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- fixed crash on loading of some maps
- minor fixes
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247fabc3a6
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@ -10,19 +10,19 @@ class CEmptyAI : public CGlobalAI
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CCallback *cb;
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public:
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void init(CCallback * CB);
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void yourTurn();
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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void heroMoved(const TryMoveHero&);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel){};
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) {};
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void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, boost::function<void(ui32)> &callback) {}; //TODO
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void init(CCallback * CB) override;
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void yourTurn() override;
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void heroKilled(const CGHeroInstance *) override;
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void heroCreated(const CGHeroInstance *) override;
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void heroMoved(const TryMoveHero&) override;
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val) override {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID) override {};
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void tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos) override {};
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void tileHidden(const boost::unordered_set<int3, ShashInt3> &pos) override {};
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel) override {};
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) override {};
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void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, boost::function<void(ui32)> &callback) override {}; //TODO
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};
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#define NAME "EmptyAI 0.1"
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@ -651,8 +651,6 @@ std::pair<int,int> CGameState::pickObject (CGObjectInstance *obj)
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BOOST_FOREACH(auto &iter, VLC->objh->cregens)
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if (iter.second == cid)
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result = std::pair<int,int>(17, iter.first);
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tlog3 << "Cannot find a dwelling for creature "<< cid << std::endl;
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return result;
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}
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}
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@ -1260,7 +1260,7 @@ void Mapa::readObjects( const ui8 * bufor, int &i)
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int defnum = read_le_u32(bufor + i); i+=4;
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int idToBeGiven = objects.size();
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CGDefInfo * defInfo = defy[defnum];
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CGDefInfo * defInfo = defy.at(defnum);
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i+=5;
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switch(defInfo->id)
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@ -1705,8 +1705,6 @@ void Mapa::readObjects( const ui8 * bufor, int &i)
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castleSpec->asCastle = true;
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}
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}
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else
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i+=3; //only for 218
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//216 and 218
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if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
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@ -2211,4 +2209,4 @@ bool TerrainTile::hasFavourableWinds() const
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bool TerrainTile::isWater() const
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{
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return tertype == water;
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}
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}
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