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Do not hide minimap on human player turn
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@@ -231,7 +231,7 @@ void CMinimap::setAIRadar(bool on)
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redraw();
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}
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void CMinimap::updateTiles(std::unordered_set<int3> positions)
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void CMinimap::updateTiles(const std::unordered_set<int3> & positions)
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{
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if(minimap)
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{
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