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Take resources on quest completion instead of giving them
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@ -141,6 +141,8 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
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void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
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{
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// FIXME: this should be part of 'reward', and not hacking into limiter state that should only limit access to such reward
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for(auto & elem : mission.artifacts)
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{
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if(h->hasArt(elem))
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@ -166,7 +168,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
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}
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cb->takeCreatures(h->id, mission.creatures);
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cb->giveResources(h->getOwner(), mission.resources);
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cb->giveResources(h->getOwner(), -mission.resources);
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}
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void CQuest::addTextReplacements(IGameCallback * cb, MetaString & text, std::vector<Component> & components) const
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