto o : obstaclesBySize)
{ {
@ -1789,13 +1789,13 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
void CRmgTemplateZone::connectRoads(CMapGenerator* gen) void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
{ {
logGlobal->debug("Started building roads"); logGlobal->debug("Started building roads");
std::set<int3> roadNodesCopy(roadNodes); std::set<int3> roadNodesCopy(roadNodes);
std::set<int3> processed; std::set<int3> processed;
while(!roadNodesCopy.empty()) while(!roadNodesCopy.empty())
{ {
int3 node = *roadNodesCopy.begin(); int3 node = *roadNodesCopy.begin();
roadNodesCopy.erase(node); roadNodesCopy.erase(node);
int3 cross(-1, -1, -1); int3 cross(-1, -1, -1);
@ -1818,13 +1818,13 @@ void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
processed.insert(cross); //don't draw road starting at end point which is already connected processed.insert(cross); //don't draw road starting at end point which is already connected
vstd::erase_if_present(roadNodesCopy, cross); vstd::erase_if_present(roadNodesCopy, cross);
} }
processed.insert(node); processed.insert(node);
} }
drawRoads(gen); drawRoads(gen);
logGlobal->debug("Finished building roads"); logGlobal->debug("Finished building roads");
} }
void CRmgTemplateZone::drawRoads(CMapGenerator* gen) void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
@ -1832,7 +1832,7 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
std::vector<int3> tiles; std::vector<int3> tiles;
for (auto tile : roads) for (auto tile : roads)
{ {
if(gen->map->isInTheMap(tile)) if(gen->map->isInTheMap(tile))
tiles.push_back (tile); tiles.push_back (tile);
} }
for (auto tile : roadNodes) for (auto tile : roadNodes)
@ -1841,8 +1841,8 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
tiles.push_back(tile); tiles.push_back(tile);
} }
gen->editManager->getTerrainSelection().setSelection(tiles); gen->editManager->getTerrainSelection().setSelection(tiles);
gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand); gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);
} }
@ -1852,7 +1852,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
//zone center should be always clear to allow other tiles to connect //zone center should be always clear to allow other tiles to connect
gen->setOccupied(this->getPos(), ETileType::FREE); gen->setOccupied(this->getPos(), ETileType::FREE);
freePaths.insert(pos); freePaths.insert(pos);
addAllPossibleObjects (gen); addAllPossibleObjects (gen);
@ -1861,7 +1861,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
placeMines(gen); placeMines(gen);
createRequiredObjects(gen); createRequiredObjects(gen);
createTreasures(gen); createTreasures(gen);
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id; logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
return true; return true;
} }
@ -2040,7 +2040,7 @@ void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance*
auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(terrainType); auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(terrainType);
if (templates.empty()) if (templates.empty())
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %object->ID %object->subID %pos %terrainType)); throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %object->ID %object->subID %pos %terrainType));
object->appearance = templates.front(); object->appearance = templates.front();
} }
@ -2059,7 +2059,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
points.insert(pos + object->getVisitableOffset()); points.insert(pos + object->getVisitableOffset());
points.insert(pos); points.insert(pos);
for(auto p : points) for(auto p : points)
{ {
if (gen->map->isInTheMap(p)) if (gen->map->isInTheMap(p))
{ {
gen->setOccupied(p, ETileType::USED); gen->setOccupied(p, ETileType::USED);
@ -2068,12 +2068,12 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
if (updateDistance) if (updateDistance)
{ {
for(auto tile : possibleTiles) //don't need to mark distance for not possible tiles for(auto tile : possibleTiles) //don't need to mark distance for not possible tiles
{ {
si32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting si32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting
gen->setNearestObjectDistance(tile, std::min<float>(d, gen->getNearestObjectDistance(tile))); gen->setNearestObjectDistance(tile, std::min<float>(d, gen->getNearestObjectDistance(tile)));
} }
} }
switch (object->ID) switch (object->ID)
{ {
case Obj::TOWN: case Obj::TOWN:
@ -2086,10 +2086,10 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
addRoadNode(object->visitablePos()); addRoadNode(object->visitablePos());
} }
break; break;
default: default:
break; break;
} }
} }
void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard) void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
@ -2116,7 +2116,7 @@ std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (CMapGenerator* gen, CG
auto tilesBlockedByObject = object->getBlockedPos(); //absolue value, as object is already placed auto tilesBlockedByObject = object->getBlockedPos(); //absolue value, as object is already placed
gen->foreach_neighbour(visitable, [&](int3& pos) gen->foreach_neighbour(visitable, [&](int3& pos)
{ {
if (gen->isPossible(pos) || gen->isFree(pos)) if (gen->isPossible(pos) || gen->isFree(pos))
{ {
@ -2159,7 +2159,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
if (!gen->isFree(pos)) if (!gen->isFree(pos))
gen->setOccupied(pos, ETileType::BLOCKED); gen->setOccupied(pos, ETileType::BLOCKED);
} }
gen->foreach_neighbour (guardTile, [&](int3& pos) gen->foreach_neighbour (guardTile, [&](int3& pos)
{ {
if (gen->isPossible(pos)) if (gen->isPossible(pos))
gen->setOccupied (pos, ETileType::FREE); gen->setOccupied (pos, ETileType::FREE);

View File

@ -47,12 +47,12 @@ public:
bool isPossible() const; bool isPossible() const;
bool isFree() const; bool isFree() const;
bool isUsed() const; bool isUsed() const;
bool isRoad() const; bool isRoad() const;
void setOccupied(ETileType::ETileType value); void setOccupied(ETileType::ETileType value);
ETerrainType getTerrainType() const; ETerrainType getTerrainType() const;
ETileType::ETileType getTileType() const; ETileType::ETileType getTileType() const;
void setTerrainType(ETerrainType value); void setTerrainType(ETerrainType value);
void setRoadType(ERoadType::ERoadType value); void setRoadType(ERoadType::ERoadType value);
private: private:
float nearestObjectDistance; float nearestObjectDistance;
@ -175,7 +175,7 @@ public:
bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr); bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr);
bool connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight); bool connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight);
bool connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight); bool connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight);
std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object); std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
void addConnection(TRmgTemplateZoneId otherZone); void addConnection(TRmgTemplateZoneId otherZone);
@ -229,11 +229,11 @@ private:
std::set<int3> possibleTiles; //optimization purposes for treasure generation std::set<int3> possibleTiles; //optimization purposes for treasure generation
std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
std::set<int3> roadNodes; //tiles to be connected with roads std::set<int3> roadNodes; //tiles to be connected with roads
std::set<int3> roads; //all tiles with roads std::set<int3> roads; //all tiles with roads
std::set<int3> tilesToConnectLater; //will be connected after paths are fractalized std::set<int3> tilesToConnectLater; //will be connected after paths are fractalized
bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst); bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst);
void drawRoads(CMapGenerator * gen); //actually updates tiles void drawRoads(CMapGenerator * gen); //actually updates tiles

View File

@ -206,9 +206,9 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
} }
CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back()); CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner); const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
if(relations == PlayerRelations::ENEMIES) if(relations == PlayerRelations::ENEMIES)
{ {
env->complain("Can't teleport to enemy!"); env->complain("Can't teleport to enemy!");
@ -241,21 +241,21 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
} }
} }
const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3); const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
if(parameters.caster->movement < movementCost) if(parameters.caster->movement < movementCost)
{ {
env->complain("This hero has not enough movement points!"); env->complain("This hero has not enough movement points!");
return ESpellCastResult::ERROR; return ESpellCastResult::ERROR;
} }
if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1)) if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
{ {
SetMovePoints smp; SetMovePoints smp;
smp.hid = parameters.caster->id; smp.hid = parameters.caster->id;
smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost); smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
env->sendAndApply(&smp); env->sendAndApply(&smp);
} }
return ESpellCastResult::OK; return ESpellCastResult::OK;
} }
@ -271,7 +271,7 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment
for(const CGObjectInstance * obj : env->getMap()->objects) for(const CGObjectInstance * obj : env->getMap()->objects)
{ {
//todo:we need to send only not visible objects //todo:we need to send only not visible objects
if(obj)//for some reason deleted object remain as empty pointer if(obj)//for some reason deleted object remain as empty pointer
if(filterObject(obj, spellLevel)) if(filterObject(obj, spellLevel))
pack.objectPositions.push_back(ObjectPosInfo(obj)); pack.objectPositions.push_back(ObjectPosInfo(obj));

View File

@ -29,7 +29,7 @@ void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env,
for(auto & attackedCre : ctx.attackedCres) for(auto & attackedCre : ctx.attackedCres)
{ {
StacksHealedOrResurrected::HealInfo hi; StacksHealedOrResurrected::HealInfo hi;
hi.stackID = (attackedCre)->ID; hi.stackID = (attackedCre)->ID;
int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre); int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect); hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT); hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
@ -54,11 +54,11 @@ void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast
doDispell(battle, packet, [this](const Bonus * b) -> bool doDispell(battle, packet, [this](const Bonus * b) -> bool
{ {
if(b->source == Bonus::SPELL_EFFECT) if(b->source == Bonus::SPELL_EFFECT)
{ {
return b->sid != owner->id; //effect from this spell return b->sid != owner->id; //effect from this spell
} }
return false; //not a spell effect return false; //not a spell effect
}); });
} }
///ChainLightningMechanics ///ChainLightningMechanics
@ -125,12 +125,12 @@ void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const
ssp.val = 0; ssp.val = 0;
ssp.absolute = 1; ssp.absolute = 1;
env->sendAndApply(&ssp); env->sendAndApply(&ssp);
ssp.stackID = clonedStack->ID; ssp.stackID = clonedStack->ID;
ssp.which = BattleSetStackProperty::HAS_CLONE; ssp.which = BattleSetStackProperty::HAS_CLONE;
ssp.val = bsa.newStackID; ssp.val = bsa.newStackID;
ssp.absolute = 1; ssp.absolute = 1;
env->sendAndApply(&ssp); env->sendAndApply(&ssp);
} }
ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
@ -172,7 +172,7 @@ void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * pac
CSpell * sp = SpellID(b->sid).toSpell(); CSpell * sp = SpellID(b->sid).toSpell();
return sp->isNegative(); return sp->isNegative();
} }
return false; //not a spell effect return false; //not a spell effect
}); });
} }
@ -193,9 +193,9 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
{ {
//just in case //just in case
if(!obj->alive()) if(!obj->alive())
return ESpellCastProblem::WRONG_SPELL_TARGET; return ESpellCastProblem::WRONG_SPELL_TARGET;
} }
//DISPELL ignores all immunities, except specific absolute immunity //DISPELL ignores all immunities, except specific absolute immunity
{ {
//SPELL_IMMUNITY absolute case //SPELL_IMMUNITY absolute case
std::stringstream cachingStr; std::stringstream cachingStr;
@ -210,7 +210,7 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str())) if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
{ {
return ESpellCastProblem::OK; return ESpellCastProblem::OK;
} }
} }
return ESpellCastProblem::WRONG_SPELL_TARGET; return ESpellCastProblem::WRONG_SPELL_TARGET;
//any other immunities are ignored - do not execute default algorithm //any other immunities are ignored - do not execute default algorithm
@ -337,7 +337,7 @@ ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattl
{ {
return ESpellCastProblem::NO_APPROPRIATE_TARGET; return ESpellCastProblem::NO_APPROPRIATE_TARGET;
} }
CSpell::TargetInfo ti(owner, 0);//TODO: use real spell level CSpell::TargetInfo ti(owner, 0);//TODO: use real spell level
if(ti.smart) if(ti.smart)
{ {
@ -353,7 +353,7 @@ ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattl
ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
{ {
//todo: maybe do not resist on passive cast //todo: maybe do not resist on passive cast
if(nullptr != caster) if(nullptr != caster)
{ {
//TODO: what with other creatures casting hypnotize, Faerie Dragons style? //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft; ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
@ -521,7 +521,7 @@ HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectL
//this may be even distinct class //this may be even distinct class
if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION)) if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
return EHealLevel::RESURRECT; return EHealLevel::RESURRECT;
return EHealLevel::TRUE_RESURRECT; return EHealLevel::TRUE_RESURRECT;
} }
@ -532,9 +532,9 @@ ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattle
bool targetExists = false; bool targetExists = false;
bool targetToSacrificeExists = false; bool targetToSacrificeExists = false;
const CGHeroInstance * caster = nullptr; //todo: use ISpellCaster const CGHeroInstance * caster = nullptr; //todo: use ISpellCaster
if(cb->battleHasHero(cb->playerToSide(player))) if(cb->battleHasHero(cb->playerToSide(player)))
caster = cb->battleGetFightingHero(cb->playerToSide(player)); caster = cb->battleGetFightingHero(cb->playerToSide(player));
@ -624,7 +624,7 @@ ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStac
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL; return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
//FIXME: Archangels can cast immune stack and this should be applied for them and not hero //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
// if(caster) // if(caster)
// { // {
// auto maxHealth = calculateHealedHP(caster, obj, nullptr); // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
// if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
@ -640,16 +640,16 @@ ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInf
const ui8 side = cb->playerToSide(player); const ui8 side = cb->playerToSide(player);
//check if there are summoned elementals of other type //check if there are summoned elementals of other type
auto otherSummoned = cb->battleGetStacksIf([side, this](const CStack * st) auto otherSummoned = cb->battleGetStacksIf([side, this](const CStack * st)
{ {
return (st->attackerOwned == !side) return (st->attackerOwned == !side)
&& (vstd::contains(st->state, EBattleStackState::SUMMONED)) && (vstd::contains(st->state, EBattleStackState::SUMMONED))
&& (st->getCreature()->idNumber != creatureToSummon); && (st->getCreature()->idNumber != creatureToSummon);
}); });
if(!otherSummoned.empty()) if(!otherSummoned.empty())
return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED; return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
return ESpellCastProblem::OK; return ESpellCastProblem::OK;
} }
@ -692,7 +692,7 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con
if(!destination.isValid()) if(!destination.isValid())
{ {
env->complain("TeleportMechanics: invalid teleport destination"); env->complain("TeleportMechanics: invalid teleport destination");
return; return;
} }
BattleStackMoved bsm; BattleStackMoved bsm;
bsm.distance = -1; bsm.distance = -1;
@ -701,7 +701,7 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con
tiles.push_back(destination); tiles.push_back(destination);
bsm.tilesToMove = tiles; bsm.tilesToMove = tiles;
bsm.teleporting = true; bsm.teleporting = true;
env->sendAndApply(&bsm); env->sendAndApply(&bsm);
} }
else else
{ {
@ -714,7 +714,7 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con
bsm.tilesToMove = tiles; bsm.tilesToMove = tiles;
bsm.teleporting = true; bsm.teleporting = true;
env->sendAndApply(&bsm); env->sendAndApply(&bsm);
} }
} }

View File

@ -15,14 +15,14 @@
class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
{ {
public: public:
enum class EHealLevel enum class EHealLevel
{ {
HEAL, HEAL,
RESURRECT, RESURRECT,
TRUE_RESURRECT TRUE_RESURRECT
}; };
HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){}; HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected: protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override; void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
@ -32,9 +32,9 @@ protected:
class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
{ {
public: public:
AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){}; AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final; void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
}; };
class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
@ -59,7 +59,7 @@ public:
CureMechanics(CSpell * s): HealingSpellMechanics(s){}; CureMechanics(CSpell * s): HealingSpellMechanics(s){};
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final; void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
EHealLevel getHealLevel(int effectLevel) const override final; EHealLevel getHealLevel(int effectLevel) const override final;
}; };
@ -130,7 +130,7 @@ public:
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
protected: protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override; void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override; int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
}; };
///all rising spells but SACRIFICE ///all rising spells but SACRIFICE

View File

@ -19,7 +19,7 @@ class StacksInjured;
struct SpellCastContext struct SpellCastContext
{ {
SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si): SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
attackedCres(attackedCres), sc(sc), si(si) attackedCres(attackedCres), sc(sc), si(si)
{ {
}; };
std::vector<const CStack *> & attackedCres; std::vector<const CStack *> & attackedCres;
@ -43,21 +43,21 @@ public:
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override; std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override; virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final; bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final; void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet, void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override; const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
protected: protected:
virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
///actual adventure cast implementation ///actual adventure cast implementation
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const; virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const; void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
private: private:
void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const; void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;

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@ -115,7 +115,7 @@ bool CSpell::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastP
} }
void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
{ {
assert(env); assert(env);
if(parameters.destinations.size()<1) if(parameters.destinations.size()<1)
{ {
@ -141,7 +141,7 @@ ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affecte
//check if spell really does damage - if not, return 0 //check if spell really does damage - if not, return 0
if(!isDamageSpell()) if(!isDamageSpell())
return 0; return 0;
return adjustRawDamage(caster, affectedCreature, calculateRawEffectValue(spellSchoolLevel, usedSpellPower)); return adjustRawDamage(caster, affectedCreature, calculateRawEffectValue(spellSchoolLevel, usedSpellPower));
} }
ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
@ -395,7 +395,7 @@ int CSpell::adjustRawDamage(const ISpellCaster * caster, const CStack * affected
int CSpell::calculateRawEffectValue(int effectLevel, int effectPower) const int CSpell::calculateRawEffectValue(int effectLevel, int effectPower) const
{ {
return effectPower * power + getPower(effectLevel); return effectPower * power + getPower(effectLevel);
} }
ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster * caster, const CStack *obj) const ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster * caster, const CStack *obj) const
@ -420,7 +420,7 @@ ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster
std::stringstream cachingStr; std::stringstream cachingStr;
cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "source_" << Bonus::SPELL_EFFECT; cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "source_" << Bonus::SPELL_EFFECT;
TBonusListPtr levelImmunitiesFromSpell = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::sourceType(Bonus::SPELL_EFFECT)), cachingStr.str()); TBonusListPtr levelImmunitiesFromSpell = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::sourceType(Bonus::SPELL_EFFECT)), cachingStr.str());
if(levelImmunitiesFromSpell->size() > 0 && levelImmunitiesFromSpell->totalValue() >= level && level) if(levelImmunitiesFromSpell->size() > 0 && levelImmunitiesFromSpell->totalValue() >= level && level)
{ {
@ -433,19 +433,19 @@ ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster
cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << id.toEnum() << "addInfo_1"; cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << id.toEnum() << "addInfo_1";
if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, id.toEnum(), 1), cachingStr.str())) if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, id.toEnum(), 1), cachingStr.str()))
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL; return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
} }
//check receptivity //check receptivity
if (isPositive() && obj->hasBonusOfType(Bonus::RECEPTIVE)) //accept all positive spells if (isPositive() && obj->hasBonusOfType(Bonus::RECEPTIVE)) //accept all positive spells
return ESpellCastProblem::OK; return ESpellCastProblem::OK;
//3. Check negation //3. Check negation
//Orb of vulnerability //Orb of vulnerability
//FIXME: Orb of vulnerability mechanics is not such trivial (issue 1791) //FIXME: Orb of vulnerability mechanics is not such trivial (issue 1791)
const bool battleWideNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0); const bool battleWideNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
const bool heroNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1); const bool heroNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
//anyone can cast on artifact holder`s stacks //anyone can cast on artifact holder`s stacks
if(heroNegation) if(heroNegation)
return ESpellCastProblem::NOT_DECIDED; return ESpellCastProblem::NOT_DECIDED;
//this stack is from other player //this stack is from other player
//todo: check that caster is always present (not trivial is this case) //todo: check that caster is always present (not trivial is this case)
@ -520,9 +520,9 @@ ESpellCastProblem::ESpellCastProblem CSpell::isImmuneByStack(const ISpellCaster
void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpellCast * packet, std::vector<std::string> & logLines) const void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpellCast * packet, std::vector<std::string> & logLines) const
{ {
bool displayDamage = true; bool displayDamage = true;
std::string casterName("Something"); //todo: localize std::string casterName("Something"); //todo: localize
if(packet->castByHero) if(packet->castByHero)
casterName = cb->battleGetHeroInfo(packet->side).name; casterName = cb->battleGetHeroInfo(packet->side).name;
@ -536,13 +536,13 @@ void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpell
casterName = casterStack->type->namePl; casterName = casterStack->type->namePl;
} }
} }
if(packet->affectedCres.size() == 1) if(packet->affectedCres.size() == 1)
{ {
const CStack * attackedStack = cb->battleGetStackByID(*packet->affectedCres.begin(), false); const CStack * attackedStack = cb->battleGetStackByID(*packet->affectedCres.begin(), false);
const std::string attackedNamePl = attackedStack->getCreature()->namePl; const std::string attackedNamePl = attackedStack->getCreature()->namePl;
if(packet->castByHero) if(packet->castByHero)
{ {
const std::string fmt = VLC->generaltexth->allTexts[195]; const std::string fmt = VLC->generaltexth->allTexts[195];
@ -550,17 +550,17 @@ void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpell
} }
else else
{ {
mechanics->battleLogSingleTarget(logLines, packet, casterName, attackedStack, displayDamage); mechanics->battleLogSingleTarget(logLines, packet, casterName, attackedStack, displayDamage);
} }
} }
else else
{ {
boost::format text(VLC->generaltexth->allTexts[196]); boost::format text(VLC->generaltexth->allTexts[196]);
text % casterName % this->name; text % casterName % this->name;
logLines.push_back(text.str()); logLines.push_back(text.str());
} }
if(packet->dmgToDisplay > 0 && displayDamage) if(packet->dmgToDisplay > 0 && displayDamage)
{ {
boost::format dmgInfo(VLC->generaltexth->allTexts[376]); boost::format dmgInfo(VLC->generaltexth->allTexts[376]);
@ -611,7 +611,7 @@ void CSpell::setupMechanics()
CSpell::AnimationItem::AnimationItem() CSpell::AnimationItem::AnimationItem()
:resourceName(""),verticalPosition(VerticalPosition::TOP),pause(0) :resourceName(""),verticalPosition(VerticalPosition::TOP),pause(0)
{ {
} }
@ -966,7 +966,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
{ {
newItem.pause = item.Float(); newItem.pause = item.Float();
} }
q.push_back(newItem); q.push_back(newItem);
} }
}; };
@ -1043,11 +1043,11 @@ void CSpellHandler::afterLoadFinalization()
delete bonus; delete bonus;
} }
level.effectsTmp.clear(); level.effectsTmp.clear();
for(auto & bonus: level.effects) for(auto & bonus: level.effects)
bonus.sid = spell->id; bonus.sid = spell->id;
} }
spell->setup(); spell->setup();
} }
} }

View File

@ -68,7 +68,7 @@ public:
{ {
std::string resourceName; std::string resourceName;
VerticalPosition verticalPosition; VerticalPosition verticalPosition;
int pause; int pause;
AnimationItem(); AnimationItem();
@ -78,7 +78,7 @@ public:
if(version >= 754) //save format backward compatibility if(version >= 754) //save format backward compatibility
{ {
h & pause; h & pause;
} }
else if(!h.saving) else if(!h.saving)
{ {
pause = 0; pause = 0;
@ -128,8 +128,8 @@ public:
std::string range; std::string range;
std::vector<Bonus> effects; std::vector<Bonus> effects;
std::vector<Bonus *> effectsTmp; //TODO: this should replace effects std::vector<Bonus *> effectsTmp; //TODO: this should replace effects
LevelInfo(); LevelInfo();
~LevelInfo(); ~LevelInfo();
@ -265,13 +265,13 @@ public:
friend class Graphics; friend class Graphics;
public: public:
///internal interface (for callbacks) ///internal interface (for callbacks)
///Checks general but spell-specific problems for all casting modes. Use only during battle. ///Checks general but spell-specific problems for all casting modes. Use only during battle.
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const;
///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc. ///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const; ESpellCastProblem::ESpellCastProblem isImmuneAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;
///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc. ///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const;
public: public:
@ -295,7 +295,7 @@ public://internal, for use only by Mechanics classes
///applies caster`s secondary skills and affectedCreature`s to raw damage ///applies caster`s secondary skills and affectedCreature`s to raw damage
int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const; int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const;
///returns raw damage or healed HP ///returns raw damage or healed HP
int calculateRawEffectValue(int effectLevel, int effectPower) const; int calculateRawEffectValue(int effectLevel, int effectPower) const;
///generic immunity calculation ///generic immunity calculation
ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const; ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;

View File

@ -48,7 +48,7 @@ void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, c
BattleStackAttacked bsa; BattleStackAttacked bsa;
bsa.flags |= BattleStackAttacked::SPELL_EFFECT; bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
bsa.spellID = owner->id; bsa.spellID = owner->id;
bsa.damageAmount = parameters.effectPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);//todo: move here all DeathStare calculation bsa.damageAmount = parameters.effectPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);//todo: move here all DeathStare calculation
bsa.stackAttacked = (attackedCre)->ID; bsa.stackAttacked = (attackedCre)->ID;
bsa.attackerID = -1; bsa.attackerID = -1;
(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator()); (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
@ -60,8 +60,8 @@ void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, c
void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
{ {
DefaultSpellMechanics::applyBattle(battle, packet); DefaultSpellMechanics::applyBattle(battle, packet);
doDispell(battle, packet, Selector::positiveSpellEffects); doDispell(battle, packet, Selector::positiveSpellEffects);
} }
ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const

View File

@ -24,14 +24,14 @@ BattleSpellCastParameters::Destination::Destination(const CStack * destination):
stackValue(destination), stackValue(destination),
hexValue(destination->position) hexValue(destination->position)
{ {
} }
BattleSpellCastParameters::Destination::Destination(const BattleHex & destination): BattleSpellCastParameters::Destination::Destination(const BattleHex & destination):
stackValue(nullptr), stackValue(nullptr),
hexValue(destination) hexValue(destination)
{ {
} }
BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell) BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell)
@ -68,10 +68,10 @@ void BattleSpellCastParameters::prepare(const CSpell * spell)
effectPower = caster->getEffectPower(spell); effectPower = caster->getEffectPower(spell);
effectValue = caster->getEffectValue(spell); effectValue = caster->getEffectValue(spell);
enchantPower = caster->getEnchantPower(spell); enchantPower = caster->getEnchantPower(spell);
vstd::amax(spellLvl, 0); vstd::amax(spellLvl, 0);
vstd::amax(effectLevel, 0); vstd::amax(effectLevel, 0);
vstd::amax(enchantPower, 0); vstd::amax(enchantPower, 0);
vstd::amax(enchantPower, 0); vstd::amax(enchantPower, 0);
vstd::amax(effectValue, 0); vstd::amax(effectValue, 0);
} }
@ -118,11 +118,11 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
case SpellID::SACRIFICE: case SpellID::SACRIFICE:
return new SacrificeMechanics(s); return new SacrificeMechanics(s);
case SpellID::SUMMON_FIRE_ELEMENTAL: case SpellID::SUMMON_FIRE_ELEMENTAL:
return new SummonMechanics(s, CreatureID::FIRE_ELEMENTAL); return new SummonMechanics(s, CreatureID::FIRE_ELEMENTAL);
case SpellID::SUMMON_EARTH_ELEMENTAL: case SpellID::SUMMON_EARTH_ELEMENTAL:
return new SummonMechanics(s, CreatureID::EARTH_ELEMENTAL); return new SummonMechanics(s, CreatureID::EARTH_ELEMENTAL);
case SpellID::SUMMON_WATER_ELEMENTAL: case SpellID::SUMMON_WATER_ELEMENTAL:
return new SummonMechanics(s, CreatureID::WATER_ELEMENTAL); return new SummonMechanics(s, CreatureID::WATER_ELEMENTAL);
case SpellID::SUMMON_AIR_ELEMENTAL: case SpellID::SUMMON_AIR_ELEMENTAL:
return new SummonMechanics(s, CreatureID::AIR_ELEMENTAL); return new SummonMechanics(s, CreatureID::AIR_ELEMENTAL);
case SpellID::TELEPORT: case SpellID::TELEPORT:
@ -151,4 +151,4 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
return new DefaultSpellMechanics(s); return new DefaultSpellMechanics(s);
} }
} }

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@ -34,13 +34,13 @@ public:
struct DLL_LINKAGE BattleSpellCastParameters struct DLL_LINKAGE BattleSpellCastParameters
{ {
public: public:
///Single spell destination. ///Single spell destination.
/// (assumes that anything but battle stack can share same hex) /// (assumes that anything but battle stack can share same hex)
struct DLL_LINKAGE Destination struct DLL_LINKAGE Destination
{ {
explicit Destination(const CStack * destination); explicit Destination(const CStack * destination);
explicit Destination(const BattleHex & destination); explicit Destination(const BattleHex & destination);
const CStack * stackValue; const CStack * stackValue;
const BattleHex hexValue; const BattleHex hexValue;
}; };
@ -49,10 +49,10 @@ public:
void aimToHex(const BattleHex & destination); void aimToHex(const BattleHex & destination);
void aimToStack(const CStack * destination); void aimToStack(const CStack * destination);
BattleHex getFirstDestinationHex() const; BattleHex getFirstDestinationHex() const;
const BattleInfo * cb; const BattleInfo * cb;
const ISpellCaster * caster; const ISpellCaster * caster;
const PlayerColor casterColor; const PlayerColor casterColor;
const ui8 casterSide; const ui8 casterSide;
std::vector<Destination> destinations; std::vector<Destination> destinations;
@ -63,7 +63,7 @@ public:
const CStack * selectedStack;//deprecated const CStack * selectedStack;//deprecated
///spell school level ///spell school level
int spellLvl; int spellLvl;
///spell school level to use for effects ///spell school level to use for effects
int effectLevel; int effectLevel;
///actual spell-power affecting effect values ///actual spell-power affecting effect values
@ -72,7 +72,7 @@ public:
int enchantPower; int enchantPower;
///for Archangel-like casting ///for Archangel-like casting
int effectValue; int effectValue;
private: private:
void prepare(const CSpell * spell); void prepare(const CSpell * spell);
}; };
@ -105,18 +105,18 @@ public:
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0; virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0; virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const = 0; virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const = 0;
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0; virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0;
virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const = 0; virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const = 0;
virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0; virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0; virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
virtual void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet, virtual void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const = 0; const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const = 0;
static ISpellMechanics * createMechanics(CSpell * s); static ISpellMechanics * createMechanics(CSpell * s);
protected: protected:
CSpell * owner; CSpell * owner;

View File

@ -23,15 +23,15 @@ class DLL_LINKAGE ISpellCaster
{ {
public: public:
virtual ~ISpellCaster(){}; virtual ~ISpellCaster(){};
/// returns level on which given spell would be cast by this(0 - none, 1 - basic etc); /// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
/// caster may not know this spell at all /// caster may not know this spell at all
/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic /// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0; virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
///applying sorcery secondary skill etc ///applying sorcery secondary skill etc
virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0; virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
///default spell school level for effect calculation ///default spell school level for effect calculation
virtual int getEffectLevel(const CSpell * spell) const = 0; virtual int getEffectLevel(const CSpell * spell) const = 0;
@ -43,6 +43,6 @@ public:
///damage/heal override(ignores spell configuration, effect level and effect power) ///damage/heal override(ignores spell configuration, effect level and effect power)
virtual int getEffectValue(const CSpell * spell) const = 0; virtual int getEffectValue(const CSpell * spell) const = 0;
virtual const PlayerColor getOwner() const = 0; virtual const PlayerColor getOwner() const = 0;
}; };