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Added battle result videos. Videos in 2 parts are not supported yet.
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@ -22,6 +22,7 @@
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#include "../lib/CondSh.h"
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#include "../lib/NetPacks.h"
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#include "CPlayerInterface.h"
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#include "../hch/CVideoHandler.h"
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#include <boost/assign/list_of.hpp>
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#ifndef __GNUC__
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const double M_PI = 3.14159265358979323846;
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@ -2794,11 +2795,17 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->musich->playMusic(musicBase::winBattle);
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#ifdef _WIN32
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CGI->videoh->open(VIDEO_WIN);
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#else
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CGI->videoh->open(VIDEO_WIN, true);
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#endif
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->musich->playMusic(musicBase::loseCombat);
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CGI->videoh->open(VIDEO_LOSE_BATTLE_START);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
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}
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break;
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@ -2806,11 +2813,17 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->musich->playMusic(musicBase::winBattle);
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#ifdef _WIN32
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CGI->videoh->open(VIDEO_WIN);
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#else
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CGI->videoh->open(VIDEO_WIN, true);
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#endif
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->musich->playMusic(musicBase::retreatBattle);
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CGI->videoh->open(VIDEO_RETREAT_START);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
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}
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break;
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@ -2818,11 +2831,17 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->musich->playMusic(musicBase::winBattle);
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#ifdef _WIN32
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CGI->videoh->open(VIDEO_WIN);
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#else
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CGI->videoh->open(VIDEO_WIN, true);
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#endif
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->musich->playMusic(musicBase::surrenderBattle);
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CGI->videoh->open(VIDEO_SURRENDER);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
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}
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break;
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@ -2851,6 +2870,8 @@ void CBattleResultWindow::show(SDL_Surface *to)
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if(!to)
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to = screen;
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CGI->videoh->update(107, 70, background, false, true);
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SDL_BlitSurface(background, NULL, to, &pos);
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exit->show(to);
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}
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@ -2859,6 +2880,7 @@ void CBattleResultWindow::bExitf()
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{
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LOCPLINT->popInts(2); //first - we; second - battle interface
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LOCPLINT->showingDialog->setn(false);
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CGI->videoh->close();
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}
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CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
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@ -182,6 +182,13 @@ public:
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bool playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey = false); //plays whole opened video; returns: true when whole video has been shown, false when it has been interrupted
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};
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#define VIDEO_WIN "WIN3.BIK"
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#define VIDEO_LOSE_BATTLE_START "LBSTART.BIK"
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#define VIDEO_LOSE_BATTLE_LOOP "LBLOOP.BIK"
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#define VIDEO_RETREAT_START "RTSTART.BIK"
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#define VIDEO_RETREAT_LOOP "RTLOOP.BIK"
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#define VIDEO_SURRENDER "SURRENDER.BIK"
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#else
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#include <SDL_video.h>
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@ -237,6 +244,13 @@ public:
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unsigned int offset; // current data offset
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};
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#define VIDEO_WIN "win3.mjpg"
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#define VIDEO_LOSE_BATTLE_START "lbstart.mjpg"
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#define VIDEO_LOSE_BATTLE_LOOP "lbloop.mjpg"
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#define VIDEO_RETREAT_START "rtstart.mjpg"
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#define VIDEO_RETREAT_LOOP "rtloop.mjpg"
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#define VIDEO_SURRENDER "surrender.mjpg"
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#endif
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#endif // __CVIDEOHANDLER_H__
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