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Minor improvements for the Hill Fort.
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@ -6024,7 +6024,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
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}
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BLOCK_CAPTURING;
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garr = new CGarrisonInt(pos.x+107, pos.x+84, 18, Point(),bg->bg,Point(107,60),hero,NULL);
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garr = new CGarrisonInt(pos.x+108, pos.y+60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
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updateGarrisons();
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}
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@ -6094,7 +6094,7 @@ void CHillFortWindow::makeDeal(int slot)
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std::vector<SComponent*>(), soundBase::sound_todo);
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break;
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case 1:
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[315 + offset],
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
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std::vector<SComponent*>(), soundBase::sound_todo);
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break;
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case 2:
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