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Adventure map shipyard nwo has configurable boat type
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487f441f47
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@ -71,6 +71,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/HillFortInstanceConstructor.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/ShipyardInstanceConstructor.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.cpp
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
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@ -380,6 +381,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjectConstructors/HillFortInstanceConstructor.h
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${MAIN_LIB_DIR}/mapObjectConstructors/IObjectInfo.h
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${MAIN_LIB_DIR}/mapObjectConstructors/RandomMapInfo.h
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${MAIN_LIB_DIR}/mapObjectConstructors/ShipyardInstanceConstructor.h
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${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.h
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${MAIN_LIB_DIR}/mapObjectConstructors/SObjectSounds.h
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@ -488,7 +488,8 @@
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"index" : 0,
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"aiValue" : 1000,
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"rmg" : {
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}
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},
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"boat" : "boatCastle"
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}
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}
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},
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@ -21,13 +21,14 @@
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#include "../JsonNode.h"
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#include "../CSoundBase.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../mapObjectConstructors/CRewardableConstructor.h"
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#include "../mapObjectConstructors/CommonConstructors.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
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#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
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#include "../mapObjects/CQuest.h"
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#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
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#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
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#include "../mapObjects/CGPandoraBox.h"
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#include "../mapObjects/CQuest.h"
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#include "../mapObjects/ObjectTemplate.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -48,6 +49,7 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER_CLASS("market", MarketInstanceConstructor);
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SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
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SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
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SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
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SET_HANDLER_CLASS("static", CObstacleConstructor);
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SET_HANDLER_CLASS("", CObstacleConstructor);
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@ -81,7 +83,6 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER("resource", CGResource);
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SET_HANDLER("scholar", CGScholar);
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SET_HANDLER("seerHut", CGSeerHut);
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SET_HANDLER("shipyard", CGShipyard);
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SET_HANDLER("sign", CGSignBottle);
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SET_HANDLER("siren", CGSirens);
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SET_HANDLER("monolith", CGMonolith);
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@ -29,17 +29,12 @@ CGObjectInstance * HillFortInstanceConstructor::create(std::shared_ptr<const Obj
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if(tmpl)
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fort->appearance = tmpl;
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fort->upgradeCostPercentage = parameters["upgradeCostFactor"].convertTo<std::vector<int>>();
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return fort;
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}
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void HillFortInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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HillFort * fort = dynamic_cast<HillFort *>(object);
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if(!fort)
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throw std::runtime_error("Unexpected object instance in HillFortInstanceConstructor!");
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fort->upgradeCostPercentage = parameters["upgradeCostFactor"].convertTo<std::vector<int>>();
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}
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std::unique_ptr<IObjectInfo> HillFortInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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47
lib/mapObjectConstructors/ShipyardInstanceConstructor.cpp
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47
lib/mapObjectConstructors/ShipyardInstanceConstructor.cpp
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@ -0,0 +1,47 @@
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/*
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* ShipyardInstanceConstructor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ShipyardInstanceConstructor.h"
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#include "../mapObjects/MiscObjects.h"
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#include "IObjectInfo.h"
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#include "../CModHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void ShipyardInstanceConstructor::initTypeData(const JsonNode & config)
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{
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parameters = config;
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}
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CGObjectInstance * ShipyardInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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CGShipyard * shipyard = new CGShipyard;
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preInitObject(shipyard);
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if(tmpl)
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shipyard->appearance = tmpl;
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shipyard->createdBoat = BoatId(*VLC->modh->identifiers.getIdentifier("core:boat", parameters["boat"]));
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return shipyard;
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}
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void ShipyardInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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}
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std::unique_ptr<IObjectInfo> ShipyardInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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return nullptr;
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}
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VCMI_LIB_NAMESPACE_END
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34
lib/mapObjectConstructors/ShipyardInstanceConstructor.h
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34
lib/mapObjectConstructors/ShipyardInstanceConstructor.h
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@ -0,0 +1,34 @@
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/*
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* ShipyardInstanceConstructor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AObjectTypeHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ShipyardInstanceConstructor final : public AObjectTypeHandler
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{
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JsonNode parameters;
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protected:
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void initTypeData(const JsonNode & config) override;
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CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
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void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
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std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
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public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<AObjectTypeHandler&>(*this);
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h & parameters;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -2174,11 +2174,6 @@ void HillFort::onHeroVisit(const CGHeroInstance * h) const
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openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
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}
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void HillFort::initObj(CRandomGenerator & rand)
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{
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VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
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}
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void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
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{
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int32_t level = stack.type->getLevel();
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@ -15,7 +15,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CMap;
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class HillFortInstanceConstructor;
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// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
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// For now it's will be there till teleports code refactored and moved into own file
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@ -459,12 +458,22 @@ public:
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class DLL_LINKAGE CGShipyard : public CGObjectInstance, public IShipyard
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{
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public:
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void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed
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friend class ShipyardInstanceConstructor;
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BoatId createdBoat;
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protected:
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void getOutOffsets(std::vector<int3> & offsets) const override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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const IObjectInterface * getObject() const override;
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BoatId getBoatType() const override;
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public:
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template<typename Handler> void serialize(Handler & h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & createdBoat;
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}
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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@ -558,7 +567,6 @@ class DLL_LINKAGE HillFort : public CGObjectInstance, public ICreatureUpgrader
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std::vector<int> upgradeCostPercentage;
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protected:
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void initObj(CRandomGenerator & rand) override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
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@ -1292,9 +1292,9 @@ CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
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return guard;
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}
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CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
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CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
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{
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auto * object = new CGShipyard();
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auto * object = readGeneric(mapPosition, objectTemplate);
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setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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return object;
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}
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@ -1448,7 +1448,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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return readQuestGuard(mapPosition);
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case Obj::SHIPYARD:
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return readShipyard(mapPosition);
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return readShipyard(mapPosition, objectTemplate);
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case Obj::HERO_PLACEHOLDER:
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return readHeroPlaceholder(mapPosition);
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@ -180,7 +180,7 @@ private:
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CGObjectInstance * readBorderGuard();
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CGObjectInstance * readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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CGObjectInstance * readQuestGuard(const int3 & position);
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CGObjectInstance * readShipyard(const int3 & mapPosition);
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CGObjectInstance * readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate);
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CGObjectInstance * readLighthouse(const int3 & mapPosition);
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CGObjectInstance * readGeneric(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
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CGObjectInstance * readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
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@ -22,6 +22,7 @@
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#include "../mapObjectConstructors/CommonConstructors.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
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#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
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#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
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#include "../mapObjects/MapObjects.h"
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#include "../mapObjects/CGTownBuilding.h"
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@ -102,6 +103,7 @@ void registerTypesMapObjectTypes(Serializer &s)
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s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
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s.template registerType<AObjectTypeHandler, ShrineInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, ShipyardInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, HillFortInstanceConstructor>();
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#define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
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