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synced 2024-12-24 22:14:36 +02:00
Final stabilization changes
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parent
99745b5c3c
commit
4e4dae854f
@ -198,13 +198,12 @@ public:
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num += change;
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}
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typedef BaseForID<Derived, NumericType> __SelfType;
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bool operator == (const BaseForID & b) const { return num == b.num; }
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bool operator <= (const BaseForID & b) const { return num >= b.num; }
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bool operator >= (const BaseForID & b) const { return num <= b.num; }
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bool operator <= (const BaseForID & b) const { return num <= b.num; }
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bool operator >= (const BaseForID & b) const { return num >= b.num; }
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bool operator != (const BaseForID & b) const { return num != b.num; }
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bool operator < (const BaseForID & b) const { return num < b.num; }
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bool operator > (const BaseForID & b) const { return num > b.num; }
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bool operator > (const BaseForID & b) const { return num > b.num; }
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BaseForID & operator++() { ++num; return *this; }
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};
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@ -38,6 +38,7 @@ TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const
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TerrainType * info = new TerrainType;
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info->id = TerrainId(index);
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info->name = identifier;
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info->moveCost = static_cast<int>(json["moveCost"].Integer());
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info->musicFilename = json["music"].String();
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@ -145,6 +146,11 @@ std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
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return {};
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}
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RiverTypeHandler::RiverTypeHandler()
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{
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objects.push_back(new RiverType);
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}
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RiverType * RiverTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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@ -153,6 +159,7 @@ RiverType * RiverTypeHandler::loadFromJson(
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{
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RiverType * info = new RiverType;
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info->id = RiverId(index);
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info->fileName = json["animation"].String();
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info->code = json["code"].String();
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info->deltaName = json["delta"].String();
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@ -177,6 +184,11 @@ std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
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return {};
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}
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RoadTypeHandler::RoadTypeHandler()
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{
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objects.push_back(new RoadType);
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}
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RoadType * RoadTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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@ -185,6 +197,7 @@ RoadType * RoadTypeHandler::loadFromJson(
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{
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RoadType * info = new RoadType;
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info->id = RoadId(index);
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info->fileName = json["animation"].String();
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info->code = json["code"].String();
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info->movementCost = json["moveCost"].Integer();
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@ -209,26 +222,6 @@ std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
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return {};
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}
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TerrainType::operator std::string() const
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{
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return name;
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}
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bool TerrainType::operator==(const TerrainType& other)
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{
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return id == other.id;
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}
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bool TerrainType::operator!=(const TerrainType& other)
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{
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return id != other.id;
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}
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bool TerrainType::operator<(const TerrainType& other)
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{
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return id < other.id;
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}
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bool TerrainType::isLand() const
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{
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return !isWater();
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@ -272,9 +265,12 @@ bool TerrainType::isTransitionRequired() const
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TerrainType::TerrainType()
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{}
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RiverType::RiverType()
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RiverType::RiverType():
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id(River::NO_RIVER)
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{}
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RoadType::RoadType()
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RoadType::RoadType():
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id(Road::NO_ROAD),
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movementCost(GameConstants::BASE_MOVEMENT_COST)
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{}
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VCMI_LIB_NAMESPACE_END
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@ -59,10 +59,6 @@ public:
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TerrainType();
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bool operator==(const TerrainType & other);
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bool operator!=(const TerrainType & other);
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bool operator<(const TerrainType & other);
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bool isLand() const;
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bool isWater() const;
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bool isPassable() const;
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@ -72,8 +68,6 @@ public:
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bool isSurfaceCartographerCompatible() const;
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bool isUndergroundCartographerCompatible() const;
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operator std::string() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & battleFields;
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@ -177,8 +171,6 @@ public:
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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// TerrainType * getInfoByCode(const std::string & identifier);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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@ -194,12 +186,12 @@ public:
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const std::string & identifier,
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size_t index) override;
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RiverTypeHandler();
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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// RiverType * getInfoByCode(const std::string & identifier);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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@ -215,12 +207,12 @@ public:
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const std::string & identifier,
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size_t index) override;
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RoadTypeHandler();
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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// RoadType * getInfoByCode(const std::string & identifier);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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@ -285,9 +285,6 @@ void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
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anyTerrain = true;
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}
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if(withTerrain && allowedTerrains.empty())
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logGlobal->warn("Loaded template %s without allowed terrains!", animationFile);
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auto charToTile = [&](const char & ch) -> ui8
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{
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switch (ch)
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