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A variety of suggested style tweaks
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@@ -70,13 +70,13 @@ public:
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void clearTerrain(CRandomGenerator * gen = nullptr);
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/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
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void drawTerrain(TTerrain terType, CRandomGenerator * gen = nullptr);
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void drawTerrain(TTerrainId terType, CRandomGenerator * gen = nullptr);
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/// Draws roads at the current terrain selection. The selection will be cleared automatically.
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void drawRoad(TRoad roadType, CRandomGenerator * gen = nullptr);
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void drawRoad(TRoadId roadType, CRandomGenerator * gen = nullptr);
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/// Draws rivers at the current terrain selection. The selection will be cleared automatically.
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void drawRiver(TRiver riverType, CRandomGenerator * gen = nullptr);
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void drawRiver(TRiverId riverType, CRandomGenerator * gen = nullptr);
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void insertObject(CGObjectInstance * obj);
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void insertObjects(std::set<CGObjectInstance *> & objects);
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